Xandu
Vintarian-
Posts
487 -
Joined
-
Last visited
-
Days Won
20
Xandu last won the day on September 23 2023
Xandu had the most liked content!
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Xandu's Achievements
Steel Worker (8/9)
197
Reputation
-
Hi. So I may be a little bit late to answer some of these questions but I will answer them non the less. The amount of cooking experience you get from cooking depends on different things. For single items it depends on the satiety of the item. Since salt has no satiety, is gives 0 experience. It is intentional exp multipliers are not applied for books. So you don't have to stock your books until you have your multipliers. You have to use a hammer. I was thinking about adding other tools. For that reason I want to mitigate to write specific tools in the tooltip because I would forget about updating it. I know the comment is some months old but I think the game version 1.19.8 was already outdated at this point and I cannot give support for old versions. The color red does not exist in the game for books. It is called brickred. So the command should be: "/skillbook mining 300 normal-brickred". This questions is actually answered in the faq in the first post of this thread. Opening the firepit will make you the owner of the firepit. The owner should be shown in the tooltip. Only abilities of the owner can be applied to the firepit. In previous versions the last person who put stuff in the cooking pot was the owner but apparently this could cause issues when people just shift+clicked items into the fire pit. Yes it is. It depends on the clothing slot. E.g. wearing pants gives you a larger penalty than wearing a belt. You must not have anything in your hands. Experience can be a value between 0.1 and 1.5 times the base experience of that skill. But the mod also supports custom values if you now how you can patch json files. The average price depends on the amount of the experience you will receive from the book. You can find the list for the traders here: "xskills/assets/xskills/patches/trader.json" There is an ability which allows you to lower the amount of metal you need to create an anvil. If you have this ability and create an anvil with less metal than you get when you dismantle it you have an infinite metal exploit. Are you playing on a server? I don't know exactly why this happens but it should be just visual. There is a synchronisation issue from the server to client. So the client does not know that the bonus was applied. Someone mentioned that you can go away from the tree so that is no longer loaded and when you go near it again the value may be correct again. You could try this. Every type of nutrition has its own effect. Shouldn't be too hard to figure it out yourself. Animals intentionally do not provide combat experience. But they are still affected by combat abilities. Adding the XSkillsEntity behavior to animals may cause issues because the XSkillsAnimal behavior already contains the XSkillsEntity behavior. This change was part of some code simplification. This is a known issue. The game doesn't like changing the saturation cap. It is easier to help if you write what you are trying to do and what command you use. No you can't do this. But you could add the mining profession as a requirement for every metalworking ability which simulates something similar. But you can not disable the experience gain for a skill while the skill is enabled in general. I am glad that you could fix it yourself. If you have such an issue it is helpful to add the crash report from the server log files or the clients. If this is still an issue: can you send a screenshot from your metalworking screen. I am quite confused by your description. If you are playing singleplayer you could just remove this part from the mod files. If you are playing multiplayer you have to make a mod that uses JSON patching to remove this part. You could also just remove all 'class' requirements at once.
- 1430 replies
-
- 3
-
-
Hermes_Cad started following Xandu
-
ItzFlashCraft started following Xandu
-
When you forge more items you will get better at it. You can disable the experience tracking in the configuration file, which should be "false" by default. You can also leave the channel like every other channel: "/group leave [group]"
- 1430 replies
-
Like other mobs, the dead locust has a tooltip that explains how to do this.
- 1430 replies
-
Hi. If someone else has the same issue: 1. You have to activate this configuration for the client as well. 2. Make sure you are in the chat group "Xlib". You can manually join it with "/group join Xlib" if you are not in the group for any reason. Yeah rifts work a little bit different than other temporal unstable areas. I think knives were added after I wrote the tooltip. Also rolling pins benefit from your cooking skill. Hi. Make sure to add xskills to the dependencies in your modinfo. This seems to help in some cases. Also look at the config files for the skills. If your class is already in these files it will overwrite your patch.
- 1430 replies
-
Throw the item into water.
- 1430 replies
-
- 1
-
-
The abilities increase the drops depending on the type of the block. To get more drops from suevite rock you need the "Stone Breaker" ability.
- 1430 replies
-
The mod uses a XLeveling directory inside of the ModConfig directory. You might need to join a singleplayer world for it to be created since mods are only loaded when you have started a world.
- 1430 replies
-
It harvest in a 3 by 3 area. But in the base game it only harvests up to 5 blocks.
- 1430 replies
-
- 1
-
-
Having it above 1.0 only works for the other setting, not for this one. I may add a maximum exp loss value in the next update.
- 1430 replies
-
There is an extra setting for the survival skill in the survival.json config file.
- 1430 replies
-
You have to enable abilities for PvP in the configuration file.
- 1430 replies
-
What versions do you use?
- 1430 replies
-
Ok. That's weird. It doesn't show anything if you fully fill the pot with sea water? Could be a conflict with another mod.
- 1430 replies
-
If you get lime you should also get salt. You just get less salt. If you want to get more salt you should use salt water.
- 1430 replies
-
This sounds like you are using a wrong version. If you use version 0.8.14 of the mod make sure the server and your client is running on version 1.20.4 of the game.
- 1430 replies