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Zbornak8

Vintarian
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Everything posted by Zbornak8

  1. My latest theory is that the cellar i dug under my base have touched the unstable area of the cave underneath and caught(absorbed?) some of it.
  2. Im confused. Aren't unstability and negative temporal values the same thing?
  3. Im quite happy with the mechanic actually, its just that a once safe location becoming unsafe later on could mean that potentially i would have to move again and again in the future, which is kinda annoying. But thank you for replying!
  4. So we've started a new multiplayer world with my friends 2 days ago. We found a vast plateu and we each picked a spot to build. 13 ingame days later, a temporal storm happens, then passes suddenly the spot i built in and a large-ish circle around it becomes temporally unstable. Everything i've read so far says that the temporal fields are set during worldgen and this is not supposed to happen. The only variable that i can think of was that i used a temporal gear in my house right after the storm ended, but it doesnt state anywhere that using gears do that. So do storms actually shift temporal fields or am i missing something? I am also quite new to the game but i know for sure that the spot and the area around was stable when i started building. Any explanations, suggestions or anyone having similar issues with the 1.22 update?
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