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RoxieB

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Dig a pit or throw spears. You can bait wolves into chasing you and then leap over a pit and they will run right in. And in the vast majority of cases, hitting a wolf from range will make it run rather than charge you, and you just hunt the wolf like any other creature. Use the bushmeat as fish bait or stretch it out further with fennel and water to create stinkbait. By making stinkbait, you can get a lot of food out of a single wolf.
  2. I personally love the change. Foraging still gets you tons of berries and it was trivial to obtain massive rows of bushes and plop them right outside your door. In my previous worlds, I could have easily lived off of berries, juice and wine if I had wished. It can be a bit harder to spot them now, but I find that it makes marking them more important. The fertilizer requirement doesn't seem to be an issues at all either. I haven't yet had to fertilize a bush but the patch notes mention that some bonemeal each year should be enough to keep them topped off. This doesn't seem like it would be an issue at all, I'm never facing a shortage of bones, especially with how powerful fishing is.
  3. How do you hang them from the ceiling? It just keeps saying that I need a solid block there. Wall placement works fine, however. Beyond that, loving the new update. Fishing in games always tickles something for me and I am greatly enjoying the new berry bush rework. It was trivial to just grab every bush you saw and plop it down outside your house and have berries forever. Very happy to see that cultivating them is a thing now. And with the new traits, perhaps a breeding system for plants in the future?
  4. I read in the notes that fat is supposed to be liquid after being rendered and that you're supposed to let it solidify and then dump it out of the pot, but on me and my partner's game it's just instantly turning into solid rendered fat after cooking. Is this happening to anyone else?
  5. Personally, I feel as if worms should be easier to acquire but fish should take a bit longer to bite and there should be chances to lose your bait or catch aquatic plants or other junk. The system definitely needs a bit more risk. I'm looking forward to future expansion on the system as well, such as sinkers, custom bobbers, craftable lures and the such. Your line should be able to snap and need rope to repair. It's likely outside the scope of the system for now but I also think there should be some sort of struggle system when catching a fish rather than just instantly plucking the fish from the waters the second it bites.
  6. I like the details in the new logo but sorely miss the old style. I liked that it had a sort of watercolor vibe to it. It helps to set the mood of the game before you even launch it. The original evokes feelings of peace, nature and self-discovery in me. The new one kind of feels like it would be used for a Minecraft mod. (Yes, I understand the irony.)
  7. That way you could store them in piles. Maybe you could require water to turn them back to simulate drying. I just think it would be great to have a large storage solution for clay and give unfired bricks a purpose beyond being an intermediate step between fired bricks and raw clay.
  8. In my 1.21 world, I have several lambs trapped as well as two piglets. After several months, I eventually gave up on the lambs growing up and killed them, now I'm wondering if I should do the same for the piglets as they just won't grow up. Did 1.21 change how traps interact with baby animals? I read that traps make any baby animal take 1 year to age now, which was intended for elk taming but has affected all animals, meaning that any babies trapped with basket traps will take an absurd amount of time to age up. I want to know if there's something weird going on with my game or if theres an explanation behind these animals not growing up. I've had chickens and goats be born and grow up in the time since I originally trapped these animals.
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