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Nuopea

Vintarian
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Everything posted by Nuopea

  1. Thank you for the assistance. The culprit has been located. It was indeed one of the dinosaur mods, specifically the Legacy of the Phanerozoic: Horrible Hands (https://mods.vintagestory.at/show/mod/25025) one. The sound in question is labelled as "roar". I do not know under what circumstances it is used, however, it appears to be playing several tens of blocks further away than is reasonable, especially given the high spawn rate of the creatures (I presume the sound is shared between all of them, merely shifted in pitch). I'd be curious to use the accessibility tweaks mod to check from where and under what circumstances the sound plays. For now I'm finally free of the cacophany. Again, thank you very much for the suggestions, I would have dreaded going through the entirety of the mod install. Even just testing the dinosaur mods along (12 mods) took about two hours due to the loading times and crashes involved. (That already includes halfing the mods every time.) roar.ogg
  2. I have already gone through all the sound files from the mods. There were quite a few, as such I might have missed it. Will take quite a while to figure out which one causes this. Just in case someone might have a suggestion/idea, here's the modlist. (The instrument mod is not the source, it was installed later.) A Culinary Artillery Antlers & horns A Panserbjørn Story More Lanterns Astria Porta BetterRuins BetterTraders BreedableFish Bricklayers Butchering Chicken Pet chiseltools Cave Beacons Config lib DRBraziers Expanded Foods Expanded Matter Farmland Drops Soil FoodShelves Forest Symphony Fauna of the Stone Age: Bovinae Fauna of the Stone Age: Caninae Fauna of the Stone Age: Capreolinae Fauna of the Stone Age: Casuariidae Plus Fauna of the Stone Age: Cervinae Fauna of the Stone Age: Chelonioidea Fauna of the Stone Age: Dinornithiformes Plus Fauna of the Stone Age: Elephantidae Fauna of the Stone Age: Felinae Fauna of the Stone Age: Iniidae Plus Fauna of the Stone Age: Machairodontinae Fauna of the Stone Age: Manidae Fauna of the Stone Age: Meiolaniidae Fauna of the Stone Age: Pantherinae Fauna of the Stone Age: Rhinocerotidae Fauna of the Stone Age: Sirenia Fauna of the Stone Age: Spheniscidae Fauna of the Stone Age: Thylacinidae Plus Fauna of the Stone Age: Viverridae Plus Fauna of the Stone Age: Vombatidae Plus From Golden Combs Gimme One Seed Plz GreenhouseBuff Hare Pet Herbarium Japanese Architecture Joy of Sailing LibATex Legacy of the Phanerozoic: Carnivorous Bull Legacy of the Phanerozoic: Fused Body Legacy of the Phanerozoic: Sharp Tooth Legacy of the Phanerozoic: Birds of Prey Legacy of the Phanerozoic: Shovel Mouth Legacy of the Phanerozoic: Long Neck Legacy of the Phanerozoic: Horrible Hands Legacy of the Phanerozoic: Domed Head Legacy of the Phanerozoic: Sailed Spine Legacy of the Phanerozoic: Plated Back Legacy of the Phanerozoic: Scythe Claws Legacy of the Phanerozoic: Tyrant King More Piles More Tools Variants Pelagus Winds Pet AI Place Every Item Primitive Survival PurposefulStorage Respawn Point Rivers Rock and Stone! Sausages Scroll in Character Creation Shelf Obsessed Untamed Wilds: Ursidae Verticality Dear ImGui VSinstruments Base vsinstruments_quackpack Wanda's Gizmos Wildcraft: Fruits and Nuts Wildcraft: Herbs and Spices Wildgrass
  3. Hey hey~ There is an ambient horn sound playing constantly in my game/worlds. I do not know if it is modded or vanilla. It is present in worlds with and without temporal mechanics enabled. It appears to be region bound, by what criteria, however, I cannot discern. It is tied to the 'Effects Sound level' slider. The sound is driving me insane. I have been unable to identify the cause, or the file. (I've listened to every single sound file of both vanilla and all installed mods I could find. Either I missed it, or none match.) I would like to disable the sound all-together if possible. Any suggestions as to what the sound is, means, or originates from would be appreciated. Included is a short video demonstrating the horn sounds. Please ignore the animals, those are from mods. HornSounds.mp4
  4. Thank you very much! ^^ I was unaware of the repository's existence. Somehow it never came up during searches.
  5. Hey hey~ I want to change the grass-spread behaviou (on soil specifically), but can't locate the relevant code. As it stands, grass doesn't seem to spread in a particular area in my save-file, which I am guessing is due to a combination of inappropraite (lacking) light / sky-exposure and inappropraite biome. I don't particularly care which biome it is, as I'd like the grass to be able to spread everywhere, under all conditions (at least in temperatures above 0), including in 0 light environments. For elaboration, I am trying to convert a decently nice mountain, which appears to be a colder biome, into a pretty forest with a dense canopy. To that end I have planted trees which cover a large portion of sky, and placed a fair amount of medium fertility soil. As after several hours (~4 to 6) the grass had not spread from low fertility soil with grass, which spawned naturally in the same biome, I place some low fertility soil right next to it as well to see if that would function. It did not (after another ~4 to 6 hours). In both instances, artifical light surces (a lantern and an oil lamp) were placed next to the natrual grass blocks as well. Then I placed a block of medium fertility soil with grass, gained through the creative menu, in the area with already placed medium fertility soil, ensuring it was exposed to the sky. The grass appears to have disappeared, when exactly I do not know. Any assistance/direction with this would be appreciated. PS.: Apologies if the post in the wrong section or addressed incorrectly, this is the first time posting on a forum like this.
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