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Avarice

Vintarian
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  1. After 240 hours of smooth sailing, I've got this lighting bug that just happened where all my light sources are displaying very little, if any, visible light until I walk right up to them. I have a mod to check light levels and it's showing in the red, and some of my animals even vanished from no light despite there being plenty of lanterns in my barn. I tried the /debug cr command and it actually made everything darker instead of fixing the issue. Any suggestions? Thanks,
  2. Plus 1 to this... The stress time needs to be addressed as well I think.
  3. Are you using a Helve hammer to craft the plate first? You can take the plate straight from the helve hammer and craft the chain while it's still hot.
  4. The main issue for me was the readings being all over the place, that's why I cheated in creative mode and just manually removed blocks and carved out all the "discs". It was the first time I even went into creative mode, so I didn't know about the eraser tool method you mentioned, if I have this issue again I'll do that for sure. I was also just assuming each chunk would have one disc at some variable depth depending on the rock type, but like I found out multiple discs can spawn in each area and that makes it difficult to get proper readings when they are close together. Funny how it's so hard to find ore in the first place, and then I ran into the bigger problem of finding too much and not being able to figure out which direction to mine to get to it. lol I agree the zinc texture is a pain to see, I relied on the block info to tell what I was looking at most of the time. Getting a texture mod is probably a good idea.
  5. As a new player myself, I think the handbook is already pretty good,a lot better than I've experienced in other games. I don't have to spend as much time on a wiki to learn things, but at the same time some of things within need their own categories to make information easier to find. The best example of this is clothing, you can play the game and never realize you can make clothes or repair the ones you start with. The names of the clothes have to be searched for specifically instead of just "clothes", "hat", "Coat" etc... Each type of clothing has 5+ names associated with it that you won't know anything about without visiting the wiki.Granted most are obtained rather than crafted, but not all. For example, clothing that goes on your head isn't just hat, it's also scarf, coif, head dress, coronet, fillet, cowl, diadem, goggles, hood, and cape. Some clothing items share those same names for other parts of the body as well. Most things are well documented in the handbook, but clothing is certainly the worst. I think the simplest thing to change that would make a massive improvement is adding more categories that hyperlink to the items in said categories, a lot of mods do this for the new items and mechanics they add. As far as a guide, stuff like that is better left to the community in my opinion, and judging by the current forum activity I'd say the community is fairly small right now, but I haven't been on discord, so maybe not.
  6. Ok, I answered my own question right after I posted this, apologies. I went into creative mode out of frustration, and removed all the blocks where I was getting the conflicting readings. There was a large "disc" above where I was and below, with 4 small ones, not really disc shaped with only 5-6 ores each sandwiched under both the large ones. All of them were roughly 20 blocks or so apart in the various directions. So multiple can spawn in the same chunk, and it can confuse your prospecting pick readings if they are close enough together like mine were. I recommend strip mining at that point, or "cheating" like I did in creative to see what's going on and where they are located.
  7. I've read and watched the mining guides, and understand them for the most part, but I'm having a lot of issues mining zinc near my base. I have the Prospector Info mod installed, I've mapped large grid sections around my home and the highest reading I got was ultra high in 3 squares next to each other before dropping off in all directions. I then went to those 3 grid sections and every 10 blocks took more readings until I got the highest possible, which was 5.7 per mille. I dug down through lime and into Andesite, about -67 depth. I went all direction taking samples every 8 blocks with the secondary prospector pick setting. This is where it became confusing, I kept getting large amounts detected in almost every direction, until about 20+ blocks out each way, N,S,E, and W, so I figured it must be above or below me, so I checked both directions and got large amounts found up and down,so I went up and dug tunnels, same results, went down and dug and got the same results. At this point I gave up trying to Triangulate it and started randomly mining and the only thing I could find was small 4-6 blocks of zinc in random locations, there didn't seem to be any disc of it like the wiki talks about, just 5-6 pieces here and there, and I found 3-4 clusters of these all over the place, many blocks away from each other in all directions, with lots of empty blocks between. So I guess my question is, is this normal? And can there be multiple supposed "discs" of ore near each other that confuses the prospector pick? Even multiple discs stacked on top of each other at different heights, because this is sort of what I found, only not discs, just a handful of ore blocks quite a distance from each other and not connected in any way. Thanks,
  8. Does this include Jugs yet? They didn't show any perishable information no matter where or how they are stored.
  9. Want to bump this thread a bit, just to say that Jugs still do not display their food information, spoilage %, etc on mouse over. It's actually easier to store all the wine in buckets, they hold more, and show the tooltip information on mouse over. It would be nice to just seal the barrels and put them in the cellar to increase the lifespan of the wine as well. Hopefully this gets fixed soon, I'd love to have a wine cellar.
  10. Nice, thank you very much Michael! If snow accumulates on the greenhouse, does this block the light and stop it from growing plants? The temperature is is fine, but it's been snowing a lot since late October. Anyone know if Winter is the best time to plant fruit trees, or does it not really matter when you plant?
  11. If I build my greenhouse underground with the ceiling/surface blocks made of glass will the plants get enough sunlight for it to work? Also, the 7x7x7 requirement is really 9x9x9 including the wall, floor, and ceiling blocks right? While I'm here asking questions again, is winter the best time to plant fruit trees? Thanks in advance!
  12. I made a jug and filled it with water from a lake, is there anyway to pour that water out into something else? I tried to pour it into a bowl and it didn't work for instance, will it empty into a bucket or barrel?
  13. Thanks for the answers guys, I appreciate it. I’m currently at the end of my second month in my current game world and had my first temporal storm. I didn’t know if the rock trick still worked or not, so I climbed on my roof and built some dirt walls up there to dart behind and shot flint arrows at the drifters until the storm was over heh. Got two temporal gears from looting the bodies, made a spawn point, and now I can relax and play looser. Running back from the world spawn was a pain in the butt.
  14. Can Hares/Rabbits spawn in the grass that grows occasionally on farmland blocks? I'm curious if I need to keep cutting it when it pops up. I've been watching Youtube videos to learn the game as I go, and I saw players placing stones on the floor in their house to prevent mob spawns during temporal storms, does this still work in the current version of the game? If not, what's the strategy now to prevent spawns?
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