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JustAnotherGeek77

Vintarian
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Everything posted by JustAnotherGeek77

  1. the glitching out appeared to be a mod thing. not catching pigs was just... them being too big for the traps. Whoops.
  2. Huh. Could've sworn it just needed to be insulated blocks... though that explains a bit. I'll have to rethink my floor. Thanks!
  3. yeahhhh that's fair. I prospected around the area & found the local high point- I'm trying to figure out if the likelihood of there being more than one deposit is high enough to dig in the same general area. I think I will go ahead and dig around a bit more before going on another prospecting trip. One of these days I'll sit down with a spreadsheet & calculator and do the math... worth it. so worth it.
  4. I had some similar stuttering issues when I first started the game (similar-ish specs- Ryzen 5 2400G, Radeon RX Vega 11 Graphics, 32G RAM, 1TB SSD.) I found that most of the stuttering happened when loading new chunks, and it stopped almost completely when I'd been playing for a while and wasn't loading a bunch of new chunks in at once. Having a lower render distance at first helps, though it is pretty annoying when you're trying to explore; you can increase it without trouble once you've loaded the chunks for the first time. Putting the graphics on a lower setting and then manually setting the render distance also helped.
  5. Why is it that wood has a negative impact on cellars? Curious as I used wooden slabs as my ceiling of my cellar/floor of the main house.
  6. definitely didn't spend all my cassiterite on making tin bronze chainmail armor... I've prospected a high-density area of cassiterite, but since I've already mined there, I can't figure out if it would be worth it to dig again or go looking for another area. Any advice? (also, the sound that chainmail makes when you walk is absolutely delightful. 100% worth it.)
  7. I've tried to use the new(ish) Wooden Crate traps to catch some boar, and while the traps do activate, they then glitch out, turn invisible, and don't actually catch anything. I'm able to pick the trap back up and reset it, but every time it's triggered, it glitches. I am using some mods, so I'm wondering if anyone else has encountered similar issues with those mods, or whether it's a base game problem. The mods I'm using are: https://mods.vintagestory.at/automapmarkers https://mods.vintagestory.at/buzzwords https://mods.vintagestory.at/hangingoillamps https://mods.vintagestory.at/oneroof https://mods.vintagestory.at/statushudcont https://mods.vintagestory.at/show/mod/3675 https://mods.vintagestory.at/windchimes https://mods.vintagestory.at/zoombutton Some of the mods are a little outdated, but still work as intended, and I don't think they would interact with the crate traps, but who knows? Is anyone else having this problem?
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