Rhonen
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Posts
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Posts posted by Rhonen
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1 hour ago, Thor8472 said:
It doesnt matter which material is in the workbench! Even Dirt works
Confirmed. also found the causer.
Released a fix.
Thanks @Thor8472 for reporting
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8 hours ago, Tom jefferies said:
Cant seem to craft the flumes for the waterwheel due to wooden paths?
wooden paths are not required. so why do you think you need wooden paths?
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@Thorfinn
i think you mean this post of @Robert Milligan ?Ye he confirmed, that there is a problem of spawning animals in closed rooms.
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@EightDigit aka Ocho
that was a problem in the previous version 1.6.0
in 1.6.1 it got fixed an can not longer reproduce it.
chiseled Block with 3 materials:
placing others as required, no copy available
putting only the correct materials, then its working. -
@IamJade
QuoteThank you for return of floor plates and cows!
What are the new door config options for? The config options are called "vanilla___" so do they affect the real vanilla doors or just the medieval expansion gates and doors?if the description of
Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates
is misleading, i am sorry. but Vanilla i mean all the original VS Doors, which are contained in VS 1.18.x for now.
So the Fence-Gates and normal Doors. -
14 hours ago, XeNoxT said:
i wanna point out a bug i found, where u can get duplicate blocks.
If you use an already chiseled block for the required material it will not consume it.ok, will check that out. thanks.
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Released Workbench expansion 1.6.1 for VS 1.18.0 and VS 1.18.1
- Fix scaffold recipe
- Fix a bug when copy chisseled blocks without materials
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14 hours ago, nebux said:
Bug: aurochs drop bones in their inventory
negativ, loottable of them in json.
But will change it on next update. -
Release medieval-expansion 3.9.1 for VS 1.18.0
- Return of the Floorplates
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Return of the Auroches
- Based on the behaviors and settings like the bighorn sheeps
Please feel free to post problems or bugs here in forum
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thats the wrong one - sorry for that.
will create a fix
Update:
Will be fixed soon.
also a little rework of the recipe -
5 hours ago, Apehjerne said:
Any plans to update this to 1.18?
Yes, but first when simple hud clock and medieval expansion works, as expected.
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@Robert Milligan
thanks for confirming that the spawning of auroches in closed rooms is not a bug of the mod.
So i can confirm that they will also return soon.- 1
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Dear community,
i am happy to announce that the floorplates will return soon. -
Released Simpe Hudclock 2.9.1 for VS 1.18.0
Released Simpe Hudclock server mod 1.3.1 for VS 1.18.0- update japanase locale (thanks to @macoto_hino)
- Increase hud-width for display date time season
- Fix api change from 1.18.0.rc8 which caused an error when using servermod
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Bug Info - ServersideMod
as i already know there is a problem with the 1.18.0-rc8 of server-mod 1.3.0
With that RC the API has been changed.
System.TypeLoadException: Could not load type 'Vintagestory.API.Server.LandClaim' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at hudclockserver.src.busineslogic.MessangerUnit.OnReceiveRequest(IServerPlayer fromPlayer, ClaimInfoData networkMessage)
I will fix that problem as soon as possible. Meanwhile deactivate the server-side mod or go back ro 1.18.0 rc7Thanks for your patients
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7 hours ago, Adrian Gatewood said:
What is the recipe to make measuring rope for scafolding? It goes not show ingame. Does this differ from regular rope? Thanks in advance.
Rope is a default game item. see in players handbook.
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2 minutes ago, Xplod said:
Und danke für den tollen Mod und die schnelle Hilfe!
Danke schön.
Gern geschehen. -
15 minutes ago, Xplod said:
Ich hoffe, Du wirst daraus schlau und kannst mir helfen. ^^
Jap.
hudclock@2.9.0-pre.2
und Spiel Version
1.17.11
Das wird nix. mod 2.9.0 ist für 1.18.
Nicht kompatibel mit 1.17
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3 hours ago, BenLi said:
he wind activity and the rift activity are warm highly appreciated additions
I wish we could have it also for 1.17.11
i am happy that you all love the mod. And i understand the wishes for 1.17.11.
But i have not the time to make modding as a fulltime job. so i set my focus on 1.18.0- 1
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Released Simpe Hudclock 2.9.0-pre.2 for VS 1.18.0-pre
- Its a PRE Version!
- Add rift activity as optional display
- Add wind speed as optional display
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14 hours ago, Aledark said:
i will take a look into that WeatherSystem to gather the information from it. may be i can use the client-side-part from it. Thank you for the links.
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10 hours ago, Aledark said:
Rift Activity, just the text calm,low,medium,high,veryhigh,apocalyptic) would be a 100% welcome addition in the mod
i understand that point, and i also would be happy to have that info
the point is: is there an API to gather that informations? i would not recommend to scan x * y * z blocks activly.i am currently investigate some ideas, but it currently takes time. i agree about that info, but can not promise until i have no access to that info by the api.
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4 hours ago, Tyyni said:
Doesn't crash my game like the other version but does not actually show up either
for me its workign the dot-net7 version. any messages in your logs?
Workbench expansion
in Mod Releases
Posted · Edited by Rhonen
Released Workbench expansion 1.6.2 for VS 1.18.0 and VS 1.18.1
Mod: https://mods.vintagestory.at/show/mod/285