Rhonen
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Posts posted by Rhonen
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On 7/13/2022 at 4:28 PM, Professor Dragon said:
I have a feature request. Could a "real clock" be an option to add to the display?
For now there are no plans for that. currently i wait until the first stable to check api changes etc.
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21 hours ago, jbutt said:
Is this still working in 16.5?
As Aledark already answered: Yes it is.
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22 hours ago, mond schwarz said:
Is there anything obvious I a missing?
May be the showcase is not longer up2date, see date
But the positioning is still the same: there is a limitation: position of the wheel to the flume. In your test building, switch the wheel to the other side, then it will work. -
On 5/19/2022 at 11:34 AM, Shoddyfrog 1 said:
Would the water wheel be effectively powering the windmills sails and using some it's power to turn them?
What does not deliver any kind of power, can not be used - so your thoughts makes no sense for me.
On the contrary, the resistance consumes power. so there can be no power winning. -
On 5/18/2022 at 12:50 PM, Flutterc4t said:
How do i repair waterwheels?
use the repair kits.
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ye i understood, that you had problems. but i can not explain why the code is not working as before.
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On 4/13/2022 at 6:44 PM, Scout said:
Is it better than just feeding them grass or hay
no, it's only introduced while we had to much grass and lazy:straw and not enough possibility to use them.
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14 hours ago, Aledark said:
i remember suggesting a while back
ye you did and i tried. ^^
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3 hours ago, Dampus said:
If that makes sense?
i think i understood.
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9 hours ago, Aledark said:
or like pallisades :
i tried something like that in the past with the modelmaker, but it does not look well i fear palisades are not that easy with block-styles
12 hours ago, Dampus said:One with just bars and one with the horizontal support beams
i am not sure what you mean exactly.
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On 3/17/2022 at 11:24 AM, Dampus said:
You know stuff like this.
This is a good idea. i will think about it, how i can solve such models.
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On 3/6/2022 at 12:59 AM, Pyrrh Pianissimo said:
Is there a way to configure this mod?
there is not mod-config for this. you have to modify the mod itself.
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21 hours ago, Fizel said:
I had to delete `hudclock.timedialog.json` out of `vintagestorydata/modconfig/` to make this work with 1.16. I was upgrading from Vintage Story 1.13
Thanks for your info.
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17 hours ago, OccultAxis said:
just a suggestion for the mod, tweak cellar ice so that it lasts much longer but extends food shelf life by much less
and the balancing argument? i do not see a big change there for now.
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1 hour ago, Ambulate In Somnis said:
10.2.2022 22:46:41 [Warning] Texture with texture id 794 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace.
can not confirm that this message is caused by the mod. we have it on server, also in singleplayer, no messages of this.
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thank you. i will investigate that.
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21 hours ago, RogueRaiden said:
Seems the workbench is not currently compatible with chiseled planks, since the change to planks that lets you place them differently
can you be more specific please? add also a screen?
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1 hour ago, Scout said:
Edit: tried with all mods that are on the server. Disabling and then enabling all again solved the issue. No idea why, but it seems to work now. Sorry to bother you.
No problem mate. may be there is an incompatibility problem with an other mod. but not sure. Until now we did not had that problem on our server.
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7 hours ago, Scout said:
Bug: If you put materials and/or a chisel into the crafting grid of the workbench, close the grid and break the workbench the materials wont get dropped but will be deleted.
Can not confirm your reported problem.
Workbench dropped with all items inside. -
2 hours ago, Scout said:
Bug: If you put materials and/or a chisel into the crafting grid of the workbench, close the grid and break the workbench the materials wont get dropped but will be deleted.
will investigate it.
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27 minutes ago, Aledark said:
see the client-main.txt
this is not by my mod. You should report it in the discord.
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Released Simpe Hudclock 2.7.0 for VS 1.16.0+
- fixed translations
- added FR - thanks to @Cendar and @Aledark
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added serverside channelcheck for claiminfo
Spoiler
28.1.2022 15:35:23 [Warning] Request channel not connected. Try 1 of 6 28.1.2022 15:35:28 [Warning] Request channel not connected. Try 2 of 6 28.1.2022 15:35:33 [Warning] Request channel not connected. Try 3 of 6 28.1.2022 15:35:38 [Warning] Request channel not connected. Try 4 of 6 28.1.2022 15:35:43 [Warning] Request channel not connected. Try 5 of 6 28.1.2022 15:35:48 [Warning] Request channel not connected. Try 6 of 6 28.1.2022 15:35:48 [Event] Request ClaimInfo not connected. Shutted down after 6 tries
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The aurochs uses the same AI-behavior as the sheeps. so no way for me until now to improve that.
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3 hours ago, Aledark said:
anyway that the request channel land claim and land info request when hudclock doesnt have his server counterparts stops after 3-5 ammount of tries?
hmm ye that is an good idea. will add this upcomming week.
PS: add your long log-list into a spoiler-box prevents large scrolling
Simple HUD Clock
in Mod Releases
Posted
it's using the information from game. it's not an own mapping per month.