Jump to content

byo13

Very supportive Vintarian
  • Posts

    11
  • Joined

  • Last visited

byo13's Achievements

Berry Picker

Berry Picker (2/9)

4

Reputation

  1. Actually I do like how it is in VS, very much, but it was an acquired taste indeed. Yet I still feel hunger management is different than most other games I have. Hunger here is tied to every action, while other games simplify this system, with hunger being continuous and a little higher when sprinting.
  2. When I first played VS I had to change the hunger level in the settings because other games are more lenient on food consumption. VS had this insane amount of rules that make hunger managament one of the most challenging yet totally fun mechanics for me. If I run, use armor, carry items with the left hand, every step I take seems to add significant food consumption. I know that my analogy is a bit confusing as food is actually fuel for living beings but the rate in which it's used, for me, seems more like a vehicle using gas as everything I do increases my hunger and it's very perceptible every few minutes so it's a constant management. Playing with the default rules is now very rewarding once I got used to how it all works and why, and now I feel it's one of those things that make this game so unique. Survival craft games, in general, are usually a little boring in the end game, once you progress enough to become a god of your world, and all that's left is building and improving your base, but not this one, for many winters. I can still feel that sense of urgency, hunting and gathering, along with food spoiling mechanics, all this feels enough challenging to keep me going. Should thirst mechanics be implemented, I would be very careful not to make this system too grindy or a micro management hell, because hunger is already challenging as it is, default options. But it could be fun, and optional, maybe.
  3. The way I see it, the game uses the food mechanics as in a fuel for every action so it must be constantly monitored by the player. It's not the same way as other games. In VS, hunger seems like gas to a car. I think it's fun and challenging the way it is. Adding another layer of micro management would need the hunger mechanics to be relaxed a bit to accomodate thirst and the inventory space maybe bigger.
  4. It happened to me once but it was due to some slowness of some sort. The creatures froze in place, maybe the game was saving or loading/unloading chunks. Hmm... Other than that I can often hear them howling right before too close.
  5. Indeed. I have been changing the storage room. When I stopped changing it, it seems to not be happening. It's been a long time since it doesn't happen. Probably that was the cause, since I haven't been doing any house modifications now. I just found it weird that I had to update the spoilage stats by picking things up, and it was happening a lot and with all the pots directly on the floor.
  6. Yes, exactly that. It's not happening anymore with crocs and I don't know exactly what triggers it for me but I see the tooltip when the pot is on the ground showing 5,7 days, in my examples, then I pick them up and put them down and they are showing 3x more days to spoil. I'll keep an eye if it happens again. Thanks.
  7. Thank you all for the tips. I am using crocs now and it seems to be working fine. Storing stew in pots is kinda unintuitive for me though. The tooltip seems to change when I put the pots down (3x the time to spoil) I was able to reproduce the issue many times since my last message, even in my new base, even a few seconds ago. Thanks again. It's a wonderful game no matter what.
  8. Yes, it's weird and I'm worried that I'll have to be picking up and putting back down food now. The spoilage is meant to be 16 to 17 days to the pots stored in that room so far, but sometimes it shows as 5 days until I pick them all up and put the down again. I will move my base to somewhere else to see if it's something related to that spot. My current base is inside a small hill so maybe the height is triggering that behaviour somehow?
  9. Hey guys. I've been playing for a while and I don't know if I'm doing something wrong or if it's a game glitch in newer versions, but I have an isolated room full of pots filled with stew and they sometimes show as the food is going to spoil in 5,6 days, for instance. When I pick that up and put it on the ground again it shows 17,3 days. Am I missing something?
  10. Wow, that's a lot of mods. I'm currently using only a few because I want to feel the survival aspects of the game with not much easiness. Otherwise I tend to get bored after a while when I've done it all and seen it all. Having only a few helps keep the game balanced but eliminates some of the grind that I feel because I don't have too much time to play. Here's my list and why I use these mods: Absolute Prospecting => makes my life a little easier when finding ore. Bear Armor Repair => the only armors I use during the Winter was not repairable on vanilla Better Ruins => more places to visit Better Traders => more variety when making deals and it's also possible to have a personal trader Health Bar => easier to see if I should run or keep on aggroing Metal Detector => don't use it anymore as it was superseded by Absolute Prospecting (not sure if I could remove the mod safely) Status Hud Continued => more indicators on screen th3dungeon => more places to visit x 2 Th3dungeon Top Entrance => for easier access to the dungeons (haven't found a single one yet though) Useful Traders => trader goodies VS Village and its addons => thought it'd be nice to have some company but I'm yet to find any villages Also my own little mod that adds more storage slots all around - not many that would make the game too easy though.
  11. This! I was running from a bear and then thought to myself: "ok, I barely escaped alive and now I'll have to deal with that snake hidden somewhere."
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.