Indeed. I have been changing the storage room. When I stopped changing it, it seems to not be happening. It's been a long time since it doesn't happen.
Probably that was the cause, since I haven't been doing any house modifications now.
I just found it weird that I had to update the spoilage stats by picking things up, and it was happening a lot and with all the pots directly on the floor.
Yes, exactly that. It's not happening anymore with crocs and I don't know exactly what triggers it for me but I see the tooltip when the pot is on the ground showing 5,7 days, in my examples, then I pick them up and put them down and they are showing 3x more days to spoil. I'll keep an eye if it happens again. Thanks.
Thank you all for the tips. I am using crocs now and it seems to be working fine.
Storing stew in pots is kinda unintuitive for me though. The tooltip seems to change when I put the pots down (3x the time to spoil)
I was able to reproduce the issue many times since my last message, even in my new base, even a few seconds ago.
Thanks again. It's a wonderful game no matter what.
Yes, it's weird and I'm worried that I'll have to be picking up and putting back down food now.
The spoilage is meant to be 16 to 17 days to the pots stored in that room so far, but sometimes it shows as 5 days until I pick them all up and put the down again.
I will move my base to somewhere else to see if it's something related to that spot.
My current base is inside a small hill so maybe the height is triggering that behaviour somehow?
Hey guys.
I've been playing for a while and I don't know if I'm doing something wrong or if it's a game glitch in newer versions, but I have an isolated room full of pots filled with stew and they sometimes show as the food is going to spoil in 5,6 days, for instance. When I pick that up and put it on the ground again it shows 17,3 days. Am I missing something?
Wow, that's a lot of mods.
I'm currently using only a few because I want to feel the survival aspects of the game with not much easiness.
Otherwise I tend to get bored after a while when I've done it all and seen it all.
Having only a few helps keep the game balanced but eliminates some of the grind that I feel because I don't have too much time to play.
Here's my list and why I use these mods:
Absolute Prospecting => makes my life a little easier when finding ore.
Bear Armor Repair => the only armors I use during the Winter was not repairable on vanilla
Better Ruins => more places to visit
Better Traders => more variety when making deals and it's also possible to have a personal trader
Health Bar => easier to see if I should run or keep on aggroing
Metal Detector => don't use it anymore as it was superseded by Absolute Prospecting (not sure if I could remove the mod safely)
Status Hud Continued => more indicators on screen
th3dungeon => more places to visit x 2
Th3dungeon Top Entrance => for easier access to the dungeons (haven't found a single one yet though)
Useful Traders => trader goodies
VS Village and its addons => thought it'd be nice to have some company but I'm yet to find any villages
Also my own little mod that adds more storage slots all around - not many that would make the game too easy though.
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