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Anthony frailey

Very Important Vintarian
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Everything posted by Anthony frailey

  1. i got like 900+hours in VS have never seen any animal drown.
  2. Beef, i'm not convinced the classes encourage that themselves, in itself. It would depend on if all classes are played, and got enough people where that'd become important factor. What usually goes on, is most players playing hunter, blackguard, and malefactors anyways. With a low population server, it'd be better to have "roles" than classes. As in, one person does - most- the farming, one does hunter/explore , one cooks and sets up most home based needs, and so forth. Of course anyone can do these things, and fill in as needed. As the community grows, then introduce or delegate (offer ) responsibilities. Since i know you are wolf slayer, hehehe.... I'd be bugging you for fats and hides all the time.
  3. just thought i'd share the room in full daylight for once. Still no idea what i wanna do with the room yet.
  4. only issue i got with this multi-color glass expansion is... i got no idea what to use the room for... i could expand my storage here, or more decore arts, but not reallt thrilled about covering up the glass. Ideas?
  5. yeah, my bad... i got this bit confused with another topic ( i had two pages open at the time of.) My silly brain jumbled info into one response. Totally my bad, i'll retract said statement now.
  6. finally figured out the limits on data, the forums cap how much data you can upload and store ... here's the recent updates/additions:
  7. Nice I did some updates, but forum won't let me post the screenshots, telling me I'm exceeding a few KB ... dunno I got three artesian traders right around me, they had all this colored glass ... so I bought it all been trying to figure out ways to use it.
  8. Did bit of updating around the homestead. After three re-works, finally got the windmill set up about how I wanted it. Now just waiting on the flax to ripen, so i can make all my sails.
  9. i do not guess i ever seen one during them then, I'll check again I get surface, deep, tainted some are "blinky" , no two heads though
  10. In its current state , i do agree AFTER you've experienced temporial storms a few times, they are rather just a interruption and annoyance. That i will grant to the OP. Mostly just reminds me of the Emission storms and Psi-storms in Stalker , just mechanic in place designed to drag out and interrupt normal activities. It'd be different story/worthwhile to experience them, if there was more "reward" to surviving them, say guaranteed glowy gears, or rare metal bits, or even artifacts or rare weapons/armors. Currently, mind you. At this time, there really is not much of a point to them. First few times, might be "cool" bleeding rocks, warpy stuff... look things to kill! After a few, its more like... *GROAN* this again? Meh ... dull. In fact, i've turned them off in gameplay, but I keep rifts and land stability on. The lore still fits, even if you turn off these features. I suppose i'm a rare breed of player, where I just do not like mechanics that are aggravating , just for the sake of being there to be aggravating.
  11. don't forget to pan sand/boney soils for early game treasures, copper nuggies , flint/bones... cntr+shift place tools on ground lean against walls. Firewood can be stacked, so can peat. cooking pit can be used to store a couple of things. Be wary of items despawning, just tossing on ground.
  12. yeah i started with bamboo and mudbrick on this one, will be updating at least the floor with red clay brick soon. mixed with patches of brown clay brick colors. the bamboo, i'll chisel to trim see how it looks, but might replace it later anyways.
  13. some of the things been working on updating in new homestead
  14. sorry for necro, but heres what i had planned on doing, set up four windmills, connect each to large gear, drop down from the large gear on those, to another large gear , that will able to angle gear/drive the various devices ( hammer, pulverizer , and quern) .. will that work, or am i over-engineering it?
  15. ahh, ok i see. chiseling for decoration is not something i have tried yet. Thought about it, seemed tedious, so i have really only used chisel for recipes and breaking down ingots into bits. I am bit of a lazy "builder" , most my builds are very modern/flat roof style , because i cannot bring myself to design anything with a pitched roof. My "style" is usually more practical, than nice looking. Though i do try some mixing of blocks, updating to bricks, and use different glass and wood colors when i can.
  16. i think i tried with purple heart wood, and it wouldn't come up in crafting grid, when looking at the recipe, it shows only ebony and doesn't cycle through other woods.
  17. egads, so as i went to upload screenshots, noticed i only captured one on last playthrough... so will update later this evening. I had to start over , my game file got corrupted on a save, and wouldn't allow me back to what i had, so just started fresh... doing things bit different atm too... re-vamped my settings, and re-enabled primitive survival mod. I went in high heat, humid world seed, making vast majority of it, very jungle like environment. New builds i'm doing, whats shown here is after about 3-ish hours of play, getting my pit kiln area, and smithy portion going.
  18. is the hatch a default item we can craft? looks good!
  19. they were! lol, at the very least everything was inspired by his words, or what the mod already did! hehehe i understand... regardless i love the mod.
  20. Well, i play "survival games" , I never played Minecraft to know what that's like. Nor 7 days to die, as i find that concept rather dumb. VS is not truly a survival game, nor truly just a blocky build game. Its a sandbox with a lean towards exploration and discovery, with a lovecraftian theme tossed in to be different than the zombie genre and minecraft games. But, games like subsistence and Greenhell, seem like what your looking for more so than Vintage Story, as i know that "style" will never fit into Vintage Story game play, or mechanics by default. There is a hard-core mode already. You can't base the entire game, off a very short stint of multiplayer server, that most likely had settings put to favor building as most of them do. On modding... yes. All the best games ever done , from fall outs, to Stalker , to Skyrim , and countless others... always it was mods and modders that carried them, and even to this day, still have active communities and followings, though most are defunct officially. And, it most likely will be the only way for a vastly different medical system in the game. ( Mostly, because such things, simply do not fit the play style of the game by default.)
  21. if you pan boney soils too ( boring but highly recommended to do) , you'll get a lot of the journal books. if you use the better ruins mod , you'll find lot of papers and scrolls too in chest that have info on them. ( I did not know tapestries had lore, I just been sticking them on my wall, lol ) to toss in my two cents ... the elements are there for the lovecraft style, and has things going on in game on it, however, these features can be turned off mostly in settings, that is in my opinion, absolute genius on the part of the devs. And to answer... the ONLY part you will lack is finding temporal gears from spawned drifters , which we all know, is low chance of attaining one that way anyways, if these features are turned off. I like the option, to play with these elements, or without ... Thats the key point, options. I get to set the level of enjoyment , for what I am feeling and wanting at the time I decide to play. That in itself, is what players should be looking at in regards to this game. Vintage story, is a sandbox , and like all sandboxes ... you have to rely on yourself , to make your own fun inside what's available. thats sorta with any game really, even linear, lead you by the nose games. ( I read the earliest post on this topic, noted a few tried claiming, such open world sandbox, isn't fun for Most players. This is unfounded, and highly untrue statement. Where are the statistics, where's the research proof of this concept? Even then, it'd be a question, of what audience was targeted, five year olds that squeak into the mics , or seasoned survival game experts? Point of fact, it was opinion of the persons stating, not fact. If one sees trends, players over-all prefer games Without restrictive pay walls, linear must do this, or that, or even more absurd... survive the "end boss" , or locked content that hinders the -casual- progression, advancement, and widely more important.. over-all enjoyment of playing.) its not entirely a "survival" game, not entirely a building game, but some of a cross-breed inbetween the two, with out being a "simulation" game at the same time. It's at the stage it is in now, less an issue of not enough content, but MORE of an issue of how much players can think for themselves, with what content is there. THATS the issue here truly. and when the vanilla content, seems to run dry... pop over to mods, and add in extra content. It should refresh the the experience. Can always start new game, on new seed ... tweak the environment or world settings, want more of a frustrating challenge? Play in a hot arid desert world, and try to find clay, lol. ( it can be had... but panning hundreds of sand block for enough to make few essentials, is bit time consuming and on the boring side. ) But mods extend the playability, offering new things to do , new tools, items, some quality of life improvements... the slightest thing can and will make a difference there in. is VS a perfect game? ... No. No game is, even huge budget AAA titles. Is VS a "Good' game? Yes for what it is, its a very good game.
  22. Thing is, can look in settings, and turn off storms, rifts, and temporal stability. ( though i think deep places, and dark caves still spawn drifters, locust, ect...) Already a feature. On the death aspect, ... that's an exploit, if you chose to use it that way, you are basically ruining your own fun. it should NOT be a forced mechanic on everyone via engine or hard-coded limits. You can set death, not to keep items on death, and limit respawns though. immersion wise- a game like this, is more of a "sandbox" building "survival" than a hard core , survival simulator. I'd look to modders to provide a more complex and involved medical system. I'm sure modders here will take commission to provide.
  23. As it stands, if i take bushmeat, i let it rot , or i jerky it use it as hook baits. There needs to be -other- uses for it , if meal making isn't quite a thing there. Maybe render it for fat? a 4 to 1 ratio? Hyenas and wolves are to blame there , i probably wind up with twenty times the amount of bushmeat vrs redmeat in any given play through. Simply because, those animals are aggressive and attack suddenly while exploring. Good sources of fat and hides though. Every game, i find more than enough crabs, or it seems they find me. I normally don't bother collecting the meat, unless its very early game , just getting started. I did note, you can't smoke it or salt it though. The smoker wasn't too bad for me to make. I think my only real complaint, it takes twine to truss... flax is kinda precious commodity, early-mid late game. Its used for quite a few things. Cordage , I think, would be sufficient to truss as well. ( trust me, the wood beehive in golden combs, takes both linen, and ebony wood. i see content creators, find loads of ebony , I find it to be the rarest tree in VS. That thing takes a lot of work to make! ) Horseshoes... I said that, actually thinking of a similar game we play here in southern USA , same principle, but we use large washer steel rings, and toss into a "pit" with a 3" round pipe or hole set in the ground, or commercially has a box with such a pipe in center of it. Similar to "cornhole" game. Interesting about the tree hollows. I said horseshoes , because that seems more universally understood , than game i actually play, in the related toss genre. Now if we could, turn the tree hollow hole "up" , your mechanics might suffice for an actual similar game. It's take a bit of prep, different stone types ( colors) per player. terraform a lane flat, set a tree hollow, flush in ground on two ends, play in pairs, or teams. Heh. it -could- work. Bones, do not seem to have enough use in game either. Why for is there no "bone" armor , something similar as the starting grass/wood armor? can only use bone as knife and axe handles, but Only on stone heads. Other than that, bone meal fertilizer ... even then, its the least beneficial fertilizer, and you only need so much. Eh, sorry woke up early, and i'm rambling on. Sling ammo, yes please? it is easy to find rocks , ... but there's no way to scale up the device as you progress. I like it better than the bows myself. I thought, making bronze, iron, lead, maybe even steel "sling bullets" could be a thing. New clay mold for casting metals? On cooking/bread... i actually find it ironic , we cannot put jam on bread, or make sandwiches. Hahaha. Berry bread , i was eating a multi-berry muffin, thought, how isn't this a thing in VS? I had no idea it was in expanded foods.
  24. By far, this mod ranks up as "must have" for VS ... it's up there with step up and carry capacity in my book. Though, how come we cannot smoke crab meat? And I sorta understand VS authors were -trying- to make early game survival harder , but why not put bushmeat as a viable stew meat in this mod. I know it's compatible with bushmeat meals mod, and expanded foods ... I'd offer these suggestions, as to keep from needing to run a host of different mods. 1- berries and fruit, should be ale to be dried in the bread and pie oven. 2- Don't know why two pieces of flint cannot be used to start a fire : strike a spark on the tinder ... 3- Berries and fruits should be able to mixed in bread dough ( without having to have expanded foods mod to do that one thing. ) 4- Sling bullets would be nice , lobbing stones is good, but crafting some heavy weight metal rounds to lob doing comparable damage to tiered metal arrows would be nice. 5- throwing knives/stars would be fun .. not needed, just fun. 6 No ones has modded in dart board as a mini game yet, or horse-shoes toss game. 7- lore books on the extras found in Primitive survival would be nice, i found two etheric gears in my fish trap... still got no idea what they are used for. Traders don't want em. Over-all, though.. still my favorite mod for the quality of life extras it has, plus some nifty things... monkey bridges , cordage, fishing/trapping ... its good fun.
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