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Ari

Vintarian
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Everything posted by Ari

  1. Where do we find the instructions for making compote and acorn coffee? I don't see them described in the handbook or on the first post in this thread. It would be wonderful if all the recipes were visible via the handbook but I'm guessing it would take a lot of work to add them all in? By the way, the handbook says seaweed sheets can be dried in a firepit but that doesn't seem to work. They only dry out in the oven.
  2. The fried stuff is also very powerful, but I find it more of a hassle to make large amounts of (mainly the step involving baking a ton of bread then grinding it all up into breadcrumbs) so I tend to default to the muffins instead. It was a game changer when I finally realized I could boil it in oil rather than coating it in oil then having to bake it in an oven though! Such a time saver.
  3. Oh, no, I was using 1 L. The handbook just says "place 3 berries/pineapple slices and vinegar in a barrel". Since I'm bucketing things between barrels and the default amount of liquid to transfer with a bucket is 1 L I assumed that's how much was required. Looks like it does work if I use 0.1 L instead, although I don't know if it's really worth doing it this way. Normal method: 2.5 stacks of berries yields: 50 L of wine (+ some dried fruit) -> 50 L of vinegar (3 weeks total) "Fast" method: 63 berries + 2.1 L of vinegar -> 4.2 L of vinegar (1 week total) (increase of only 2.1 L) So in one barrel, in three weeks, I can either make 50 L of vinegar the normal way (at the cost of 160 berries, plus you get some dried fruit as a bonus), or 6.2 L total the "fast" way (at the cost of 189 berries). Basically, unless you need a very tiny amount of vinegar very quickly, the "fast" method is more expensive in every way. If the recipe used 1 L per 3 berries instead of 0.1 L, it would be more useful. Then I could turn 21 L into 42 L with 63 berries in one week. I'd reword the handbook text for vinegar overall by the way. At the moment it says it takes "2 weeks in a barrel or 1 week the fast way" but the "fast" way is also done in a barrel. Maybe: "There are two methods to making vinegar: seal wine in spirits in a barrel to let it ferment for two weeks, which results in 1 L of vinegar per L of wine, or seal 3 berries per 0.1 L of vinegar in a barrel to double the amount of vinegar in one week." I'm really digging into that handbook and trying every recipe I can find. There aren't many I haven't tried yet, but I still have a few to go. Unfortunately I can't make sushi because the mod that lets you farm seaweed no longer works. So far my favorite thing to do is to just make Super-Muffins, putting milk, egg, and oil into the dough, then packing them with berries, and then topping them with syrup, so they give you every type of nutrition and a few HP. They take a while to make (and a lot of ingredients that you can't get early game) so they do feel balanced, but I enjoy the cooking so I spend hours baking up big batches of muffins for the other players on my server to take with them when they go out mining and hunting.
  4. That is extremely weird, but if there's liquid in an output slot you should be able to take it out with a container. Open the fire pit, grab the container with the mouse, hover over and right-click on the output slot where the liquid is. That should pick it up. (But not by holding the bucket in your character's hand and clicking on the fire pit in the world.)
  5. Does making vinegar with berries not work? The handbook says put vinegar in a barrel with 3 berries but that isn't doing anything for me. No recipe comes up and it won't let me seal it.
  6. You need to take the cauldron out of the fire and place it on the ground somewhere. Then you can take the liquid out normally.
  7. Another yogurt-related question: is it intentional that after a bit of time, fully fermented yogurt becomes yogurt starter? I wasn't expecting that. Both my bottles of yogurt and all the yogurt meals I'd made say "yogurt starter" instead of "yogurt".
  8. I think you need 10 liters to make 1 salt, so anything under that won't produce anything. (So yeah, I think the image in the first post is outdated.)
  9. I think there might be something wrong with the numbers for flavored yogurt. Mixing the yogurt and the flavor takes ages because it does it 10 mL at a time instead of 0.1 L. The result only gives 1 L total despite mixing 2 L of ingredients together (1L yogurt + 1L syrup) - other recipes don't do this (when making the yogurt culture the amounts of the ingredients are added so 0.5 L yogurt culture + 0.5 L pasteurized milk = 1 L yogurt). When you actually consume the yogurt it only consumes 10 mL at a time so it gives you almost no nutrition and takes ages to eat. Also for the amount of effort it takes to make yogurt and flavor it, it gives very little nutrition/healing - I'd hoped it would be more worthwhile considering how long it takes to make, waiting for the yogurt to cure, etc. Edit: Aha, it looks like the nutrition and healing is much higher after I mix it into a meal rather than trying to eat it directly! There is still the issue with mixing only 10 mL at a time, though, and with losing half the ingredient amount when making flavored yogurt. Secondary issue: my fresh pine resin is drying into normal resin in the buckets. As a result the fresh resin stops accumulating in the buckets. Also, I can't find any way to get the resin out. I managed to pour it from the buckets into a barrel, but it's still treated as a liquid - is there a way to get it out as a solid item for crafting? Thanks!! Edit2: AHA! Turns out if I just break the barrel, the solidified resin pops out. Can't believe I didn't try that sooner. So I guess the only issue remaining from this post is the very very slow mixing of yogurt with flavor, and the apparent loss of half the ingredients. Also, I have noticed that the yogurt meal doesn't give any dairy saturation? Surely that's a mistake right?
  10. No problem! In the handbook (open with H by default) in the guides section there are several guides for this mod that explain the ingredients and instructions for making each type of recipe: There are also a few in the "A Culinary Artillery: Primer" section, specific to using the cooking tools.
  11. You might have one of the ingredients wrong, or you might have the wrong amounts. For many recipes, you have to have the exact amounts, no extra. To make the soft bread, put 1 bag of flour, 0.1 l of egg (which you get by cracking an egg into a bowl, which you do by holding sprint + sneak + right mouse button over the bowl until the egg cracks), and 0.1 l of liquid (water, milk, bone broth - add using a bowl or bottle, ctrl+right click to drop only 0.1 l at a time). If you want, you can also add 0.1 l of yeast starter for an HP bonus. You cannot add salt to this one. If you want to make more than one at a time, you have to increase them all evenly (so 2 bags flour, 0.2 l egg, 0.2 l liquid). You put the items in the mixing bowl grid (in any order) and hold down right click on the mixing spoon until the dough appears in the output slot. You don't want a cooking pot in the slot. If you've done all that and it's not working, some screenshots would help pinpoint the trouble.
  12. Thanks! I thought I'd tried that but now I realize I'd put .2 liters egg in one slot and 2 veg in another slot and that's too much veg. I'm allergic to numbers. But yeah that's awesome, we get an extra slot for more ingredients!
  13. I can't seem to make scrambled eggs. I've tried everything I can think of... .2 liters of egg in one slot doesn't work. .2 liters in two slots doesn't work. Trying it in a cooking pot or in the cauldron doesn't work. I feel like I must be doing something wrong, but no idea what... What am I missing?
  14. Shouldn't it be 0.1 liter of juice/syrup? That's how much it is for the other fruits. Is it intentionally higher with the wildcraft fruits? Or maybe it's just a typo in the recipe?
  15. I'm not able to make strawberry gelatin. I have the wildcraft strawberries and have tried it with both strawberry juice and strawberry syrup (both of which I can make without issue). If I replace the strawberry juice/syrup with an equal amount of another fruit (like blackcurrant) it works fine. I haven't tested other wildcraft fruits. Maybe a missing recipe?
  16. Yep. Bowls are fine, buckets crash (although once you start the game back up the egg *is* in the bucket, it's just the cracking process that crashes the client). Sorry, should have reported that, thought it was a known issue.
  17. Yeah I also get a crash if I try to crack them into a bucket, but you can crack ten of them into a bowl, so it's not so bad. The trick to getting the whole egg is to hold both crouch AND run while you crack them. Took me a while to figure that out too.
  18. Savory porridge can be quite good. A breakfast favorite of mine is oat porridge with vegetable stock and an egg mixed in.
  19. Does the update fix the saucepan/cauldron crashes? Or are those still being worked out? I'll miss my OP eggs but love to see the update! EDIT: Tried the new version on my 1.17.4 server and I can finally make bone broth! Huzzah! However, it does spam the console with the following message for as long as there is any item in a second slot in the saucepan: [Server Debug] GetMeltingDuration 1 Reached with contents game:bone game:bone It doesn't seem to do any harm, just floods the console whenever a saucepan is being used for any recipe requiring more than one ingredient. Congrats on finally fixing that crash though! It's so great to finally be able to make bone broth
  20. Also: hold sprint while clicking in the grid to put only 0.1 (bowl) / 1 (bucket) liter at a time in the slot. Otherwise it'll dump the maximum (like 3 liters for the bucket). For some recipes you need the exact amount of liquid for the number of ingredients you have or it won't register the recipe.
  21. I don't think it's the fluids at all. I get the crash even if I put two non-fluid items in a saucepan or cauldron. I can use one slot without issue, for liquids or dry ingredients, but the second something goes into a second slot, crash to desktop, regardless of whether it's multiplayer or single-player. It's using a second slot that's the issue, definitely not the liquids themselves. I also thought a salad wouldn't accept oil but then I realized I had to put the exact amount of oil for the number of servings I was making, couldn't have too much or too little in there or it wouldn't register. So for 4 portions of salad I had to put 0.4 L of oil in, and then it worked. Not sure if it's the same issue with the vinegar. (I'm still on 1.17.4 though.)
  22. Yeah, I've done that. I get the exact same crash with the exact same error log as I do on a multiplayer server, with only culinary artillery and expanded foods on a fresh copy of the game, in single player. I was under the impression that the same was true for all players. Just tried it again from scratch to check, and sure enough: Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.4 (Stable) 2-Oct-22 18:19:23: Critical error occurred in the following mod: aculinaryartillery@1.0.6 Loaded Mods: aculinaryartillery@1.0.6, game@1.17.4, expandedfoods@1.6.1, creative@1.17.4, survival@1.17.4 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs) at ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 690 at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 141 at System.Action`1.Invoke(T obj) at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480 at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VSSurvivalMod\Inventory\InventorySmelting.cs:line 116 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 424 at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VSSurvivalMod\Inventory\ItemSlotWatertight.cs:line 103 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 448 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 979 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 772 at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 638 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 If it were a problem with my system then why would it give me the identical crash report that I get in multiplayer? It is very odd that this doesn't happen to every player, and presumably there's some external factor that's making a difference, but I'm definitely not the only person who gets this in single player too. I've never had a problem like this with any other mod or with the game in general. In case it helps, my system info: Windows 10 Home 64-bit 16 GB RAM Intel i7-4770 CUP NVIDIA GeForce GTX 1650 SUPER
  23. Huh... Weird. It crashes for me even in single player.
  24. Wait, how is anyone making bone broth? Is there a way to make it without the saucepan or cauldrons? I can't seem to find a way to make it since putting two ingredients in those tools crashes the client, but I keep seeing people talk about using bone broth in their recipes...
  25. Gotcha. Figured it didn't hurt to ask just in case. Sucks that it's giving you so much trouble! Fingers crossed you find the culprit.
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