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Metalton

Vintarian
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Metalton last won the day on November 7 2025

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  1. Just popped in to mention there already is a slider in options to up (or lower) temporal distortion effects.. Usually play with it maxed, ship really gets a-rockin' in heavy storms
  2. Eh.. I already max out the distortion slider..
  3. ..You shouldn't be able to store lit torches in reed baskets full of coal either..
  4. Hmm.. changes up the gameplay a bit, but overall don't think they're -that- bad. One world I had played for a lil' bit, then decided I wanted 30 day months.. Found changing it morphed the current month (June I think..) into Feb. Found myself in the tail end of winter almost completely unprepared. Got to watch the few things I had planted die before I even got a single harvest out of 'em. Still managed to survive the 30 days on the bit of food stuck in the single storage vessel I had, limited hunting and a few hides for a fur coat instead of just tattered clothing (though I still couldn't range far from a fire).. Was actually kinda proud of that
  5. Heh, loved Final Fantasy games, but even back in the day when I was playing them, felt they were min-maxing, grinding slogs just to get to the cutscenes and advance the story Without 'em kinda doubt there'd still be a Final Fantasy series today..
  6. Hmm.. possibly? Just know I haven't personally seen or owned one that does in a long, long time Just seems to me checking the light would be easier than opening note pad, or a separate window to type in to check (or waste a password attempt, and still not know if you actually just turned in on, instead of off )
  7. Old word processors used to have an indicator light on the caps lock key to let you know if it was on or not.. Who's bright idea was it to get rid of that feature?
  8. Hmm.. I almost never turn game music completely off. Though in a few games will bump it down if it's too loud and prominent to the point of drowning out sound effects. I consider sound effects to be more important than the music, which should just be background/dramatic filler...
  9. Yup, there's one or two tracks that feel little too happy and upbeat to me.. but then I wonder if that's not the point. The whimsical counterpointing the slow dread as your meters tick down, and the sky slowly darkens.. . Hmm.. not sure if there's something strictly "Lovecraftian" in that or not.. Overall, I kinda like 'em though..
  10. *squints* Could be wrong, but see "Density Search" being thrown around a lot, but feels like some are referring to Node Search as Density Search. Now, before I completely confuse myself.. or maybe because I've completely confused myself.. Density Search is based on the ore heat map only, and it does not matter whether the ore is there or whether it spawned near the surface or not. All that matters is if the ore itself is listed in the heat map (which excludes certain special ores/rocks like "surface copper").. and if the ore is on the heat map, the best place to look for it is where there is a reading.. unless you get lucky with a deposit popping up outside the heat map area (and therefore has no propick reading) Node Search is limited range (adjustable) and -will- detect anything in range, excluding certain special ores/rocks. ..and as with all things VS the best way to find anything is to stumble across it while your busy doing something else.. like falling down a very deep hole in the ground..
  11. Hmm.. thinking it has something to do with some built in grace for running down long stepped gradients (rolling hills) without constantly taking .1 damage forcing you to slow down more than you should have to.. Has the side effect of occasionally lessening some roofing.. accidents.. when working on builds.. So, maybe they decided to just keep it the way it is?
  12. Hehe.. I remember back in the day UO launched with an actual cartography skill. Let you create in game maps of your current area with greater detail depending on you cartography skill.. Thought it was really cool, but the game had a detailed full screen map.. Rendering the feature and the skill completely useless.. 'cept maybe to create rp props..
  13. That sounds irresponsibly silly and is therefore, clearly, something I am likely to almost always do..
  14. It either is or isn't, no temporary.. Except during Temporal Storms. Kinda sure the areas are set at generation and don't change (currently). Is it the whole base or just part of it? Might have built on the edge of an unstable area and didn't notice 'til you spend more time in a different room or something.. Only "fix" I can think of is to figure out where the good area starts, condemn the unstable parts , and build away from the bad area.. or relocate entirely. Once, started building on the side of a small pond before I noticed the gauge spinning. Moved to the other side of the pond and it was fine (Left the hut I was working on for emergencies and/or future plans I never got around to in that world )
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