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Vexxvididu

Vintarian
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About Vexxvididu

  • Birthday January 28

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Steel Worker

Steel Worker (8/9)

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Community Answers

  1. To me the much higher durability of quenched iron/steel tools is worth it just for that. I get tired of making a new stone tool all the time!
  2. I'm pretty sure brass is at least as good for this, right? Copper has very strong antimicrobial properties.
  3. Sure, but I feel like the new system just pushes me to be all that much faster and more accurate! lol. Skill matters at least as much now, but it is harder, I agree.
  4. Maybe this bug is specific to certain operating systems or hardware? What is your setup?
  5. the glass panes for your ceiling need to be placed at the top of the blocks.
  6. I think it's intentional. Contaminated coal is just not that good of a fuel... but maybe those stats that suggest it should be forgeable are wrong. My understanding is that it's kind of like peat.
  7. I'm sure a lot of those could be fun.... but not sure what you mean by "official" mods? modders have a lot of freedom to do what they want of course, but I don't think most of these should be "official" or in the base game. ..in particular, fire arrows weren't really a thing in the middle ages since when you fire them, it would blow them out without modern chemicals. I'm also curious what you mean by "Monocle"? I know what a monocle is, but what about them would you want to see in this mod?
  8. Confirming this works. I think it was control RMB but I remember the tooltip said how to do it. I made my first ever wrench just for this, haha.
  9. I think the answer to this question is that bigger pits are always more efficient since you lose the camp fire no matter what the size and must wait for your charcoal to complete. The most efficient pit is the biggest one you feel like making! I usually do at least 3x3. Often going bigger as I progress.
  10. What glitch are you referring to? I've had no issues making rope out of vines.
  11. I had mentioned lighting my bed on fire in my OP.... but most of my house was dirt so the whole thing wouldn't burn. ....a good friend who I got into the game burnt his whole house down, lol.
  12. when making leather, I will use creative mode to "trade" hides of different sizes for all medium hides so I can make a full batch of leather. I just think of it as cutting them up since this honestly should be interchangeable. In my view, it would make sense if they added a step where the raw hides were cut up to form "scrap hides" or something as a step so that the different sizes would become interchangeable. Can keep ratios the same, where small hides become one, medium 2, etc.
  13. I think the biggest thing I'd hope for in this enhancement is a more fun crafting processes than punching holes in iron plate for 20 plates to make chain... I think that's already an intention, haha. I also think it would be really cool if there was some mechanic for coloring custom tabards to wear over the armor for decoration. Real medieval knights were gaudy with color, and not at all in just earth colors like we see in bad movies. I know that might be a tall order though... Just finding or buying a finite set of them is fine too. I'm also hoping this doesn't overcomplicate the crafting process to make functional armors, but I am willing to accept some new complications in place of the current boring chain making process.
  14. I strongly agree that we need more stuff to do with steel than anything else. As it stands, the main point of steel is just to get tools that last longer. ....which just isn't that exciting to me. Definitely need more steel content. Meanwhile, I always felt like bronze is fine. It does open the game up a lot. Obviously I'm not opposed to more content at every stage, but I feel like steel is the most lacking atm. But I'm sure Tyron and the others already have some more stuff planned for this.
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