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ComsmicAggressor

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. It is also worth noting that the map itself could use some work, things like filtering by marker type and color, having a button to recenter on the player, having a list for pinned locations to center on, and loading faster would all be appreciated.
  2. I know this topic has been brought up several times before but I feel that I have to get my own 2 cents in about it. The map is one of the most powerful and useful tools in vintage story and the recent addition of defaulting to previus map icons for certain color-icon combinations makes it even more convenient. But the game simpily lacks most of the icons I need so that I end up using the same few icons for everything. To be more specific the game could really use icons for 2 or 3 icons denoting ores, active mines, worked out mines, a bunch of random symbols, each individual type of animal, towns, dungeons, late game lore content, specific kinds of traders, boat docks, fish, and basicly anything that is in the game already, players are likley to make, or that is likley to be added to the game in future. I am also not very satisfied with the color options. To be more spefic It would be nice if there were more variations on red, and yellow. Plus the ability to add a differently colored boarder around those icons would allow them to work better when using real color world map, while simultaniusly dubling the amount of info that can be shown by the icon alone.
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