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About Vexxvididu
- Birthday January 28
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A General Discussion on the State of the Forums
Vexxvididu replied to Teh Pizza Lady's topic in Discussion
Agreed! The internet attracts all sorts of "characters" who just like to cause trouble. I actually feel like most people on this forum are at least as welcoming as they should be. There have even been times where I felt like people here we nice to newcomers who were almost trying to stir the pot a bit. I am a relatively recent member here, so can't speak to how the place may have changed over time. I never felt like people were unironically mean to me for having an opinion. I'm actually very active in some forums where I had a harder time getting past the "Grrrr, new person, grrrr" phase. It is 100% a mathematical inevitability that bigger communities will have more trouble makers. Humans naturally remember negative encounters more strongly than positive ones even when positive ones are actually a lot more common. I think when you put those effects together, many communities will FEEL more hostile as they grow, even when that's not really the case. TL;DR: I voted yes for each question and feel this community is less hostile than the average gaming community. -
I've not played 1.22 yet, so my opinion is just based on reading patch notes and comments. I agree that having to take cuttings instead of easily moving complete bushes is a very positive change. Almost everyone agrees that 1.21 berries were too easy. Like many other people I was worried they'd gobble up fertilizer like hotcakes, but just having to give it a bit of bonemeal or whatever as you plant it and gain years later doesn't sound that bad. One other thought on fertilizer in general is that I think compost shouldn't be such a bottleneck... needing 64 rot to "age" for 2 months/20 days just to get 16 compost seems expensive for what it is. Especially compared to bonemeal. I guess I have no opinion yet on the traits given I've not played it. It sounds cool, but I see why @MKMoose doesn't like how it prevents cuttings from stacking. Early game inventory space is precious.
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Alternative Difficulty (Keep HotBar on Death)
Vexxvididu replied to Fizzlebop's topic in Suggestions
Broadly speaking, I do with we had more options for what happens on death in the base game. Besides wanting to keep all or some of our stuff I'd also like to be able to configure how much nutrition we lose and maybe even a bit of a resurrection sickness mechanic. I'm all for having a strong death penalty. ...just don't want to lose my stuff! haha. -
Hi, and welcome to the forums! Sorry this happened. I'm pretty sure you could copy someone else's world but are you sure you'd even want to? They'd likely build everything different than you would. If i were you, I'd create a new world and just use the creative menu to give me back most of what I lost. the commands to do that are: Switch to creative mode: /gm 2 Switch back to survival: /gm 1
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As @V1ncent said, you need to prospect! Start with the in game handbook, but if that isn't enough information for you I suggest looking up a youtube video on it.
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I'm pretty sure that with current game mechanics, the heaviest snow cover is only like 1/3rd of a meter on top of the surface. I don't know if it gets higher in polar regions.... allowing it to accumulate up to like 3 meters over the course of a harsh winter before it starts to melt would be a big change to the game and would be cool. ...but yeah.... it's a lot more to simulate, as I said.
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I think OP means they want a mod that allows snow to just keep accumulating till it's very deep. Like multiple meters deep maybe. I don't think that exists in vanilla, unless I'm missing something. I don't know of a mod that does that. I think it would likely be a big performance hog if it did exist. That's a lot to simulate. I agree it would be cool though...
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nice! and yeah... RNGesus can be very cruel but also very kind in this game.
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I think LadyWYT is likely right. But I also just want to say your build looks really cool!
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BUMP Anyone have any more up to date information on what temporal amulets actually do? Do they serve any purpose other than just carrying a temporal gear without an inventory slot? The wiki and hand book didn't say much of anything about them last I checked.
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I'm not sure there is an agreed upon, proven formula for what historical Damascus steel actually was. It's mostly known from tales that might be very exaggerated. This isn't to say I am opposed to adding it... I know of some games that include it as a pseudo magical type of metal.
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have you tried summoning him with the bone flute? Maybe shut down the game, come back in, then try to summon with a bone flute.
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Just some questions about what comes beyond steel
Vexxvididu replied to DitaDataDita's topic in Discussion
Tool steels are carbon steels but not all carbon steels are tool steels, yes... You didn't post anything that was wrong. I didn't mean to make you feel questioned, haha. I just wanted to express my belief that within fantasy games, the natural progression from a good steel is MAGIC!!! Also.... though it is true that many tool steels are harder and more wear resistant than plain carbon steels, they generally aren't as tough (Impact resistant). Especially the REALLY hard ones. Incorporating things like tool steels and more advanced alloys into fantasy games feels awkward to me. Which is why I'd like it if the next advancement from steel in VS was just some sort of magical alloy. (If they even want something better than steel). -
Just some questions about what comes beyond steel
Vexxvididu replied to DitaDataDita's topic in Discussion
I wasn't trying to contradict or correct you, was just adding to your post and agreeing with you. The main point of my post was to say that I think the only thing that makes sense as a direct improvement over carbon steel is magical materials. -
Just some questions about what comes beyond steel
Vexxvididu replied to DitaDataDita's topic in Discussion
You're correct. If you need something hard enough to hold a sharp edge but tough enough to get beaten with a hammer, a good carbon steel is hard to beat! A lot of people think titanium is stronger which isn't quite true... carbon steels are harder and hold a sharp edge much better. Titanium is just more strength to weight and corrosion resistance. Tungsten allows are actually stronger but MUCH heavier. Many materials will advertise they are X times stronger than steel, but they are not telling you what kind of steel they compare it to! Generally not a good carbon steel. ...which just means you have to get into magical substances for a big upgrade after steel! Not sure if the game wants to go that route or not.