-
Posts
185 -
Joined
-
Last visited
About Vexxvididu
- Birthday January 28
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Vexxvididu's Achievements
-
rope ladders! They are reusable. I carry a stack of them everywhere.
-
Hi, and welcome to the forums! Baby animals in this game will seem to mature on their own without support. I think you really only need to feed animals to get them to breed. I've had baby animals trapped in a pit and abandoned still grow up!
-
I agree and have voiced similar opinions before about all surface animals being too strong. I actually think most monsters are fine and you can mostly avoid them till you have armor made and so forth. Tailored gambeson or better armor makes most of them easy, but bears and wolves are ROUGH for starting players. I switched them to passive a while back and never looked back, haha.
-
steam Are the developers ready to launch Vintage Story on Steam?
Vexxvididu replied to Yappi Door's topic in Questions
Yeah, I feel very confident in Tyron in the short and medium term; but I can see why there would be a lot of temptation to sell it to a big company eventually. We've already talked ad nauseam about how a big company might jack it up in a number of ways trying to make it more popular and losing the central vision of the game and blah blah... But I don't think joining Steam is a real solution to that problem. Steam likely would mean slightly more stable hosting services and a bit more exposure but I understand and respect their decision to stay off of it. It's possible they will join Steam if they can use their new size to negotiate for better rates with them... but I am not privy to such things. I'm largely indifferent to steam or not given that I already bought and downloaded it from their own servers. -
This is my preferred method as well. I know there are more optimal methods such as making them like stairs with water behind them but those approaches just look too awkward for me. I think the 3x3 squares with water in the middle is good enough.
-
I like oats and like the idea of them being in the game. ....though I'm a bit torn on what to do differently with them so it's not just another crop. I'd hate for them to be just a third option of regular grain like Spelt and Rye.
-
I'm pretty anti mod but have caved into temptation for a just a few. I'm surprised nobody mentioned buzzwords yet: https://mods.vintagestory.at/buzzwords My deaf self would never have found bees without it. I also use a light level mod after having trouble figuring out why drifters kept spawning in my old base: https://mods.vintagestory.at/show/mod/32420 Finally, I made a mod with a lot of help to make greenhouses more useful: https://mods.vintagestory.at/steadygreenhouses
-
Hi and welcome to the forums! I'm not one of the actual devs but I'm pretty sure that many of these limits are a lot less about "computational limits" and more about certain stylistic choices. You can change a lot of this information with coding mods. Cellars in particular I think could be much larger if you just wanted them to be.
-
Do you have any other wood or decretive blocks in your cellar after removing the wallpaper? Ideally cellars are just dirt and stone walls. I even use just dirt blocks as the door since it is better than wood. I think the only wood items you won't get penalized for in the cellar are shelves and chests (and maybe other storage items). A screen shot of your cellar might really help to spot anything amiss.
-
You also should consider some "easy mode" settings to help you get started. Examples: Temporal storms off. Monsters on passive. MAYBE also lower than default hunger rate. Keep items on death. All of these can be changed later.
-
Honestly... I think many people do new players a disservice by telling them to go in blind. I HIGHLY recommend watching a few youtube videos about how to get started. I'd probably have rage quit from being overwhelmed if not for that.
-
It's a very subjective concept but one that matters a lot. So much of why I find VS satisfying is just the right amount of toil and struggle to get the desired reward. It's fundamentally similar to why I loved the Dark Souls games. Dark Souls is barely even fun, but it's very satisfying when you overcome something that was very challenging. I agree "realism" is easier to write a definition for that many people would agree with, but do want to point out how in practice, people care about realism in very different ways.
-
For me, the excitement of having my first saw and being able to make things out of boards like a REAL DOOR THAT DOESN'T FALL OFF was a big epiphany to how much more fun and satisfying the game is. Not saying it's perfect, but it's fun.