-
Posts
303 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Vexxvididu
-
Silver containers for preserving food/juices/milk
Vexxvididu replied to Steppe King's topic in Suggestions
You're right. brass is used A LOT for food preparation stuff but usually not for long term storage. Though I think silver might have some leeching issues as well which is why it's not used much anymore. Being able to use glass jars for canning and heat them would be cool, but others on other forums have pointed out how that technology didn't really exist in the middle ages. I'm kind of of the opinion that we have enough good food storage technology in vintage story. ...you should just have to make more fresh food! Though it would be cool if we could put wine and juice in crocks then seal them like we can soups. I think that would be very realistic. -
If you double quench that steel knife for durability like I do, that's over 20 flint/bone knives saved!
-
To me the much higher durability of quenched iron/steel tools is worth it just for that. I get tired of making a new stone tool all the time!
-
Silver containers for preserving food/juices/milk
Vexxvididu replied to Steppe King's topic in Suggestions
I'm pretty sure brass is at least as good for this, right? Copper has very strong antimicrobial properties. -
-
Maybe this bug is specific to certain operating systems or hardware? What is your setup?
-
the glass panes for your ceiling need to be placed at the top of the blocks.
-
I think it's intentional. Contaminated coal is just not that good of a fuel... but maybe those stats that suggest it should be forgeable are wrong. My understanding is that it's kind of like peat.
-
I'm sure a lot of those could be fun.... but not sure what you mean by "official" mods? modders have a lot of freedom to do what they want of course, but I don't think most of these should be "official" or in the base game. ..in particular, fire arrows weren't really a thing in the middle ages since when you fire them, it would blow them out without modern chemicals. I'm also curious what you mean by "Monocle"? I know what a monocle is, but what about them would you want to see in this mod?
-
Confirming this works. I think it was control RMB but I remember the tooltip said how to do it. I made my first ever wrench just for this, haha.
-
I think the answer to this question is that bigger pits are always more efficient since you lose the camp fire no matter what the size and must wait for your charcoal to complete. The most efficient pit is the biggest one you feel like making! I usually do at least 3x3. Often going bigger as I progress.
-
What glitch are you referring to? I've had no issues making rope out of vines.
-
What embarrassing "noob" mistakes did you make starting out?
Vexxvididu replied to Vexxvididu's topic in Discussion
I had mentioned lighting my bed on fire in my OP.... but most of my house was dirt so the whole thing wouldn't burn. ....a good friend who I got into the game burnt his whole house down, lol. -
when making leather, I will use creative mode to "trade" hides of different sizes for all medium hides so I can make a full batch of leather. I just think of it as cutting them up since this honestly should be interchangeable. In my view, it would make sense if they added a step where the raw hides were cut up to form "scrap hides" or something as a step so that the different sizes would become interchangeable. Can keep ratios the same, where small hides become one, medium 2, etc.
-
I think the biggest thing I'd hope for in this enhancement is a more fun crafting processes than punching holes in iron plate for 20 plates to make chain... I think that's already an intention, haha. I also think it would be really cool if there was some mechanic for coloring custom tabards to wear over the armor for decoration. Real medieval knights were gaudy with color, and not at all in just earth colors like we see in bad movies. I know that might be a tall order though... Just finding or buying a finite set of them is fine too. I'm also hoping this doesn't overcomplicate the crafting process to make functional armors, but I am willing to accept some new complications in place of the current boring chain making process.
-
I strongly agree that we need more stuff to do with steel than anything else. As it stands, the main point of steel is just to get tools that last longer. ....which just isn't that exciting to me. Definitely need more steel content. Meanwhile, I always felt like bronze is fine. It does open the game up a lot. Obviously I'm not opposed to more content at every stage, but I feel like steel is the most lacking atm. But I'm sure Tyron and the others already have some more stuff planned for this.
-
It's kind of like the current system uses one flower to just make a little biscuit. The suggestions on this post would suggest a rework where you maybe need 8 flower to then make a whole big loaf. ...then the oven would likely be able to just cook one at once instead of 4. Just my 2 cents.
-
I cannot put my blister steel on my iron anvil. Please help.
Vexxvididu replied to Irritable Sloth's topic in Questions
Good catch!!! I didn't realize they weren't using bellows.... that's a new mechanic in 1.22 that everyone needs to be using. -
I cannot put my blister steel on my iron anvil. Please help.
Vexxvididu replied to Irritable Sloth's topic in Questions
VERY VERY likely a mod compatibility thing. Turn off your mods then try it. -
RNG can be a bit wild in this game... there ARE commands you can use to force weather patterns to be where you want. I suspect the random number generation in this game is a bit streaky. I had constant rain at my base this time around till I stopped it with a command. I think it's just coincidence, mostly.
-
Tool head and handle should have separated durability
Vexxvididu replied to GLaDOS_cz's topic in Suggestions
That might be a bit harsh... I'd maybe use sticks for stone tools and standard durability for stone tools. Bones still give extra. Copper tools can use a stick to get 0.85x durability or a carved handle to get 1x. Bronze, iron and beyond require a carved handle or better. Then maybe also have forged handles to get 1.5x durability and must be the same metal as the tool head. -
I don't know if anything REQUIRES stitched linen. But yeah, lots of things have multiple recipe options, so be watchful of that.
-
bouncing on @MKMoose, reply, you can make linen by just combining 4 thread, which are each 4 flax fibers. Anyone can do this. The cloth or sewing kit recipes are specific to tailors. ..you can also turn off class specific recipes in world settings if you want to make tailor stuff without changing class.
-
What embarrassing "noob" mistakes did you make starting out?
Vexxvididu posted a topic in Discussion
Thought this might be a fun topic and good set of cautionary tales for new players. I'll start: 1) carrying way too much stuff EVERYWHERE so I never had inventory space. I used to always have firewood, an ax, a few logs, and some grass on me at all time. ... in hindsight, no idea why I thought I had to carry that everywhere. 2) Following from the first point, I had all my tools with me when making my first ever trip to the resonance archives plus firewood and grass... 3) I wasn't paying enough attention to leather. I prioritized linen sacks over a windmill. This is despite getting very lucky with finding borax in a cave right near my base early on. 4) accidentally lit my bed on fire with a pit kiln spreading across grass in my base since the floor was just ordinary dirt. 5) All my rooms were too big to spawn proof easily. ...especially given I had no idea what I was doing with lighting. 6) my first ever death was trying to face tank a fox with no real armor and just a crappy copper or flint spear. 7) not bothering to mark some useful thing on the map early on. ....thought I'd find it later, lol. Never did rediscover that first ever blue clay slab I stumbled across. 8 - Not moving berry bushes to my base right away back when this was easy to do! (it's less simple now in 1.22 of course).