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Conquest of Blocks

Very Important Vintarian
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Posts posted by Conquest of Blocks

  1. [Notification] Exception thrown when trying to initialize a block entity @256451, 258, 259817: System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action`1' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at WildFarming.BlockEntityTrunk.Initialize(ICoreAPI api)
       at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass15_0.<loadOrGenerateChunkColumn>b__0()

     

    Exception thrown when trying to initialize a block entity @256471, 258, 259791: System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action`1' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at WildFarming.BlockEntityTrunk.Initialize(ICoreAPI api)
       at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass15_0.<loadOrGenerateChunkColumn>b__0()

    lots of these..

  2. i set the mailbox limit to 2 and someone told me that he has one but cant place another because the game tells him he has two. he had one before, then we disabled the mod temporarely, he broke the question mark box. now the mod has been re-enabled. and he is getting that message. is there a way to reset the count? like unbind the current mailboxes from a player

  3. Spoiler

    [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.

       at XSkills.BlockEntityFirepitPatch.Postfix(BlockEntityFirepit __instance, Single& __result)

       at Vintagestory.GameContent.BlockEntityFirepit.maxCookingTime_Patch1(BlockEntityFirepit this)

       at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick(Single dt)

       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)

       at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)

       at Vintagestory.Server.ServerMain.Process()

    we are on 1.15.10 and xskills version 0.6.2

    • Thanks 1
  4. The glow is not really different from a torch or lantern. It would illuminate the near surroundings only. It was more about being able to see somewhat far into the night. I am sure this would be a potion that many would love, since most people do not like nights that much.

  5. Would you be able to do a night-vision potion, so that people would be able to see in the dark? I believe there is a skill in xskills that enables that, but it would also be cool as a potion. Could be added to a servers starter-kit as well then.

    • Like 1
  6. From one of my players: "I have found what caused peters trade o mat issue since I have the same issue now. if you try to place it while standing to close you are unable to place it because a player is in the way. but it still counts it as placed
    since it was not placed you cannot break it to reduce the cost"

  7. [Error] System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.CollectiblePatch.Postfix(CollectibleObject __instance, Single __state, Single secondsUsed, ItemSlot slot, EntityAgent byEntity)
       at Vintagestory.API.Common.CollectibleObject.tryEatStop_Patch2(CollectibleObject this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity)
       at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop_Patch1(CollectibleObject this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(_7Tp9zNMxEyO9KldCgN7pQgpQtPN packet, ConnectedClient client)
       at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

     

    we are using 0.6.1 / 0.6.2. After my player crashed, his corpse (Mod: Player Corpse) disappeared in front of his eyes, after logging back in.

  8. The mixing bowl is definitively a troublemaker. All my players are crashing a lot while using it. And as i mentioned before, its also slowing the server down, because ticks are taking too long. Check for yourself with /debug logticks. Needs to get fixed. @l33tmaan Talk to Jakecool please. My server is on 1.15.10

  9. Not sure if this is really related to your mod:

    Quote: "Was rebuilding our small animal cage, when suddenly the auroch appeared behind me and I crashed"


    Running on 64 bit Windows with 8 GB RAM
    Version: v1.15.10 (Stable)06/12/2021 2:11:53 am: Critical error occurred
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at System.Collections.Generic.List`1.Add(T item)
       at Vintagestory.GameContent.ErrorReporter.Logger_EntryAdded(EnumLogType logType, String message, Object[] args)
       at Vintagestory.GameContent.EntityShapeRenderer.<>cDisplayClass45_0.<TesselateShape>b0()
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()

  10. when i do /debug logticks on my server, i often get gmleExpandedFoods.BlockEntityMixingBowl: X ms. So that means that this task seems to be pretty heavy on performance. Any way to tweak this, so that it will become more performance friendly?

  11. @XanduWhat command do i have to use to reset ALL of a players skills, tiers, points and whatever, i mean everything so that he has to start from scratch like if he/her is joining for the first time. I know there is a list of commands on the first page, but i don't really get it.

  12. We have "magic mushroom" creatures on our server that will drop it's cap after being harvested. These will have different effects when eaten. The red one is poisonous and will make the player loose 15 hp. If he dies, the client will crash with the following error, that seems to occur in mp only. @Xandu

    Spoiler

    21.11.2021 09:53:45 [Warning] Exception at client 1. Disconnecting client.
    21.11.2021 09:53:45 [Event] Player WickedSchnitzel got removed. Reason: Threw an exception at the server
    21.11.2021 09:53:45 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.CollectiblePatch.Postfix(CollectibleObject __instance, Single __state, Single secondsUsed, ItemSlot slot, EntityAgent byEntity)
       at Vintagestory.API.Common.CollectibleObject.tryEatStop_Patch2(CollectibleObject this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity)
       at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop_Patch1(CollectibleObject this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(_vkCtd3V2CRuLlQ7XyXjgNwLPQVG packet, ConnectedClient client)
       at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

     

    • Thanks 1
  13. I did teleport to deserts to check myself now and it seems like they mainly spawn on granite sand? at least these areas are infested with hyenas, while grassy areas are not. They are really in every chunk that has sand.

     

    Vintagestory Screenshot 2021.11.16 - 15.21.01.79.jpg

  14. I think these errors are not related to your mod, since they add ai behaviour only. So that they interact with custom mobs like bandits. Does not have anything to do with spawn rate, but i have noticed that hyenas do attack players only, no other creatures. but it seems like they once used to attack other creatures like hares, chickens etc. Maybe thats a reason why players have a hard time, because there are no other creatures any more they could concentrate on.

     

  15. As far as i have understood, they told me that hyena spawning increased with the use of your mod. I have also found these errors in the server main log:

    Spoiler

    15.11.2021 16:25:11 [Error] Patch 45 (target: game:entities/land/hyena-female.json) in game:patches/entities-land-ai_additions.json failed because supplied path /server/behaviors/10/aitasks/2/stopOnNearbyEntityCodes/1 is invalid: The json path /server/behaviors/10/aitasks/2/stopOnNearbyEntityCodes/1 was not found. Could traverse until /server/behaviors/10/aitasks/2, but then 'stopOnNearbyEntityCodes' does not exist. Full json at this path: {
      "code": "seekentity",
      "entityCodes": [
        "player",
        "pig-wild-piglet",
        "chicken-rooster",
        "chicken-hen",
        "chicken-baby",
        "hare-*"
      ],
      "priority": 1.5,
      "movespeed": 0.045,
      "seekingRange": 25,
      "animation": "Run",
      "leapAtTarget": true,
      "leapAnimation": null,
      "animationSpeed": 2.2,
      "leapChance": 0.01,
      "sound": "creature/wolf/growl",
      "whenNotInEmotionState": "saturated"
    }
    15.11.2021 16:25:11 [Error] Patch 47 (target: game:entities/land/hyena-female.json) in game:patches/entities-land-ai_additions.json failed because supplied path /server/behaviors/10/aitasks/8/stopOnNearbyEntityCodes/1 is invalid: The json path /server/behaviors/10/aitasks/8/stopOnNearbyEntityCodes/1 was not found. Could traverse until /server/behaviors/10/aitasks/8, but then 'stopOnNearbyEntityCodes' does not exist. Full json at this path: {
      "code": "wander",
      "priority": 1.0,
      "priorityForCancel": 1.3,
      "movespeed": 0.006,
      "animation": "Walk",
      "preferredLightLevel": 24
    }
    15.11.2021 16:25:11 [Error] Patch 50 (target: game:entities/land/hyena-male.json) in game:patches/entities-land-ai_additions.json failed because supplied path /server/behaviors/9/aitasks/2/stopOnNearbyEntityCodes/1 is invalid: The json path /server/behaviors/9/aitasks/2/stopOnNearbyEntityCodes/1 was not found. Could traverse until /server/behaviors/9/aitasks/2, but then 'stopOnNearbyEntityCodes' does not exist. Full json at this path: {
      "code": "seekentity",
      "entityCodes": [
        "player",
        "pig-wild-piglet",
        "chicken-rooster",
        "chicken-hen",
        "chicken-baby",
        "hare-*"
      ],
      "priority": 1.5,
      "movespeed": 0.045,
      "seekingRange": 25,
      "animation": "Run",
      "leapAtTarget": true,
      "leapAnimation": null,
      "animationSpeed": 2.2,
      "leapChance": 0.01,
      "sound": "creature/wolf/growl",
      "whenNotInEmotionState": "saturated"
    }
    15.11.2021 16:25:11 [Error] Patch 52 (target: game:entities/land/hyena-male.json) in game:patches/entities-land-ai_additions.json failed because supplied path /server/behaviors/9/aitasks/7/stopOnNearbyEntityCodes/1 is invalid: The json path /server/behaviors/9/aitasks/7/stopOnNearbyEntityCodes/1 was not found. Could traverse until /server/behaviors/9/aitasks/7, but then 'stopOnNearbyEntityCodes' does not exist. Full json at this path: {
      "code": "wander",
      "priority": 1.0,
      "priorityForCancel": 1.35,
      "movespeed": 0.006,
      "animation": "Walk",
      "preferredLightLevel": 24
    }
    15.11.2021 16:25:11 [Error] Patch 69 (target: game:entities/land/hyena-female.json) in game:patches/entities-land-ai_additions.json failed because supplied path /server/behaviors/10/aitasks/2/stopOnNearbyEntityCodes/1 is invalid: The json path /server/behaviors/10/aitasks/2/stopOnNearbyEntityCodes/1 was not found. Could traverse until /server/behaviors/10/aitasks/2, but then 'stopOnNearbyEntityCodes' does not exist. Full json at this path: {
      "code": "seekentity",
      "entityCodes": [
        "player",
        "pig-wild-piglet",
        "chicken-rooster",
        "chicken-hen",
        "chicken-baby",
        "hare-*"
      ],
      "priority": 1.5,
      "movespeed": 0.045,
      "seekingRange": 25,
      "animation": "Run",
      "leapAtTarget": true,
      "leapAnimation": null,
      "animationSpeed": 2.2,
      "leapChance": 0.01,
      "sound": "creature/wolf/growl",
      "whenNotInEmotionState": "saturated"
    }
    15.11.2021 16:25:11 [Error] Patch 71 (target: game:entities/land/hyena-female.json) in game:patches/entities-land-ai_additions.json failed because supplied path /server/behaviors/10/aitasks/8/stopOnNearbyEntityCodes/1 is invalid: The json path /server/behaviors/10/aitasks/8/stopOnNearbyEntityCodes/1 was not found. Could traverse until /server/behaviors/10/aitasks/8, but then 'stopOnNearbyEntityCodes' does not exist. Full json at this path: {
      "code": "wander",
      "priority": 1.0,
      "priorityForCancel": 1.3,
      "movespeed": 0.006,
      "animation": "Walk",
      "preferredLightLevel": 24
    }
    15.11.2021 16:25:11 [Error] Patch 74 (target: game:entities/land/hyena-male.json) in game:patches/entities-land-ai_additions.json failed because supplied path /server/behaviors/9/aitasks/2/stopOnNearbyEntityCodes/1 is invalid: The json path /server/behaviors/9/aitasks/2/stopOnNearbyEntityCodes/1 was not found. Could traverse until /server/behaviors/9/aitasks/2, but then 'stopOnNearbyEntityCodes' does not exist. Full json at this path: {
      "code": "seekentity",
      "entityCodes": [
        "player",
        "pig-wild-piglet",
        "chicken-rooster",
        "chicken-hen",
        "chicken-baby",
        "hare-*"
      ],
      "priority": 1.5,
      "movespeed": 0.045,
      "seekingRange": 25,
      "animation": "Run",
      "leapAtTarget": true,
      "leapAnimation": null,
      "animationSpeed": 2.2,
      "leapChance": 0.01,
      "sound": "creature/wolf/growl",
      "whenNotInEmotionState": "saturated"
    }
    15.11.2021 16:25:11 [Error] Patch 76 (target: game:entities/land/hyena-male.json) in game:patches/entities-land-ai_additions.json failed because supplied path /server/behaviors/9/aitasks/7/stopOnNearbyEntityCodes/1 is invalid: The json path /server/behaviors/9/aitasks/7/stopOnNearbyEntityCodes/1 was not found. Could traverse until /server/behaviors/9/aitasks/7, but then 'stopOnNearbyEntityCodes' does not exist. Full json at this path: {
      "code": "wander",
      "priority": 1.0,
      "priorityForCancel": 1.35,
      "movespeed": 0.006,
      "animation": "Walk",
      "preferredLightLevel": 24
    }

     

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