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Shpick

Vintarian
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  1. oh i must have miscommunicated, i meant, that it would be easier to hit a target since the radius is bigger, but it would still be a single target attack, so big radius but single target. Now In 7daystodie the club can hit multiple targets on a power attack though, but its not as a effective as a sledgehammer for area damage as the target closest to the cursor takes most of the damage from the club, while sledgehammer - delivers it more evenly.
  2. ah you reminded me of hitscanning in 7days to die, now besides its terrible developement, it has an interesting hitscan mechanic for every weapon type. With spears you have to be extremely precise as the radius of where you hit is so small and the attack speed is mediocre. with clubs the radius is quite much bigger, attack speed is faster. knives have a small radius (i think), but they have the highest attack speed. Sledgehammers, have a big attack radius but slow attack speed and the power attack can affect an area. With that mechanic in the VS i believe, there would be a reason to have bigger weapon variety, as it could suit different players more. all of this could go nicely with yours, i think?
  3. i die to them if i meet em, but i think they must be EVEN MORE STRONGER, maybe like they could grapple the player and NOT let YOU ESCAPE! OR BLACK BEARS COULD CLIMB!! And to balance it out, they could have a somewhat more realistic behaviour, like they would slowly walk away from you, they should make noise like leaves rustling, or their paws slamming the ground, and they would only attack you if you walk towards them.
  4. Hey, thank you for your attention once more! Yes it is true some fighters big can be fast, WHICH is why POWER is seperate as the more power you have the faster you get. If you manage to get 100 POWER AND 100 SIZE you are gonna be BIG and FAST like you say it could be! I totally agree, that is why, it would be a miniscule issue! like stone paths make us walk faster, and its such a big and long task for what???? for just 1.3 times more speed in at MOOOOST 5000 distance? and thats like 10s of hours of work!!!!! not just to place, but to get them and to plan them and then craft them and you still need to eat during that time spent! and at least... i aint complaining, and anyone who builds roads aint complaining either. or....obsidian, everybody would want obsidian when they havent progressed to copper?! no... if there is no obsidian, then flint is enough....same way 40 power and 40 size may be enough... like what about metal? heres a situation - oh! - theres tin nearby for the bronze, but ....far away theres bismuthinite and that other ore (needed for bismuth bronze), well you wouldnt travel 10000 distance to that, tin bronze would be enough, even if a bit worse than bismuthinite bronze. and if you did travel, well you would be one of the few in that situation, and thats ok. where i am trying to get, is that, just like those things ive mentioned, it wont affect YOUR game loop at all - it wont frustrate anybody, because its very adaptive to your playstyle, it can also open room to even more powerful enemies - now thats where it kinda gets a bit problematic, but the main aspect of muscles, is that the longer you live, the stronger you get, to roughly put it. if you do a bit of everything and eat adequate, you are gonna get to 100 muscle and 100 power (and if you minmax, you are gonna get to 150 or 200 or whatever, since its a softcap, the sky is the limit here, but thats for mad people. you could build paths on the whole surface of the world for speed boost everywhere but you wouldnt do it, same way you wouldnt want to get 200 power and size...unless you were devoted... and thats ok), only now the problem is that you kinda.... need more ways to die...so that you dont easily become overpowered LOL. now i can sense, that someone will say -"dying may be more painful then", and thats GOOD, its a survival game, and the MOST SURVIVAL-est game ever, more than minecraft. what survival game doesnt punish you when die??????? This is why i mentioned HUNGER CAPACITY, with more muscle like size, comes an ability to eat MORE, and to FAST LONGER. so you can stuff your face in the morning with 6 servings of meatball soup like a sumo (ok i know we dont have meatballs but lets pretend. ALSO FUN FACT - sumos eat about 5-10 bowls of Chankonabe for lunch), and be ok...for the whole day! whereas WITHOUT EXTENDED CAPACITY you could only eat 2 barely, and if you had increased hunger loss, you would obviously need to put more food in your inventory which would suck... Hello, lol, i used to play something like that on roblox about 7 years ago, very grindy, but i dont suggest anything like that, where you have to do pushups and squats LMAO
  5. thank you for such a detailed reply, and taking your time to read my stuff!!! Fortunately most of these issues can be easily solved, by just not including the body size mechanic ( i was getting a bit too creative there anyways). which in turn solves armor problem as there is no need for XLL anymore! The other issue being micromanagement... is.... totally not true! The body adapts, what the player does! - so the only one doing the micromanagement is the game itself! Maybe i wasnt clear, which is a common problem of mine - BUT you do not need to do anything OUT OF THE ORDINARY to maintain NORMAL strength levels that current players already have, which is sufficient to play the game optimally, all you need is to survive for 6 days or however many i said and you are NORMAL! and even then, the only micromanagement you are gonna do is fighting, which is really dependant on your PLAYSTYLE! if you want to be a fighter you are going to be a stronger fighter, if you are gonna be a hippie you are gonna be as strong as one. ive even mentioned how little of a drain it is, alot of values can be tweaked here and there to balance it all out. And yes i did think about muscle size and strength itself, but that would mean having TWO SEPERATE muscle bars! which have seperate ways of gaining, and losing BUT the cool part is that it would let us benefit the hippie playstyle! which i was worried to tell as that would just complicate my idea, but since you brought it up, I MUST NOW! Muscle Size and Power These two stats are meant to be gained seperately, in real life you would gain both, but it would go against what these two stats are meant to do, and its reward players for their playstyle. SIZE Size is for workers mainly, as its gained from digging, cutting, mining, tilling, eating well. Size slows down movement speed along with acceleration, meaning if you do a 180 you are gonna have to accelerate to your speed again! it gives a bit of protection and health and affects the speed of your manual labor. as a bonus maybe every 10 muscle size you get an additional inventory slot. increases your hunger rate and hunger capacity, also negatively increases durability loss on tools when using them by a tiny bit. also increases damage a bit POWER Power is for fighters mainly, as its gained by fighting, taking damage, throwing, drawing bows, butchering, jumping and running, not starving (even if using fat). Power increases movement speed, acceleration (if its lowered by size), slightly increases damage, but mainly increases attack speed, and slightly lowers durability loss on weapons and tools. increases hunger loss and capacity, but less than size would. The soft caps still apply, for example in this situation, running and jumping would affect power to a cap of 30-50 somewhere.
  6. Intro When you start the game, you start pretty strong, you are pretty fast, you sprint through the fields, you parkour through the canyons. Then you die to a wolf or a bear or something else, and you respawn still strong, still fast, and maybe with more satiety. Well... I think you need to spawn weak, about 15% weaker, 8% slower (we can tweak those numbers), BUT At the benefit... of... IMPROVING BY... MUSCLES AND FAT! Muscles its a value that is SOFT-CAPPED, ahhhh, yeeee, you probably dont know what it means? SOFT CAP, is a beautiful word, because it implies power, that muscles are. it means that you could if you really were determined to be - really strong, BEYOND the limit of 100 or whatever you set it to be. The soft cap can come in many forms, whether it lessens your gains, or makes it more difficult to get gains, or more expensive. BUT what STATS do muscles INCREASE? i think its pretty obvious, what else but (a little bit of ) health, (mainly) player damage and digging/mining speed, movement speed, -ohhhhhhh....and the best part....HUNGER RATE!!!!! thats right, you wanna be a beefcake? you gotta eat beefcakes yourself!!! HOW do WE get MUSCLE? good question, and you better pay attention to this, cause this is the MEAT AND POTATOES of this big IDEA, this is where soft cap really comes into play, so everything the player does gets him muscle, however its very slow and every activity has its own mini soft cap limit, so lets say sprinting and jumping at the same time has a limit of 30, to get to that limit lets say the player would on normal gameplay (where he doesnt do it constantly just exploring a bit) get to 30 by day 6, and 30 is the sweet spot where the player has as much stats as our current player has, however if he does it for 6 more days after that, the stat would increase at a drastically lower speed as its beyond its limit, basically something miniscule like 35, and thats if the player is well fed, HE CAN LOSE MASS, if he doesnt EAT AND ALSO.. IF HE DOES EASY ACTIVITY! So lets say we got a strong character at 100 muscle, and we make him jump and walk, realistically thats a very good exercise, but not in terms of gameplay balance, even if the character is well fed, he will start to lose mass, thats cause his muscle loss is greater than muscle gain, and the muscle GAIN from every activity lessens as muscle stats GROW in size, meaning in a way there is a HARD LIMIT to every activity, where no matter how much you do it, you are not gonna gain anything above that LIMIT! BUT to get there, you gotta be really determined and with alot of resources and time. The hardest activity is obviously fighting, which is dealing damage to creatures, the stronger the creature you deal damage to the better, ranged attacks such as thrown also raise it equal amount (you also throw further) , but bows and arrows are a bit bit less in gains and limits. So if you want to be the strongest you have to fight strong creatures, and eat alot more. However you cant always fight strong creatures, this is where shadow fighting comes into play! YOU CAN DIE FROM IT, it uses temporal gears to create a special dummy that lets you spar with OP monsters, which drop nothing and are there just to kite around for fun and for those additional 10 or 50 muscle points to add onto your 100 muscle frame. tools and armor break. this is basically instead of acctually doing pushups, which you would be doing realistically, but that isnt as fun as shadow fighting, in multiplayer you would look crazy. MUSCLE DRAIN - a player with about 100 muscle, doing nothing could lose 2-1 points per day if not fighting, player with 150, would lose 2-4 points if only mining/digging per day, i think the drain should be noticable enough that it doesnt become too infuriating to get back to. HOW MUCH DO MUSCELS AFFECT YOU? Values can always be tweaked. MUSCLES AFFECT STATS LESS AS THE VALUE INCREASES, meaning 30-60 is of lesser effect then is 0-30 0 is as ive mentioned 15% weaker in health and damage and mining, 8% slower, luckily about 15% less hunger drain. 30 is the normal player 100 is 15% stronger in health damage, mining, 6% faster (negates 80% armor induced speed penalty), 80% more hunger drain but 150% bigger Hunger CAPACITY 150 is the theoretical limit that a player with no life could reach. 25% stronger in health, damage, mining, 9% faster (negates 92% speed penalties), 145% more hunger drain but 230% bigger hunger capacity. i should also mention this that at 100 muscle you become big, you cant fit through single block wide gaps, and cat wear certain clothing/ armor, you need to make bigger apparel for yourself. FAT Bulking is bound to get you fat, and fat makes you slower, but makes you have more health (ironic i know) and a tiny bit of protection and also increased hunger drain. Fat decreases as your hunger is 0, once fat is 0 you start taking damage. full 100 fat can last you 6 days. at 70 fat you cannot wear certain clothing and you cant fit through single block wide gaps. you can climb single block holes if you somehow get stuck in between rock.
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