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Just_a_SEAwolf

Vintarian
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Everything posted by Just_a_SEAwolf

  1. Patch notes to current: ## Patch Notes ### 1.0.2 - Added death grace period: on death all active disease tiers are rolled back one step and tier escalation is suspended for half an in-game day. Addresses compounding punishment from dangerous situations such as temporal storms. ### 1.0.1 - Increased Dairy category day floor from Day 42 to Day 90, reflecting the realistic time investment required to establish a milkable animal in survival gameplay. - Increased tier escalation grace periods to reduce early-game harshness (Healthy→Tier 1: 2→3 days, Tier 1→Tier 2: 1.5→2.25 days, Tier 2→Tier 3: 1→1.5 days). Subject to further tuning based on playtesting. - Added per-player first-seen grace period of 7 in-game days. Players on existing long-term worlds will no longer be immediately punished when the mod is added mid-playthrough. ### 1.0.0 - Initial release. - Solo disease tracks for Fruit & Veg, Protein, Grain, and Dairy with three tiers each. - Combinational diseases: Beriberi, Marasmus, Xerophthalmia, Starvation Syndrome. - Grace period system with hybrid day floor and first consumption triggers. - Scaling hunger drain reward for sustained nutritional balance. - Chat notification system for disease state changes. - Server-side save/load of player nutrition state. - Periodic damage ticks for tier 3 and Starvation Syndrome conditions. - Debug commands: /mmstatus, /mmreset (operator only).
  2. - DOWNLOAD HERE - Malnutrition Matters In the harsh, unforgiving world of Vintage Story, surviving the winter requires foresight, grit, and a full cellar. But filling your belly is no longer enough. The Seraph body is a delicate machine, and the rust world does not care if you only have grain to get you through the snow. Malnutrition Matters completely overhauls the game’s hunger mechanics, transforming nutrition from a simple bar-filling chore into a critical, long-term balancing act. If you want to survive you must eat like a survivor, not a machine. Your Body is a Battleground No longer can you subsist entirely on a single bumper crop or a mountain of bush meat. Neglecting specific food groups triggers progressive, terrifyingly immersive deficiencies that will erode your ability to function, work, and stay alive: The Fruit & Vegetable Track (Vitamin C): Slacking on your greens leads from mild Hypovitaminosis to full-blown Scurvy, eventually culminating in a terrifying Scorbutic Crisis where your wounds refuse to heal and your very life force begins to tick away. The Protein Track: Without meat, nuts, or legumes, your muscles wither. Hypoproteinemia and Kwashiorkor will sluggishly slow your mining and action speeds, eventually driving you into Cachexia, a state of severe muscle wasting and accelerated hunger. The Grain Track (B3/Energy): Relying entirely on meat will leave you suffering from Fatigue Syndrome. Left unchecked, it spirals into Pellagra Gravis, inflicting severe movement penalties, hunger drain, and a disorienting mental confusion. The Dairy Track (Calcium): Neglecting calcium weakens your framework. What begins as minor Hypocalcemia can rapidly worsen into Osteomalacia and severe Osteoporosis, leaving you fragile and multiplying the damage you take from every single fall. The True Cost of Neglect The most desperate survivors will face the ultimate nightmare: Combinational Afflictions. Neglect multiple food groups simultaneously and you will face complex horrors like Beriberi (leaving you slow and perpetually dazed/drunk) or Xerophthalmia, which narrows your vision into a darkening vignette and reduces your physical interaction range. Ignore everything, and Starvation Syndrome will claim you. Balance is Your Shield The world is brutal, but your body is resilient. Forgiving Graces: The mod respects the early-game struggle. Built-in grace periods give you time to establish yourself before deficiencies take hold, with protein and dairy tracking allowing for longer periods of absence before the rot sets in. The Reward of the Hearth: For those who successfully conquer the seasons and maintain a perfectly balanced diet, your body rewards you. Achieving optimal nutrition yields a noticeable satiety-drop buff, letting your food stretch further over time. It won't replace the need for winter preparation, but it makes a thriving, diverse homestead truly feel like a sanctuary. Will you master the land and feed your body what it craves? Or will you become just another fragile skeleton lost to the rust? Compatability: No known issues at time of release. Mods that significantly alter the hunger system or `EntityBehaviorHunger` may cause unexpected behavior. Please utilize the Issue Tracker to report any issues you may have. Please include your game version, mod version, and a description of what happened when reporting bugs. Utilize the /mmstatus console command to print the current mod behavior to your chat box. Mod Page Highlights: 4 Distinct Nutritional Tracks: Fruit/Veg, Protein, Grain, and Dairy, each with 3 tiers of escalating, immersive debuffs. Combinational Syndromes: Unique diseases that trigger when multiple nutritional pillars collapse at once. Dynamic Visual & Gameplay Effects: Experience everything from reduced mining speeds and fall damage multipliers to screen-darkening vignettes and confusion. Balanced & Fair Play: Built-in grace periods (especially for harder-to-get Protein and Dairy) ensure the early game remains fair. Existing World Grace Period: Extra grace period for existing worlds. You have seven days to prepare. Grace in Death: Small grace period applied on death to allow players to avoid malnutrition induced death spirals. Respawned Nutrition: Respawn restores some nutrition to active categories, allowing players to stave off immediate malnutrition. Satiety Efficiency Buff: Maintaining a balanced diet noticeably slows your hunger drain, rewarding thriving late-game players. Server Commands: Utilizing in-built server commands, Owners and SP players can read the performance and reset progression. Planned Feautures: Hud Icons: Small unobtrusive HUD icon above hunger bar showing active disease states. Handbook Inclusion: In-game guide to the Malnutrition Matters mechanics. Starvation Overhaul: Chronic hunger system tracking sustained low food bar as separate mechanic from nutritional deficiency. Balance Feedback: Tuning systems based on player feedback.
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