so im trying to figure out how i want to do this since i have 0 knowledge of coding on this game but
is there a way to change a block (high fertility soil) - another block /replaceblock x y z (insert block name here)
using mc as a reference but do all that automatically and how can i then have it detect whats nearby such as items placed by the player water/bone piles + time
to then change the block
if you caught on im trying to have soils change automatically to a higher tier based on specific items in the environment/curated environment but if thats to difficult i might just do all this in barrels instead might be easier but if this is possible then do it this way