-
Posts
48 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
News
Store
Posts posted by Azuli-Bluespots
-
-
I tried running the game on Kubuntu 24.04 after installing the only version of dot net that seems to be compatible with the OS, 8.0. Seems like VS didn't like a newer flavor. Is that intended or is it because of other issues? (gpu drivers are a bit wonky atm, I'm having issues on it with my GPU. Maybe it's still too early)
I'm only making this post because if compatibility is going to be an issue for now, I'm gonna have to hold off upgrading my OS for a little longer. Which is sad because I really wanted to try some stuff in the new one.
Edit: Weird, the flathub version of the game opens, but crashes instantly when opening a world. The manually downloaded version complains about the .net version.
SpoilerYou must install or update .NET to run this application.
App: /media/<folders>/games/vintagestory 1-19-7/Vintagestory
Architecture: x64
Framework: 'Microsoft.NETCore.App', version '7.0.0' (x64)
.NET location: /usr/lib/dotnet
The following frameworks were found:
8.0.3 at [/usr/lib/dotnet/shared/Microsoft.NETCore.App]
Learn more:
https://aka.ms/dotnet/app-launch-failed
To install missing framework, download:
https://aka.ms/dotnet-core-applaunch?framework=Microsoft.NETCore.App&framework_version=7.0
.0&arch=x64&rid=ubuntu.24.04-x64&os=ubuntu.24.04
-
Hoping this will be updated to 1.19 soon...
-
5 hours ago, Thorfinn said:
Nice!
6 hours ago, BavarianViking said:Tweak: Drifters can now also spawn on top of loose stones
NOOOOOOOOOO!There are two types of Vintarians.
Also, wdym .NET7 isn't needed anymore?? When did this happen, and why did I have to suffer and end up making a tutorial to check your .net versions on linux?? -
As I'm looking into hosting options, I came across Zerotier and it seems to run on raspberry pi. There are also posts that state that the older versions of the game (mono) also ran somewhat on the raspberry, at least the server did.
Does anyone have a raspberry 4 with 8gb of ram to see if it makes a difference, or a raspberry 5? I have plans to get one Rpi5 eventually, but I could get it sooner if I could confirm this at least works well. (.net7, zerotier, current VS release)I only mention zerotier because it supports more than 5 people in the same network.
-
The current versions of Vintage Story require .net7 to run. Have you been able to install it too?
-
On 11/3/2023 at 6:18 AM, jimzawy said:
Hello @l33tmaan, Great and overwhelming mod, I was wondering can I make cheese bread? knead it maybe ?
Cheese bread as in the Brazilian recipe "Pão de Queijo"?
- 1
-
Seems like we can't put the breaded balls in any surface or shelves. Is that intended?
-
So, after MONTHS of warning and trial and error, I was finally able to have a proper .net7 installation on Kubuntu 22.04 - I'm making this topic in case someone searching online can't figure out what is happening to their system when trying to install this thing.
First thing out of the way: FIND OUT IF YOU HAVE DOTNET INSTALLED OR NOT, AND WHAT VERSION!
dotnet --info
If you don't receive anything or get an error, you probably don't have .net installed and is good to go with most tutorials about installing this. BUT if you get a very empty response, that might be a problem.
dotnet --info Host: Version: 7.0.5 Architecture: x64 Commit: 8042d61b17 .NET SDKs installed: No SDKs were found. .NET runtimes installed: No runtimes were found. Other architectures found: None Environment variables: Not set global.json file: Not found Learn more: https://aka.ms/dotnet/info Download .NET: https://aka.ms/dotnet/download
This is because as of writing this post, .net7 is currently on 7.0.10 - And this is going to give you a lot of headaches if you don't pay attention to version numbers because .net likes to keep all versions separated, no overwriting, and no actual updating. So how do you fix this?
One option is to probably install the RUNTIME (you need the runtime, ignore the SDK unless you're a dev) with the same version as the host listed when you use <dotnet --info>, or...
https://wiki.vintagestory.at/index.php/Installing_the_game_on_Linux
You can find your distro or a compatible one in the list, and look into the packages for it to uninstall the HOST, which is what is getting in our way here. I finally found the packages I needed to remove by checking https://packages.ubuntu.com/search?keywords=dotnetsudo apt remove --purge dotnet-apphost-pack-7.0 sudo apt remove --purge dotnet-host
After these commands, I was hopeful that I would be able to clean my .net installation - and while it didn't do that, it certainly got rid of the 7.0.5 host. To my surprise, instead of going for the highest version installed, it just clung to that version for no apparent reason no matter what I did. After it was removed, <dotnet --info> changed to this:
dotnet --info Host: Version: 7.0.10 Architecture: x64 Commit: a6dbb800a4 .NET SDKs installed: No SDKs were found. .NET runtimes installed: Microsoft.AspNetCore.App 7.0.10 [/usr/lib/dotnet/shared/Microsoft.AspNetCore.App] Microsoft.NETCore.App 7.0.10 [/usr/lib/dotnet/shared/Microsoft.NETCore.App] Other architectures found: None Environment variables: Not set global.json file: Not found Learn more: https://aka.ms/dotnet/info Download .NET: https://aka.ms/dotnet/download
Which you can see, after many failed installation tries, I found out they didn't fail, they were just not being used by the OS at all because of leftover content from previous tries.
TL;DR: So, to sum it up! Use dotnet --info to check your installed versions, remove the intrusive packages, and start the install from scratch OR install the runtime of the same version as your current host.- 1
-
Unlucky me, I really want to use any type of windows as little as possible - .net7 is the second main issue of fully moving to linux, the other being properly modding skyrim. (too many apps to run during the process, I can certainly play it in Linux after it's done.)
I really can't find anything about how to either completely purge whatever dotnet stuff I have installed and start from scratch, or how to properly install it on my system... This is nuts.
edit: ok, I FINALLY found something. Gonna make a post about it in case someone ends up in the same loophole that I found myself in.
-
I believe I should just revive this topic instead of making a new one because my issue still involves linux and net7, and I can't find out why it hapens or how to fix it. Maybe @Thorfinn figured out how to install it and is running the latest VS version and could help me too.
Basically, I have .net7 SDK installed and detected on my system, but no runtime and no framework for some reason.
Running Kubuntu 22.04, and whenever I try to run the game through the console it shows "You must install or update .NET to run this application." and "No frameworks were found.", but if I use "dotnet --info" on the terminal, I get the same first message, and this:
.NET SDKs installed: 7.0.400 [/usr/share/dotnet/sdk]
I'm not sure what to try anymore to properly install or activate net7 in my OS.
-
Just to be sure here, we CAN'T make cheese/tofu out of soy milk, right? It's ONLY milk? (as in making "vegan" cheese in general to use on recipes)
I just wanted to make cheese, and I couldn't yet because my group has no focus and I have to make a lot of food all the time. Barely any time to properly explore cooking. -
This is seriously more interesting than player corpse, and needs an update for 1.18.
-
I went to check if there's anything new after the update, and it seems there isn't. But there was stuff that I still didn't translate, so...
Spoiler"item-psgear-astral": "Engrenagem Astral", "item-psgear-ethereal": "Engrenagem Etérea",
- 1
-
"block-fishmount-bass-*": "Robalo Pequeno (Troféu de parede)", "block-fishmount-trout-*": "Truta (Troféu de parede)", "block-fishmount-perch-*": "Perca (Troféu de parede)", "block-fishmount-salmon-*": "Salmão (Troféu de parede)", "block-fishmount-carp-*": "Carpa (Troféu de parede)", "block-fishmount-pike-*": "Lúcio (Troféu de parede)", "block-fishmount-arcticchar-*": "Truta-do-Ártico (Troféu de parede)", "block-fishmount-catfish-*": "Bagre (Troféu de parede)", "block-fishmount-bluegill-*": "Perca-Sol (Troféu de parede)", "block-fishmount-mutant-*": "Peixe Mutante (Troféu de parede)"
@Spear and Fang
The new stuff translated to pt-br!- 1
-
Ok, I'm looking into the crowdin translation stuff and... sauerkraut?
There's no mention of sauerkraut anywhere besides cooking 102 and cooking 105. Not even in the vanilla game or culinary artillery. I found a translation for it, but does it really matter if I can't find the item to translate?? -
On 2/14/2023 at 5:19 AM, DoctorVanGogh said:
Would be easy if someone used tags on their source repo. Oh well. This should be it:
Oh, good, it's just crab
pattiesmeat related stuff. -
Oh gawd, I'll have to review translations, won't I? TwT
- 1
-
Do I need to prepare pumpkin slices somehow to put them in bread?
-
For whatever reason I noticed there were some changes in the language file. I updated my translation to also be more precise on some things.
(better adapted the Knead translation)
Still working on the Expanded Foods crowdin translation. A lot of items can be automated at this point.- 1
-
That explains why they aren't filling the hunger bar, but the recipes are still confusing in some parts anyway.
But is that the reason why pemmican wasn't filling as much as way back in 1.16/early 1.17?? I remember it being SUPER filling, and then the last time I made it it gave me nearly nothing, and I thought it was because I didn't use... what was it? Cloudberry? The super filling orange berry that spoils almost instantly and is hard to find? Wildcraft stuff, I believe.- 1
-
MODULAR STOVE WHEN?????
-
I was going to ask for some recipes here because I tried to make noodles with sausages and... it was weird. Can I use raw sausages in the cooking pot? Because even the cooked ones were kinda hard to use at all, and the meal wasn't filling that much the bar. (maybe the eggs from More Animals won't give as much saturation as vanilla eggs?)
-
Ok, it took me forever, but this seems to be happening:
(I usually need the game on a secondary smaller screen because I stream it)
mesa_glthread=true mono Vintagestory.exe 07:41:31 [Client Notification] Client logger started. 07:41:32 [Client Notification] Game Version: v1.17.10 (Stable) (mono:6109): Gtk-WARNING **: 07:41:32.068: Unable to locate theme engine in module_path: "adwaita", 07:41:32 [Client Warning] Client side assembly resolver did not find the assembly in the binary path, the lib path or the mods path. Tested for the following paths: /mnt/otterspace/games/vintagestory/ /mnt/otterspace/games/vintagestory/Lib /mnt/otterspace/games/vintagestory/Mods /home/yanazake/.config/VintagestoryData/Mods Couldn't register IPC channel. 07:41:32 [Client Debug] Creating game window with window mode Fullscreen ATTENTION: default value of option mesa_glthread overridden by environment. ATTENTION: default value of option mesa_glthread overridden by environment. 07:41:32 [Client Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1 07:41:32 [Client Notification] CPU Cores: 16 07:41:32 [Client Notification] Available RAM: 15956 MB 07:41:32 [Client Notification] Graphics Card Vendor: AMD 07:41:32 [Client Notification] Graphics Card Version: 4.6 (Core Profile) Mesa 22.0.5 07:41:32 [Client Notification] Graphics Card Renderer: AMD NAVY_FLOUNDER (LLVM 13.0.1, DRM 3.44, 5.16.12-051612-generic) 07:41:32 [Client Notification] Graphics Card ShadingLanguageVersion: 4.60 07:41:32 [Client Notification] GL.MaxVertexUniformComponents: 16384 07:41:32 [Client Notification] GL.MaxUniformBlockSize: 67108864 07:41:32 [Client Notification] Cairo Graphics Version: 1.16.0 07:41:32 [Client Notification] OpenAL Version: 1.1 ALSOFT 1.19.1 07:41:32 [Client Notification] C# Framework: Mono 6.12.0.182 (tarball Tue Jun 14 22:35:00 UTC 2022) 07:41:32 [Client Notification] OpenTK Version: 3.3.2 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) 07:41:32 [Client Notification] Start discovering assets 07:41:32 [Client Notification] Found 21 base assets in category lang 07:41:32 [Client Notification] Found 0 base assets in category patches 07:41:32 [Client Notification] Found 22 base assets in category config 07:41:32 [Client Notification] Found 0 base assets in category worldproperties 07:41:32 [Client Notification] Found 46 base assets in category sounds 07:41:32 [Client Notification] Found 97 base assets in category shapes 07:41:32 [Client Notification] Found 80 base assets in category shaders 07:41:32 [Client Notification] Found 16 base assets in category shaderincludes 07:41:32 [Client Notification] (Re-)loaded frame buffers 07:41:32 [Client Notification] Found 129 base assets in category textures 07:41:32 [Client Notification] Found 4 base assets in category music 07:41:32 [Client Notification] Found 0 base assets in category dialog 07:41:32 [Client Notification] Found 415 base assets in total 07:41:32 [Client Notification] Loading sounds 07:41:32 [Client Notification] Sounds loaded 07:41:32 [Client Notification] Loaded Shaderprogramm for render pass . 07:41:32 [Client Notification] Window was resized to 1366 739, rebuilding framebuffers... 07:41:32 [Client Notification] (Re-)loaded frame buffers 07:41:33 [Client Notification] Begin loading shaders 07:41:33 [Client Notification] Window was resized to 1920 1080, rebuilding framebuffers... 07:41:33 [Client Notification] (Re-)loaded frame buffers 07:41:33 [Client Notification] Window probably resized, recalculating dialog bounds and recomposing gameloadingscreen... 07:41:33 [Client Notification] Load shaders now 07:41:33 [Client Notification] Loading shaders... 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass standard. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass particlescube. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass particlesquad. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass sky. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass nightsky. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass woittest. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass transparentcompose. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass helditem. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass chunkopaque. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass chunkliquid. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass decals. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass final. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass gui. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass blur. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass chunktransparent. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass findbright. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass chunktopsoil. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass godrays. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass autocamera. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass blockhighlights. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass wireframe. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass entityanimated. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass luma. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass blit. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass particlesquad2d. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass texture2texture. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass celestialobject. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass guitopsoil. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass colorgrade. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass guigear. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass ssao. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass bilateralblur. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass grass. 07:41:35 [Client Notification] Loaded Shaderprogramm for render pass flowers. 07:41:35 [Client Notification] Loaded Shaderprogramm for render pass shadowgrass. 07:41:35 [Client Notification] Loaded Shaderprogramm for render pass shadowflowers. 07:41:35 [Client Notification] Cached session key is valid, validating with server 07:41:36 [Client Notification] Server validation response: Good 07:41:36 [Client Notification] Will search the following paths for mods: 07:41:36 [Client Notification] /mnt/otterspace/games/vintagestory/Mods 07:41:36 [Client Notification] /mnt/otterspace/games/vintagestory/C:\Users\Leorio\AppData\Roaming\VintagestoryData\Mods (Not found?) libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: cHRM chunk does not match sRGB 07:41:37 [Client Notification] [DeathWaypoints_v1.0.3.cs] Successfully compiled 1 source files libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile 07:41:38 [Client Notification] [StepUp-v1.2.0.cs] Successfully compiled 1 source files 07:41:38 [Client Error] [packanimals] Could not resolve some dependencies: 07:41:38 [Client Error] [packanimals] dragonflies@1.2.0 - Missing 07:42:09 [Client Notification] Window was resized to 1366 739, rebuilding framebuffers... 07:42:09 [Client Notification] (Re-)loaded frame buffers 07:42:09 [Client Notification] Window probably resized, recalculating dialog bounds and recomposing compositemainmenu... 07:42:09 [Client Notification] Window probably resized, recalculating dialog bounds and recomposing gamesettings-graphicsmain...
And after the final message, it is basically frozen on a black screen. Not even closing it normally is possible, I have to use stuff like the Kill command.
Tried it a second time without messing with resolution, and it freezes completely after the missing dragonflies mention without any other message if I even open the save list. My game is installed on a folder, as a "portable" version with links to all the main usual locations intact. Saves, screenshots, mods, the works. While I do have a large number of mods installed, I don't think they are doing anything on the title screen for the game to just stop like that. -
12 hours ago, BigBadBeef said:
There is nothing unusual about it. Any mod in any game whatsoever will increase consumption of system resources. Can you tab out into the terminal when it stops responding and make a screenshot?
That's the thing, I can't. VS was freezing BADLY to the point that either I had to wait for it to crash, or forcibly shut down my computer. I removed a few mods, reduced some settings and it got to "you've been playing for too long, I'm gonna stutter and crash without warning" BUT it takes hours to do this now. I'm not sure if it was the Fancy Sky mod with HD textures, or a combination of it with slightly heavier settings. (also I stream the game, so there's also that in the background, and i started to close my browser too before loading a map.)
While it's more stable now, I'm planning for my modlist to be lighter after the 1.18 update since I'll have to make a map anyway. I've been heavily modding stuff for a few years, but Vintage is likely the first to get this memory hungry SPECIALLY considering how stronger my hardware is right now compared to previous iterations.
Edit: I also increased the swap memory from 2 to 4 gb before it stopped misbehaving like that.
Edit 2: Wait, you mean with the option on your other post? I'll try to get some info.
About newer versions of dotnet
in Vintarian Support
Posted
So I can't just install .net 8? Oooh boi...