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lobotorny last won the day on January 5
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Extremely agreed. I don't know much of the lore in-game yet as I'm trying to avoid spoilers, so I can't speak on that like the above, but seriously!!! I'm definitely biased, since spotted hyenas are my favorite animal, but still. I haven't even come across a hyena while playing yet, but if what you're saying is true about their stats, then that's seriously strange!
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Thank you so much!! This also gives me good info to update my game suggestion (about pigments, lol!)!! This is really helpful, after all my time playing and looking up guides and wikis, I’ve never found this info!
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lobotorny started following What colors are available for cave painting? , More Cave Painting Pigments? and CAVE PAINTING MY BELOVED...
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I. Love. Cave paintings. I love trying to recreate cave paintings, and making my OWN cave paintings. So the cave painting system in this game is beautiful. Absolutely wonderful. The only gripe I have is... apparently only charcoal and chalk can be used??? I tried myself, using creative, to test the other materials tagged as 'pigment'. This includes the malachite nugget, rough/crushed/powdered lapis, normal/crushed/powdered cinnabar, black coal, limestone stone and coke. None of these will apply to rock faces, only charcoal and chalk. As someone who has a deep love of cave paintings, my only real reaction to this is... 'What?' Anyways, I think cave painting could very much use some more pigments. Especially ones found in real cave paintings, but I'd not be opposed to the current pigments being made compatible as well. Maybe with the use of an added binder such as animal fat or resin. So... here's a list! I'd only want any additional pigments added to be rooted in realism, but not limited to what is found in real-life cave paintings. Here's a collection of different colors that I think would work well in the game! Red clay, historically used in actual cave paintings, thanks to iron oxides! The shade could vary greatly. This could honestly be used for red, orange, or yellow. Perhaps a system to dilute its color would work well, but that would require extra effort. Personally, I think a darker, earthier red would be great for this. ///Hematite/// * Realgar, typically used as a red pigment, but it looks more orange to me. It was made with an arsenic sulfide mineral, and was actually used as medicine and pest killer as well. Orpiment is a yellow pigment gathered from areas of high heat, like volcanoes and hotsprings. A large component of it is arsenic, and can make either a nice orange or yellow pigment! Indigo blue was once made from the plant Indigofera tinctoria, and it was originally used to dye jeans before the color was replaced with a synthetic! It's a darker blue, and would look really cool in cave paintings. If the plant was added to the game as a decorative flower, it could also open up avenues to use other flowers for other dyes and pigments. But, of course, that's not always realistic. Not a pigment, but consider making raw iron nuggets be usable for painting as well? It would make a good orange! And of course... all I can wish for is for the current other pigments in-game to become cave painting compatible! Sorry for the ramble. EDIT: Other kind forum users have informed me that hematite is in fact in the game! However, it’s only usable when rich or bountiful. It’s kind of strange to me though, since you get it much later in the game than most players would still be living in caves for!!! This makes my red clay suggestion much more appealing too— and since I included red clay previously, blue clay should probably be worked into a pigment as well. Thank you! EDIT 2: Hematite is one of multiple ores for iron, apparently!!! Just discovered some in my game, haha... This just feels way too prohibitive to me for the early game!! Red clay is likely red because of iron content in it, I.E. specifically hematite, so I hope it's considered to use that as a red pigment over hematite!
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Finally got a copper pickaxe cooling, so I could finally use my charcoal to paint. I'm absolutely thrilled. If I didn't have to work today, I'm sure I'd spend hours digging out my cave so I can have more wall space for art. The lack of symbols is a little frustrating, but that just means I have to draw at a much higher scale. Here's hoping we get more simple options soon! Also, any tips on getting other pigments, please share...
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Hi!! It took me like 5 hours to find clay, so I definitely relate. It's kind of difficult to see on ground-level since it can grow grass, but I had luck looking around mountains that had higher rain chances. If you press C, on the character menu it'll show you the chance of rain for the biome you're in. More rain = more likely to have clay. I hope that helps!
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Title is the question! I have a deep love of cave paintings, and am thrilled to see it’s possible! Does anyone have an updated list of all the pigments available? The only list I can find seems to be from 2020. Thank you!
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This is a great idea, but I think it should apply to all livestock, not just goats. Maybe a system like Rimworld’s animal pen markers that can calculate the amount of foliage within a pen that can be used as food. In Rimworld, the number it gives is for the limit of animals that can graze continuously, but for VS it would probably show you how many days they could graze until needing a different pasture.
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Absolutely! I think taming and domestication as mechanics would work best hand-in-hand. Since it’s difficult to study how domestication as a process occurred in the modern day, I think that a prospective taming mechanic separate yet intwined with the domestication mechanic would help bridge the gap between feral animals to the behavior of animals entering early domestication— in a way that makes it feasible in a playable time-frame, at least. The distinction between taming and domestication is really interesting to me and I’ve never seen a game really explore such a thing! Usually taming is just a one-and-done mechanic— think like in ARK: Survival Evolved. Once you tame a creature, that creature and all of its offspring are tamed unless you unclaim them. There’s never any emphasis on domestication. This game has the beginnings of domestication, and part of it certainly resembles taming like with the elk as you said, but I’d love for that to be expanded upon. Just rambling though! It’s difficult to put my ideas into words. Thank you for humoring my thoughts however!
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I love the domestication feature in this game!! I noticed a lot of people want wolves to be domesticate-able as well, which I completely understand and partially agree with, but… I think it should be more complicated than that. My suggestion is the ability to tame individual animals. When I say tame, I mean the actual definition of tame, not the one typically thought of in games. Not like giving a wolf a bone in Minecraft and magically getting a dog. For anyone who doesn’t know the difference: Taming is the process of training and desensitizing an individual, usually wild-born, animal to tolerate humans and/or perform certain tasks. Domestication is what is currently present in the game— an evolutionary process where through successive generations, a species becomes more docile or friendly towards humans. In real life, this is through certain selective traits and has a genetic factor. While I think domestication works great for livestock, I think for predatory animals that a taming system would work better— something to begin with before the process of domestication. It makes it more complicated to domesticate wolves into dogs, but I believe it’s much more rewarding. To get a companion, a hunting buddy, a guardian, it should probably be more difficult than domesticating a chicken or a goat. On top of that though, I want to suggest taming as a mechanic for predatory animals because I absolutely adore spotted hyenas. While wolves should probably have taming be a pre-requisite to domestication, I’d love for other predatory animals to be tame-able even without the option for domestication. I want to clarify that a tame animal isn’t necessarily a safe animal— even in captivity, tamed animals that have lived their entire lives with humans are still capable of harming and killing their owners, and I believe that if taming were ever a mechanic, this should be true in-game as well. Taming shouldn’t be an equivalent to domestication. There is still a present danger. But there are great rewards to having powerful allies— as long as you keep them well fed. I’m at work right now, so I can’t dive further into how I think taming as a mechanic might work, but I’d love to hear other’s thoughts on this. For a game that prides itself on meticulously recreating the mechanics of the natural world, I feel that our potential interactions with animals should be just as equally fleshed out.