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InternetDragon

Vintarian
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Copper Caster

Copper Caster (5/9)

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  1. Grinding out quicklime was awful enough on it's own, but now I have to do twice as much of it.
  2. it has no purpose aside from campfires, making coke, or fuelling cementation furnaces
  3. Check around the peaks of the mountains in the surrounding area and check for holes in them. Mark down which don't have the entrance, and eventually, you'll find it.
  4. gonna be rowing for a looong while, is there a way to just have the game constantly press w with Ctrl+M macros
  5. Setting my base on a temporally unstable area. Pit kiln peat fire. Misreading how landcover works and setting it to 10% land. Picking up surface tin and not marking it. Trusting vanilla prospecting. Adding in mods willy nilly.
  6. There should be bonuses for using different wood types as a handle. Example: sticks have a base durability multiplier of 1x, but you can carve and dry a oak or walnut handle for a 1.5x bonus. A pine handle would be worse, 0.9x multiplier, as it is a soft wood.
  7. simple fix: just add them into the list of things that can be put in a bloomery
  8. Said bits can then be re-melted in a bloomery. Bit yield should be 50-80% of material invested in making the item.
  9. Death to all abominable intelligences.
  10. Attached is my setup. Yes I went into creative to get the perspectives
  11. New version got us the biblically accurate grindstone
  12. Having Keepinventory enabled is perfectly reasonable with how much grinding is required to progress in this game, as losing a set of armor and bags is devastating until lategame. (additional reasoning below, contains spoilers for main story!)
  13. One of my fav bugs tbh
  14. It would be very convenient to create presets of mods you use for specific purposes (What you use on a specific server vs what you use on singleplayer vs what you use for another server) similar to what Project Zomboid has added in B42
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