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Giciel

Very supportive Vintarian
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  1. Giciel's post in Questions about prospecting / finding ores. was marked as the answer   
    Hello.
    I assume you are using the Density Search Mode on your prospecting pickaxe, if so you should get readings in your info log with quality of ore deposits and percentages like the following example :


    Found 3 traces of ore in this area :
    Ultra high Magnetite (4,19%)
    Poor Limenite (0,67%)
    Miniscule amounts of Graphite, Native copper
     
    This reading tells you that there is a high opportunity to find Magnetite in the area, with the percentage actually being parts-per-thousand (4,13 magnetite ore in a thousand block in this example). You could interpret those readings as Magnetite having a ultra high spawn chance in the prospecting zone, with the parts-per-thousand being the quantity.
    If you want to find copper, you should do density searches on a large scale, with each reading being 160 blocks apart, or less if you want more precision. Don't be afraid to look far away if you don't find anything interesting near you.
    I'll also say just in case, that under the bits of copper or other ores you find on the surface, there is always an ore deposit not to far down generaly.
    The readings will also stay on your map, here you can see the mess i've made (red means very few ores, green means high ores) :

    In my case, I've wasted many prospecting pickaxes trying to find and outline the high density zones. You should to it in a grid pattern, with each reading spaced by 80-160 blocks as for best results.
    On a side note, there is an alternate mode to the prospecting pickaxe that is not activated by default, called the Node Searching Mode which scan ore deposit in a set search radius. Useful in caves and/or in tunnels dug by you.
    You'll need to enter this command : 
    /worldConfig propickNodeSearchRadius [0-12] 0-12 being the search radius.
  2. Giciel's post in obsidian help was marked as the answer   
    Hey back on this topic again.
    It's not really complicated, you just need water, lava and slabs.
    The obsidian creation does not consume the water block, the slabs are here for the first obsidian block to be quarried by breaking the second one.
    Then you can put whatever hopper system right under it (You can't place a hopper right under the first obsidian block because water flow through it and it will create an obsidian block, breaking the hopper).
    I'm sure there is optimization to be made be hey you get the basic idea.
  3. Giciel's post in Forum: Dark Mode? was marked as the answer   
    There's no dark mode that I'm aware of. But I know there's 2 different themes on this site :
    The "Vintage Story (default)" with light brown beige color and green for the buttons The "Classic High Contrast" which is pure white. Normaly you should be on the first one by default but it doesn't hurt to check.
    The option for the Theme is at the bottom of the page next to "Privacy Policy".

    If you are already on the default theme then I suggest you to lower the luminosity levels of your screen if it hurts that much.
  4. Giciel's post in Passive Mode drifters/locusts won't attack when hit? was marked as the answer   
    I would say it's by design, since passive mode is made to have a better time playing.
    Drifters and locusts are the enemies in the game so making them harmless seems logical.
    As for the animals, well they're animals so I guess they're not really taken in account.

     
  5. Giciel's post in Possible to transfer meal from bowl to crock pot? was marked as the answer   
    Not possible from what I've tried. Once a meal is in a bowl, you gotta eat it or wash it out.
    You can only transfer food between cooking pots and crock pots.
  6. Giciel's post in How much VRAM do you REALLY need? was marked as the answer   
    Welp you know your limit now
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