TeaJay
Vintarian-
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Everything posted by TeaJay
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You definitely do not need to see fish swimming or jumping to fish. I feel like after casting the line I always get a bite pretty fast, if there are fish around. I still feel like the size needed for a water area to provide fish should be smaller. I've seen perfectly good ponds and areas which in real life would have fish for sure yet do not have them in the game because there's likely just a set modifier of X size that's needed and I think it's too big right now. Do reconsider tweaking that down a bit.
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Some earlier pre had an issue with the new berry bushes where it was incredibly hard to see if they were ripe or not from a distance, which never was an issue with the old ones. Haven't tried the new version so I don' know if they fixed it yet but if they didn't, they definitely could make the berries stand out more.
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I'm guessing from Tyron's quote earlier that the worldgen setting for berry bushes is bugged right now? I went to test it out, and could not find a single berry bush with actual ripe berries. e: A lot of them also have moisture levels at 0% so they likely won't be growing at all?
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I don't really like this level of complexity over berry bushes, I hope they tone it down a bit. It's alright to have in-depth systems but this feels a bit unnecessary especially since they nerfed fishing as well (you need pretty big water areas to even find fish now) and if they make animals more skittish on top of that, early game food sources are gonna be a bit slim.
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Well, they didn't change the hot bowls, so I'm assuming it's an intended change. So, I can live with it, it's annoying, but if it stays, at least give us utensils, instead of having to use tongs to eat!
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That's why I like discussing about it since we don't have a dev comment yet on whether or not it's an intended mechanic change or not. Something like the rendered fat disappearing when you try to take it out is obviously a bug. I don't think it's intended either that you'd need to use a bucket. Otherwise something like hunter's backpack is locked behind an anvil.
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Click the pot with a rock? What?
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Because something like eating food will impact a lot more people and way earlier in the game than smithing, let alone windmills. I'm focusing my bug reports mostly on early game experience.
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This 100%.
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The crafting recipe for the solified fat seems to be bugged right now, if you try to pick up the cooking pot with the hardened rendered fat, it just vanishes into thin air. I couldn't get it with a bowl or a bucket from the pot either. If you somehow have the fat in the bucket (as you spawn it), then you can ctrl+click it into the ground. But organically you can't, so it needs a fix. Regarding cooking: I know there are mods for it, but I'd really like if the logs wouldn't burn out quite as fast or that there was a "decorative" fire option. I like the feeling of having a fire going on in my house, but just keeping it going for a little while will take a full stack of firewood.
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What's the deal with food bowls burning you now and needing tongs? Intended change? Placeholder for something that's not quite as dumb as lifting a bowl with tongs?
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For some reason, in the 1.22.0-pre1 patch my game lags a lot every time I try to drag some items across the crafting grid. Can anyone test this too? I turned on the FPS meter and there's always big lag spikes and FPS drops when I do that, be it stones, dirt blocks or whatever. e: tested on 1.21.6 stable, there's some slight lag there too but nothing this magnitude. There's a lag spike also when chopping down firewood in the grid, so maybe the grid is causing the slowdowns somehow.
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I'm not 100% on board with the minimum requirements for water area size to spawn fishes - I've seen plenty of nice ponds etc. which would surely house fishes in real life, but in the game have been completely empty.
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Even food bowl requires tongs to hold now. Shouldn't we get a spoon carved out of wood instead of having to hold our food with tongs, lol
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All right, that seems to be the issue, since I was trying to fire four small items. I'll have to wait to do some pottery until they fix that. Figured out that you need to use the worm stick (!) to grunt them. I will admit I didn't understand what that meant in the notes. I do wish you could see the fish actually dangling in your line after catching. Maybe later updates. (now it just appears in your inventory)
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Trying out pre-1 and I can't ignite a pit kiln in it - it's ready and built exactly like I used to (it does say Pit kiln - unlit) but whatever I do it won't ignite, tried both torch and fire starter. Is it simply not possible to catch a fish with a spear anymore? They don't seem to take any damage. Can I find worms by digging? The whole process of making even the simplest bait for fishing seems really convoluted.
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I'm getting no music whatsoever after installing this update, even if I put music frequency at Very often, there hasn't been a single piece of music after I installed it.
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Hey all, trying to join my friend's private hosted server and getting this error: it worked fine just last night. Anyone else having issues with auth server, as in, is this something on the game server side or something with my setup? Tried restarting routers etc. already. Server owner also restarted the server but it didn't help.
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Ever since 1.21 I'm getting a lot of "Host not responding" errors on my single player worlds. Any ideas what could be causing this and can I do anything to fix it? It feels like every time I play for an hour or two I start getting this error.
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Having a lot of crashes with this version, I only use mods that have been updated to RC, but it crashes even without the mods. I'm thinking it somehow corrupted my saved world since I can start a new one without a crash, but if I try to load certain world, it always crashes.
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Even if you have the elk the distances in chapter 2 are way too much. There was talk of adjusting it in the next patch and you can also use the worldgen option to change to distance. Minimum is 25%.
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Any ideas how long it'll be until RC to stable? How long was it with 1.20? I'm asking because I have some friends looking to start playing, but it'd probably be wiser to wait a bit to get the proper version out and perhaps some mod support in.
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Do we really need a combat overhaul? What are your opinions on it?
TeaJay replied to Josiah Gibbonson's topic in Discussion
I would be nice if the combat was a bit more varied. Maybe like a second attack for each weapon? Spear could have a sweeping attack so it'd be a good weapon dealing with multiple enemies. Shield could have a bash that stuns enemies. Falx maybe a sweep also. -
Enemies are constantly spawning around my base even in broad daylight, groups of 2-3 bowtorns and shivers, it's incredibly annoying!
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So many mobs in my base now, all Im doing is fighting..
TeaJay replied to Obison's topic in Discussion
Ever since 1.20.8 mobs are constantly spawning around my base, even in broad daylight.