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EiraValkyrie

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  1. I think I got a crash that happened due to interaction between tunnel digger from xskills and xandu inventory tweaks. Was digging a tunnel and the game crashed just as the pick broke. I didn't have a spare pick in inventory, so maybe that's why, but still. Game Version: v1.18.1 (Stable) 2023-05-01 13:26:40: Critical error occurred Loaded Mods: armordurabilityiix@1.0.2, aculinaryartillery@1.0.12, arrowheadsrecovery@1.0.0, backpackpackplus@1.0.3, bettercrates@1.6.0, bettershears@1.0.0, chiseltools@1.8.4, CommonerPlus@1.0.0, creativelayers@0.1.0, extrachests@1.7.0, fasterladderclimbing@1.0.0, reducedarmornegatives@1.0.4, moredrifterloot@1.5.4, primitivesurvival@3.1.9, ReducedDrifterGroupsandLightLevelSpawn@1.0.0, roas@1.0.0, superfuel@2.0.7, temporallamp@1.0.2, tieredsoil@1.0.0, translocatorengineeringredux@1.4.1, game@1.18.1, alloycalculator@1.0.0, betterfirepit@1.1.0, carryon@1.0.0, commonlib@2.0.4, expandedfoods@1.6.5, extrachutes@1.0.0, hudclock@2.9.1, moreicons@1.0.4, prospectorinfo@4.2.0, resmeltableslight@1.0.0, vesselbuff@1.0.5, creative@1.18.1, survival@1.18.1, xlib@0.7.0, steadycam@1.1.0, extraoverlays@1.3.1, lohnscroptemps@2.0.0, playercorpse@1.7.1, stonequarry@3.0.0-pre.1, xinvtweaks@1.5.1, xskills@0.7.0 Involved Harmony IDs: XInvTweakPatch, XSkillsPatch System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt. vid Vintagestory.API.Common.CollectibleObject.DamageItem_Patch1(CollectibleObject this, IWorldAccessor world, Entity byEntity, ItemSlot itemslot, Int32 amount) vid Vintagestory.API.Common.CollectibleObject.OnBlockBrokenWith_Patch2(CollectibleObject this, IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, Single dropQuantityMultiplier) vid Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection) i VintagestoryLib\Client\ClientMain.cs:rad 1672 vid Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) i VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:rad 788 vid Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) i VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:rad 595 vid Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) i VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:rad 86 vid Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) i VintagestoryLib\Client\Util\ClientEventManager.cs:rad 199 vid Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) i VintagestoryLib\Client\ClientMain.cs:rad 785 vid Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) i VintagestoryLib\Client\ClientMain.cs:rad 977 vid Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) i VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:rad 241 vid Vintagestory.Client.ScreenManager.Render(Single dt) i VintagestoryLib\Client\ScreenManager.cs:rad 722 vid Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) i VintagestoryLib\Client\ScreenManager.cs:rad 625 vid Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) i VintagestoryLib\Client\ClientPlatform\GameWindow.cs:rad 119 vid System.EventHandler`1.Invoke(Object sender, TEventArgs e) vid OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) i C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:rad 476 vid OpenTK.GameWindow.DispatchRenderFrame() i C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:rad 452 vid OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) i C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:rad 375 vid Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) vid Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) i VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:rad 93
  2. Crash on trying to sort my own inventory. Happens every time with the current inventory and such. Haven't moved from the spot where it happened since it started, for consistency checking. Swedish translation for this clipboard copy: "vid" = at. "Mängden har ändrats. Det går inte att köra uppräkningsåtgärdern." = Value/amount has changed. Can't perform the counting measure/adjustment. Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.9 (Stable) 2022-11-11 00:09:56: Critical error occurred in the following mod: xinvtweaks@1.4.2 Loaded Mods: armordurabilityiix@1.0.2, actuallyquicklime@1.0.6, aculinaryartillery@1.0.10, APsWolfTweaks@1.0.1, arrowheadsrecovery@1.0.0, autoclose@1.0.1, backpackpackplus@1.0.3, bettercrates@1.5.2, bettershears@1.0.0, chiseltools@1.5.6, CommonerPlus@1.0.0, extrachests@1.6.0, layoftheland@1.0.0, reducedarmornegatives@1.0.4, moredrifterloot@1.5.4, ReducedDrifterGroupsandLightLevelSpawn@1.0.0, superfuel@2.0.7, temporallamp@1.0.2, tieredsoil@1.0.0, game@1.17.9, alloycalculator@1.0.0, carryon@0.7.1, expandedfoods@1.6.3, extraoverlays@1.1.1, hudclock@2.8.0, playercorpse@1.5.5, prospectorinfo@4.1.2, resmeltableslight@1.0.0, stonequarry@2.0.0-rc.4, vesselbuff@1.0.3, creative@1.17.9, survival@1.17.9, xlib@0.6.10, bullseye@2.4.1, lohnscroptemps@2.0.0, xinvtweaks@1.4.2, xskills@0.6.13 System.InvalidOperationException: Mängden har ändrats. Det går inte att köra uppräkningsåtgärden. vid System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) vid System.Collections.Generic.List`1.Enumerator.MoveNextRare() vid XInvTweaks.InventoryUtil.SortInventory(ICoreClientAPI capi, IInventory inventory) vid XInvTweaks.InventoryUtil.SortIntoInventory(ICoreClientAPI capi) vid Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack) i VintagestoryLib\Client\HotkeyManager.cs:rad 365 vid Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) i VintagestoryLib\Client\ClientMain.cs:rad 2167 vid Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e) i VintagestoryLib\Client\ClientPlatform\Input.cs:rad 251 vid System.EventHandler`1.Invoke(Object sender, TEventArgs e) vid System.EventHandler`1.Invoke(Object sender, TEventArgs e) vid OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat) i C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\NativeWindowBase.cs:rad 130 vid OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) i C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:rad 646 vid OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) i C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:rad 828 vid OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) vid OpenTK.Platform.Windows.WinGLNative.ProcessEvents() i C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:rad 1551 vid OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) i C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:rad 369 vid Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) vid Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) i VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:rad 93
  3. For the quality stuff you gain with certain perks, could we have a config on how often we get certain levels of quality depending on level of the corresponding skill? I'd want to make it so at max level it heavily favours the highest quality. (keeping in mind I've increased max level of skills for my solo play, so maybe make it a curve). Edit: I'm an idiot. I can just manually add another tier that forces higher quality. Ignore me.
  4. So, I changed the Well Rested effect in config to be 1800 seconds for Tier 2 (so it will last on long treks to mining shafts and such). Despite the tooltip saying it will last 1800 seconds, I only get the effect for 8.6 minutes. ...how. Did I change it wrong? Is there a hidden multiplier?
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