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thegamehugger

Vintarian
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  1. Might be blind, but I'll look into it, ty
  2. That would help contribute to the blind theory. Guess I'll have to go on an adventure in the future to test the theory out Noted, that would make a lot of sense to be fair. How would I be able to volunteer to correct some of the information (or nudge someone to do so)?
  3. Sorry boss, I dunno how I didn't see you there. Now then, excuse me? What? Wait how do I know which rocks spawn surface copper? My original spawn had basalt but I moved down the mountain to a more claystone area (where I found the 4 copper bits). Well not just that, but they also give you eggs. If each grain can become 1 egg thats +80/grain using flax grain specifically. Then if you instead decided to feed the Hen to fatten it up (let's say 4 grain, the requirement to "multiply"... whatever that is), it would be using 4*120= 480 satiety in a meal while poultry (average 1.5/chicken according to the wiki) would give 1.5*375= 562.5 satiety in a meal. Which still gives you about +80 satiety in a meal per grain. Ah yeah, I was thinking pigs are pretty jacked with the whole litter size of 4 on average according to the wiki and an average drop of 9 redmeat from what I can see on the JSON file. Issue though is how long they take to gestate, how much they eat, and just overall produce results. I'm thinking of making a spreadsheet to calculate satiety/day/animal to try and find the best food source at this point bc idk. This all started because I am prior to my first winter and wanted to have a consistent food source so I can avoid starving come my first harsh winter.... but considering I've been spending more time in the lab than the game I might need to rethink XD
  4. I believe you. I spooled up other worlds to try and practice cave diving and found copper lying around. Maybe it's my area, maybe I'm blind XD I'll keep the gravel area in mind though Oh yeah, if an animal can eat poisonous mushrooms it makes sense they can eat mostly spoiled foods as well. This is a great way to preserve satiety on otherwise useless junk! Ty Yeah, but I was under the issue of not having access to a trough (at the time I started my research to not starve). There's no doubt the trough would be so much easier to work with though
  5. Meanwhile I have spend most of my spring and half of my summer trying my best to find copper only to learn of panning (Got 40 copper in a day. Wild.)
  6. Hello Yeah I figured, but got confused as to why the 'seek block and lay' part had a rooster as a *requirement*. Essentially, I was wondering if that section of the JSON requires a rooster and therefore is not a part of the egg laying requirements but instead for the breeding requirements (making the 1-4 hour delay invalid, and the 0-3 day delay more accurate). Oh yeah, definitely. My issue is that I had no access to troughs and the wiki stated only Hares could eat of the ground, where every other animal required a feeding trough. But I was just trying to get at the discovery that dropping valid food types (such as grain) will feed the respective animal and lure them for ALL valid animals. Still early in testing, but that seems to not be the case from what I've discovered in testing. A captured hen will not lay any eggs until fed so far from what I've been able to replicate (like how you stated as in your experience). But my issue is that my hen will expressly NOT do that. It is clear of obstruction and in the center of the hole so pathfinding should not be an issue. My hen just kinda. Plops the egg down wherever. IDK, I'll have to do more testing to figure this part out.
  7. Hello wonderful people of this beautiful form, I come bearing the ravings of a madman! So I'm very much new to this game and had no idea panning was a thing and couldn't find copper for the life of me. As I was looking into animal husbandry without having metal (and therefore planks) I discovered quite the goldmine of insanity: 1) On wiki page for animal husbandry (specifically, https://wiki.vintagestory.at/Animal_husbandry#Breeding) mentions that all animals need a trough to feed except hares which can eat food off the ground. "Placing the appropriate amount of dry grass or hay, grain, vegetables, or fruit mash into the proper-sized trough (or, for hares, simply dropping the food items on the ground nearby)...". Turns out, it works for ALL animals that I tested (Hares, Boar, and Chicken). I am still early in testing but if it worked for one food type of each animal it would probably work for all of their preferred foods. 2) I'm losing my mind over the chickens. So, a Hen will supposedly lay an egg at some point... but what is it? What are the exact cooldowns/restrictions? On the animal husbandry page the "days before mating" is what I assume to be laying an egg which is 0-3days. But the chicken page of the wiki (https://wiki.vintagestory.at/Chicken#Domestication_and_Breeding) shows that "Hens will lay eggs on their own every 8-15 days..." which is blatantly wrong as in my personal testing world I had a Hen lay an egg twice on the same day. This leads me to believe in the "days before mating" metric. So then I did the unthinkable... I. read. code. Now to be clear I have very shallow knowledge of coding (I can kinda do for loops in python and MAYBE edit a csv), so most of this is gibberish. The chicken JSON file (\\Vintagestory\assets\survival\entities\animal\bird) has this "multiplybase" thingy which seems to be the egg laying process as it requires 4 portions of food to begin the multiply process with a min cooldown of 0 days to multiply and a max of 3, which is strong supporting evidence. Then we have the "seekblockandlay" thingy with a cool down from 1-4 hours. I assume that's the Hen's attempt at laying? But wait. A hen can lay an egg by herself, so what is this 'requiresNearbyEntityCode: "chicken-rooster"' part? I see no other behaviour for laying eggs in the JSON file, so does it REQUIRE a rooster? In other words is the cooldown of 1-4 hours invalid, or does it still count for laying an egg as there's a 'failBlockCode: "egg-chicken-1"' part? Now assuming the cooldown question is answered, how many portions does laying an egg cost? It would seem the Hen was capable of laying 2 eggs before refreshing her food supply, but only sometimes. Other times she needed to replenish once, and others she lost her entire portion count from the tooltip. I can't see anything in the code for this and I see nothing from the wiki so I'm pretty lost. 3) Is the henbox not a thing that chickens gravitate towards? I had my hen sitting in a 3x3 hole with a henbox in the middle so she can lay her (unfertilized) eggs there, but she seems to just plop them anywhere. I have yet to test on speed 60 as I was just trying to find the egg cooldown period, so there's a chance that at speed 9999 the hen does not have time to navigate to the henbox, but it does seem weird to me that's the case when all other behaviors (eating, breeding, and regular egg laying for example) function just fine with path finding and everything at the higher speed. TLDR; 1) You can feed animals by throwing food on the ground, no trough needed necessarily 2) Chickens lay eggs weird. I am lost in the sauce 3) Henbox miiiiiight be borked but IDK Yes I am definitely over complicating things to find Vintage Story's best animal food source, but I must seek answers. IN THE NAME OF OPTIMIZATION! Edit 1: After doing some more testing to try and figure out how much nutrition laying eggs takes from hens, the henbox just... worked? No questions asked, the hen will lay an egg just fine. Just had to reload the world for some reason. And no, still no idea how much grain a hen needs to lay an egg. It seems pretty consistent that 1 grain/day = 1 egg, but then sometimes the portions eaten drops to nothing restarting the grain upkeep of the chicken. (for anyone wondering, this would only add 80 satiety to a meal if you are using flax seeds to feed if it was a 1/1 ratio of grain/egg).
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