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LordOfDegeneracy

Vintarian
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Everything posted by LordOfDegeneracy

  1. Dang I also just thought of two other things here: poisonous mushrooms should not be instant and instead either apply the damage over time, or in the case of deadly ones like Death Cap, apply all the damage after say 1 hour (digestion etc) And, eating powdered charcoal to reduce the total damage they do depending on the species (ie wouldn’t affect deadly ones)
  2. I just find it funny that the only way to get Potash(ium) is the (semi) industrialized way, and more-so odd that the traditional method of burning wood and leaching the ash and then boiling off the water is not an option. It could easily be locked behind copper by way of requiring barrels to leach the ash. Alternatively, ash could just be used in place of the ground sylvite in the current recipe, but then it could be done with just clay. As for the ash, I could see it being gained by intentionally leaving open a charcoal pit and then collecting the resulting piles of ash instead of charcoal. Any of these ways the yield would be small, requiring something like: 10 ash : 1L of water —> 1 potash (roughly the 10% by weight that wood ash is) Thoughts?
  3. I love mushrooms and love how many there are in the game, especially the fact a lot of them are poisonous (death cap my beloved), and of course more species would be welcome. I do wish that you could make more use of all of them, such as: Drying out to preserve longer More Psychoactive ones and a visual effect like alcohol has for consumption boiling and drying (species dependent) to reduce the toxin load (Eg: A muscaria gets less toxic and more psychoactive with drying) And most impactfully, Mushroom Farming (of course) Anyways I love this game so much already and I merely wish I could have a little dank cellar filled with mushrooms (or a less dank room with the ones like oysters that like some light). I’m sure variations of this have been suggested but I hope I added some less common ideas.
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