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Korhaka

Vintarian
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Everything posted by Korhaka

  1. That does sound like a good idea. A text prompt of "There are bees on the flowers here" and "You hear a growl nearby" would be a good start. Something to show directional information may be even better although perhaps more difficult.
  2. One alternative I kinda like was how Wurm Online does it. You can make a tool fairly quickly but it takes a lot of time to improve the quality, and some materials as well. Using the tools results in damage and repairing it (free, takes a few seconds) slowly reduces the quality of the tool. Not suggesting exactly that system. But perhaps it is an idea to consider. What about durability where a tool performs at its peak (current) performance, then it degrades once it hits zero and becomes much slower but does still work. Use a material specific repair kit to fix it or you have to replace it - maybe recycle the old one for partial recovery of materials.
  3. It should work just fine on 1.15, but I have updated the modinfo for 1.15.6
  4. You can turn temporal stability/storms off in the menus if you like, not sure if you can turn the drifters off or not, can probably mod them away though?
  5. Went for homesteading, but low tech windmill for industry? We need bigger windmills as well! I have 100s of flax laying around with little to do with it at this point. I want a windmill with a 20m wingspan! Few big windmills over using lots of tiny ones.
  6. Mod works fine on 1.13.4 without any changes so I have not released a new version, just updated title to show that it does still work. As far as the bacteria needing oxygen, yeah that is true, although I don't think it would be reasonable to create a new block just to reword seal to cover or something like that. It has to be abstracted out to some degree to better fit with what we currently have to work with. Really what you would do is put it in the barrel and have it covered to prevent insects getting in, rather than an airtight seal. These bacteria are usually in the air anyway, the whole reason you use an airlock when brewing is to prevent oxygen getting in and ending up with vinegar. Partly why I added the fast recipe is because the vinegar already has some of the bacteria in it and so will speed up the process for making more.
  7. Not looked at 1.14 yet, but 1.13 seemed to break how it worked, never got an answer as to if it is a bug or intended behavior. Occasionally looked at it wondering if I could get it to work, or come up with other storage options for the game. But if anyone wants to make use of this for their own mod feel free to use anything in any form you like. The silos are basically reskinned hoppers for 1.12, but due to 1.13 changes hoppers were changed and no longer behave the same. 3 Hoppers stacked vertically will only push 1/2 items to the bottom since 1.13, rather than all items at the top going to the bottom if there is space like in 1.12 Edit: Been looking at it for a while today and I will probably come up with some kinda update, although I don't think I will be able to keep the items falling from one block to another. However upsides of that are that I should be able to tweak decay rates and from testing seems like I can still make it more than a single block in size.
  8. Since the latest version of the game, stacking hoppers no longer works. Previously if you were to stack 3 hoppers (or any number) the items in the top would quickly move down to the bottom until the bottom has been filled. However now only 1 or 2 items move into the hoppers below even if there are plenty of spaces at the bottom and items waiting at the top. Using the Linux version although I don't expect that to be the cause, I know the code for hoppers changed in the latest version. https://cdn.discordapp.com/attachments/334233095374897152/737763972106944522/2020-07-28_211017.2423.webp Tested in 1.13.4, still have the same result.
  9. If you are paying for Gportal to provide you with a service then you should probably be getting proper support from them as well.
  10. Silos to add vertical storage towers to the game. Made from bronze plates partly to give bronze some more uses and also as they have a high storage it keeps them away from the early game. Items placed into a Storage Silo will drop into a Silo below them until the storage below is full. As far as interaction with other things, they should just act as reskinned hoppers (because that is basically what they are) that have a larger inventory. So if you place a chest below they should drop items from a silo into a chest. Not entirely sure why you would want to but its possible to do. This could be used for some interesting setups by the look of some of the changes coming in the next update. Update for 1.3 (VS 1.13) - Items falling through stacked silos no longer works, but the silo is a 4 block tall storage container that you place down as a single block instead. There is also a reduction to vegetable and grain decay rates, a little more than you have with storage vessels. There is a recipe to break down your old silo (Name changed of the old ones to identify them quickly) into silo parts and then make the new ones from that. I may add different sizes in future. Storage is 96 slots for the 4m tall silo. Tested it quite a bit but best to backup your save before updating. 1.4 - Reduced costs of silo parts to a single plate. Silo-1.4.zip Previous Versions
  11. I don't know about anyone else, is copy/paste into a "mods" folder that difficult that we need 3rd party software to do it for us? Not used CurseForge, doesn't it only run on Windows anyway, but is there the chance of it helping advertise the game by being there? If so that could be a more valid reason than mod hosting really.
  12. Yes, I thought it would be a useful and was a realistic use for excess berries. Had some more time today and I have made vinegar its own thing rather than using brine. Currently it is used for the same recipes as brine for pickling foods with the same required duration.
  13. Vinegar can be made from fruit that has been left in a barrel for a while. For the game I use brine because that is what is used to pickle things in the game already. There are two recipes, first you can leave a stack of fruit in a barrel for 4 weeks and get 10 portions of vinegar. The second recipe allows you to take some that you have already made and adding it ontop of a stack of fruit to accelerate the production, this one only takes 1 week. Vinegar-1.2.zip Updates:
  14. This mod allows you to get salt from water by leaving it to dry in a barrel, I decided that I would release this as unlike the other mods that provide similar functionality, this does not change any world generation. In fact you can add or remove this mod and there shouldn't be any lasting effects on your save from it. One thing to note is that because of this, all water counts. So it is up to you to decide if you want to use any water, or just water with seaweed in it. Downloads
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