Öyvind Lauritzen Posted January 3, 2024 Report Posted January 3, 2024 (edited) I would be surprised if no one suggested this, but there IMO should be a penalty for getting wet at lower outdoor temperatures. Could be something like getting wet in wintertime/swimming would make your bodytemp drop at a relatively much higher rate than otherwise, could also be implemented with rain/snow maybe. Implementing this wintertime would force the player to change playstyle, trying to avoid swimming but instead walk around etc. Edited January 3, 2024 by Öyvind Lauritzen 2
idiomcritter Posted January 3, 2024 Report Posted January 3, 2024 no surprise, it is in the game to a degree (bad pun sorry) clothing has a warmth value (not armor), and adds together. the player can also become soaking wet from swimming that further affect the cold condition walking on snow covered ground also hinders travel 2
Venusgate Posted January 4, 2024 Report Posted January 4, 2024 Iirc, rain and snowfall also affect the soaking wet debuff, but not instantly as swimming does
Öyvind Lauritzen Posted January 4, 2024 Author Report Posted January 4, 2024 12 hours ago, idiomcritter said: no surprise, it is in the game to a degree (bad pun sorry) clothing has a warmth value (not armor), and adds together. the player can also become soaking wet from swimming that further affect the cold condition walking on snow covered ground also hinders travel But it can't affect that much, I've played this game quite a lot most likely way over 1000 hours at this point, but I've never thought of avoiding water at wintertime when going outdoors gathering food or whatever. I have obviously seen the 'wet' notice, but can say that I ever noticed a difference.
idiomcritter Posted January 4, 2024 Report Posted January 4, 2024 I see. So the desire is to amp up the effects already in place, cause the body temperature to be lowered quicker, make walking on snow increasingly harder (snowshoes?)? I know that in early game (first game year usually), its more an issue with cloths in disrepair. Reaching the point where fur and wool clothing in best repair can be obtained, then pretty much nullifies the debuffs. When creating a map, never took a close look to see if some of those parameters were adjustable, ie make clothing wear out sooner, or the winter elements harsher....
pigfood Posted January 4, 2024 Report Posted January 4, 2024 6 hours ago, Öyvind Lauritzen said: But it can't affect that much, I've played this game quite a lot most likely way over 1000 hours at this point, but I've never thought of avoiding water at wintertime when going outdoors gathering food or whatever. I have obviously seen the 'wet' notice, but can say that I ever noticed a difference. There is pretty massive wetness debuff. In 1.18, it's up to 9C. In 1.19, it's up to 13.5C. If you are interested in the mechanics: https://github.com/anegostudios/vssurvivalmod/blob/master/Entity/Behavior/BehaviorBodyTemperature.cs#L254 1
baverdi Posted January 10 Report Posted January 10 Why is there no wiki page about this On 1/4/2024 at 12:11 PM, pigfood said: There is pretty massive wetness debuff. In 1.18, it's up to 9C. In 1.19, it's up to 13.5C. If you are interested in the mechanics: https://github.com/anegostudios/vssurvivalmod/blob/master/Entity/Behavior/BehaviorBodyTemperature.cs#L254
Topminator Posted January 12 Report Posted January 12 The problem is cold is not that dangerous. You dry up fast, you can sit in a 1x1 hole to heat yourself and cold damage is not that high anyway. Clothing is also not that useful, it's useless inside rooms and it's also useless if it's insufficent. In both cases you might as well be naked, it'll save you flax.
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