Vallen Posted March 27 Report Share Posted March 27 6 Link to comment Share on other sites More sharing options...
stat-strikes-back Posted March 28 Report Share Posted March 28 i love this! the inclusion of extra ambience is so exciting. this game is already such an immersive world to get lost in, so adding even more 'little' touches like this (surely not actually a small thing from a development perspective) will only make that feeling stronger. are there plans to make the frogs go quiet if a player or a mob gets too close? there's something so surreal in real life when all the frogs go quiet at once because a person or a predator or something is nearby. the subtle impact and slight fear of experiencing that in-game could be wild! not just not hearing groaning, but suddenly realizing you're not hearing anything at all - not even the frogs - making the player wonder if that bush is actually a bear... Link to comment Share on other sites More sharing options...
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