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Small one #12


AdrianNumbers

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I know its all WIP right now but from previews on discord (and i must say what they show is awesome already), but there is something missing there in my opinion.

We should be able to tie boats into the shore in same way that animal were shown , there should be many points on the boat we can use to attach a rope to, both ends of the spine are prime candidates for that , same for those frame ribs extending over the main body boards.

It would not only make it more immersive but also make it easier to properly park the boat in harbor and if some form of currents are ever introduced it will be a an already implemented way to stop your ship from drifting away, also easier loading since the boat would be closest to shore it can.

Another little addition would be lowering the hull a bit more into the water each time something is added to the boat, just to visualy represent the boat cappacity. From previews im not sure if the floor boards are above, on or under the water level. If they are above then its a neat trick to avoid having to localy make water disapear inside the boats hull and my idea is probaly void due to this.

Im not gona write anything about things like actual wind powering the boat and player having direct control over stearing only because i think its rather obvious its worked on from just the shape we are shown in devlog ;).

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On 8/11/2024 at 5:56 AM, AdrianNumbers said:

Another little addition would be lowering the hull a bit more into the water each time something is added to the boat, just to visualy represent the boat cappacity. From previews im not sure if the floor boards are above, on or under the water level. If they are above then its a neat trick to avoid having to localy make water disapear inside the boats hull and my idea is probaly void due to this.

I love this idea too, although I'm not sure how one would calculate the weight added. Maybe it's just calculated based on how many of the boat's inventory slots are filled?

On 8/11/2024 at 5:56 AM, AdrianNumbers said:

We should be able to tie boats into the shore in same way that animal were shown , there should be many points on the boat we can use to attach a rope to, both ends of the spine are prime candidates for that , same for those frame ribs extending over the main body boards.

I think we'll probably get this ability, or something very similar, either in the update or in the near future. If I recall correctly, players used to be able to tie ropes to various things but the code was a bit...buggy, leaving it mostly on the backburner for now.

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On 8/12/2024 at 12:58 AM, StCatharines said:

Love, love, love it. Absolutely love it!

Thank you :)

On 8/12/2024 at 10:19 PM, LadyWYT said:

I love this idea too, although I'm not sure how one would calculate the weight added. Maybe it's just calculated based on how many of the boat's inventory slots are filled?

I would say its just visual thing so the way its calculated should be as easy as it can be , that said i think it should depend on the amount on entities inside the boat, so player, animals, chests and crates. So if you add bench ,fence post or lantern it shouldnt make any difference. 

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Now that i think about it its a nice oportunity to make crates a bit more usefull, i think it could be nice if when we use crates to fill both slots in one row (so line perpendicular to ships spine) and use rope on them we get one extra slot on top of them locked to hold containers only, the rope is to simulate securing the cargo. The explanation for that is that crates are simply build to be stacked on top of eachother while chests arent.

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On 8/18/2024 at 5:49 AM, AdrianNumbers said:

Now that i think about it its a nice oportunity to make crates a bit more usefull, i think it could be nice if when we use crates to fill both slots in one row (so line perpendicular to ships spine) and use rope on them we get one extra slot on top of them locked to hold containers only, the rope is to simulate securing the cargo. The explanation for that is that crates are simply build to be stacked on top of eachother while chests arent.

Another great suggestion! That would also very much look seafaring, so to speak.

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