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Posted

I play single player without in game music turned on and i noticed the resonator does not play music if the in game music is turned off. is there a way to separate these or move Resonator to Ambient Audio

Posted (edited)

From how sounds are layered, I would doubt it. Can you just enable game music for the short time you want to hear what's on the resonator?

[EDIT]

On reflection, you might be able to do it if you use an audio interface in addition to a sound card. I've done similar with several different audio tools, sending some outputs to Windows Audio, others to USB. It would depend on when and how the music channel is mixed into the effects channel. But I can't think that it would be worth the effort to do.

[EDIT2]

Welcome, BTW!

[EDIT3]

Just realized I could check that pretty easily. No, sorry, it appears the mixing is done within VS. There is only one stereo channel going into Windows Volume Mixer from VS. At least on Win11.

Edited by Thorfinn
  • 1 year later...
Posted

Ok, so I'm a year late to this thread. 

However, it was the closest match to a Suggestion that I would also like to see, and that is:

* Can we have a separate slider for the Resonator music and general music volumes?

The reason is that I like to have the game music set to infrequent, and at a lower volume. But at that level the Resonator tunes aren't that audio, so I have to go into Settings, and put the volume up for that. Then some songs are short, and some are long, and none are in a loop option - so it all gets a bit messy.

Separated volume slider for both would address this. I couldn't find a mod on a quick search (?).

Thanks.

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