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Tyron

The game challenge Update, Hotfix #1 (v1.11.1-rc.1)

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Dear Community
v1.11.1-rc.1, a unstable release, can now be downloaded through the account manager

Let's make the stable more stable, with an unstable! :D
In other news, work on version 1.12 is under way and, although only semi-planned, already made some great strides in visual fidelity. I'll post some sneak peek screenshots at some point.

2019-11-16_23-07-00.thumb.png.76afe7e237cb8e7cd5a54781b9d46191.png
 

Game updates

  • Tweak: Added 2 new world config options: Player walk speed and allow claims yes/no. Exploration mode now has reduced walk speed, wilderness survival now has land claiming disabled
  • Tweak: Undo player move speed increase from rc.6. Not sure why I added it
  • Tweak: Removed player block stepping sounds when the player swimming at the bottom of a lake
  • Tweak: Moved the ambient bloom slider to the right column, below the sepia slider, to indicate that this is not a graphics quality option
  • Tweak: Minor creature move speed tweaks on the fox and hare
  • Tweak: Improvised armor debuff. Halved durability, reduced protection from 65% to 55%
  • Tweak: Creatures no longer sit or sleep more than half over the edge of a block, making them look really floaty
  • Tweak: The Watering Can now last 3 times as long
  • Tweak: Improved falling block stuff. Should less likely flicker upon falling
  • Tweak: The more tougher drifter variants are now also less likely to flee from the player
  • Fixed: Incorrect colors and brightness on the world map
  • Fixed: Other players shown as sneaking in multiplayer although they weren't
  • Fixed: Thrown items with 'Q' were no longer properly thrown
  • Fixed: Various crashes with the .exponepng command
  • Fixed: Particles not able to move through some blocks
  • Fixed: Game crashing when placing an invalid item/block in your active hand slot. Still need to figure out where that invalid item comes from in the first place
  • Fixed: Distant papyrus plant not correctly blended
  • Fixed: Might fix the bug where creatures spawned in new chunks die nearly instantly
  • Fixed: Able to apply a pad lock to a non-reinforced block (this does not really have a use and is glitchy)
  • Fixed: Mitigate some render flicker issues when far away from the map middle
  • Fixed: Hover text element cut off by the scrollable area in the world customize screen
  • Fixed: Game crashing when clicking on a text link in the login screen
  • Fixed: Block info hud not updating reinforced block strength
  • Fixed: /bre grantgroup not working
  • Fixed: Server exception when trying to break a v1.10 locust nest
  • Fixed: In inhostile mode hyenas ran after the player
  • Fixed: Some missing translations
  • Fixed: Various minor ai issues
  • Fixed: AI Wander task made drifters climb peaks and stay there
  • Fixed: Nothing inside a Crock but still not fillable
  • Fixed: Wrong block name for semi repaired translocators
  • Fixed: Glass slabs on full glass blocks removed some block faces that it sholdn't

View full record

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