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Seed map viewer similar to Seedmap by chunkbase?


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Posted

The problem is that, as I understand it, world generation is based on your settings AND a seed. If you and I used the same seed but with different world settings, we'd get totally different worlds.

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Posted

It's more than that, @Feycat. The same exact seed, same exact settings result in different locations of ore discs. That's a good thing, IMO. Otherwise we would have streamers who do the same damned thing that happens with Stardew Valley, where they have exact knowledge of which garbage cans to loot, and when in the day, and where the clay deposits are.

The surface landforms may be determined by the seed and the game settings, but IME, that's about it. Which is a good thing.

BTW, Welcome to the forums, @Aztec40k

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Posted
On 10/1/2024 at 11:57 PM, Feycat said:

The problem is that, as I understand it, world generation is based on your settings AND a seed. If you and I used the same seed but with different world settings, we'd get totally different worlds.

Wouldn't that just mean i have to enter the settings too? Also, i just want to spawn in a specific rock type, i don't care about ores.

Posted (edited)
On 10/1/2024 at 11:28 PM, Thorfinn said:

It's more than that, @Feycat. The same exact seed, same exact settings result in different locations of ore discs. That's a good thing, IMO. Otherwise we would have streamers who do the same damned thing that happens with Stardew Valley, where they have exact knowledge of which garbage cans to loot, and when in the day, and where the clay deposits are.

Your comment doesn't make any sense. A streamer who wants to cheat can trivially copy the save file (getting exactly the same world gen including ores) and explore the copy in creative mode and/or use a mod like Block Overlay.

Edited by pigfood
Posted

@pigfoodIf I understand @Thorfinn properly the actual ore generation will be unique in all newly generated chunks to that world so if the streamer copied the world I assume that means that the copies would generate ores differently when new chunks were generated. Please correct me if I'm wrong, I'd like to know as well :)

 

Posted
3 hours ago, TJ Pepler said:

[...] the actual ore generation will be unique in all newly generated chunks to that world so if the streamer copied the world I assume that means that the copies would generate ores differently when new chunks were generated.

My experimental results suggest that both copying a world and generating a new world with the same seed doesn't seem to change any deposit positions. In both cases there may be differences that I would still have to look into further in the noise used to distort the shape of the deposits (which in rare cases can affect whether they appear at all), but generally they still generate in the same places within a small tolerance. Maybe they could generate differently if you could cause random generators to somehow desynchronize between the worlds, but I have no clue if that's even possible, because the game uses separate generators for many different tasks.

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