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Save Custom World Presets


EmperorPingu

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2 hours ago, Porkbrick said:

Can we tie a mod list to a particular save as well. The more mods I gather the harder it is to remember which ones I have active on different saves. 

Last half of my post from October 26 here

Yes, it's a little clunky, but this is alpha, after all...

Edited by Thorfinn
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So your guide here is for installing multiple instances of vintage story, and basically dedicating each one to a set list of mods? 
 

works for sure, but it sure would be nice if such a mod friendly game could make it easy to pin mods to respective save games and automatically activate or deactivate them based on that.

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They are not instances per se. They are merely a different set of command line switches that you apply to one common instance.

I looked into it a while back, and at that time, the Main Menu was off-limits to modders. That's where you would need to put a mod to change command line switches from within a running program. So while you wait for the Devs to consider changing it, you can have something that does what you are asking, if it's a little clunky.

 

Edited by Thorfinn
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