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Posted

You can. It's just not obvious.

Click on the Modify button on the My Worlds page for the world with the settings you want to copy, then click on the "Copy to Clipboard" button across from the Playstyle.  

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Posted (edited)
2 hours ago, Porkbrick said:

Can we tie a mod list to a particular save as well. The more mods I gather the harder it is to remember which ones I have active on different saves. 

Last half of my post from October 26 here

Yes, it's a little clunky, but this is alpha, after all...

Edited by Thorfinn
Posted

So your guide here is for installing multiple instances of vintage story, and basically dedicating each one to a set list of mods? 
 

works for sure, but it sure would be nice if such a mod friendly game could make it easy to pin mods to respective save games and automatically activate or deactivate them based on that.

Posted (edited)

They are not instances per se. They are merely a different set of command line switches that you apply to one common instance.

I looked into it a while back, and at that time, the Main Menu was off-limits to modders. That's where you would need to put a mod to change command line switches from within a running program. So while you wait for the Devs to consider changing it, you can have something that does what you are asking, if it's a little clunky.

 

Edited by Thorfinn
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