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Posted
1 hour ago, LadyWYT said:

would think a lumberjack or stonemason would make for better building-oriented classes, instead of lumping everything into one defacto builder class. Both of those classes could probably have other benefits outside of building advantages too. For instance, lumberjacks would probably have a bonus to seedling drop rates, tree chopping, and charcoal yield. Stonemason is a bit trickier, but I'd wager they could have a chance of getting an extra block of stone when quarrying blocks. I'd also wager that you could remove the mining bonus from the Blackguard and replace it with something else, and give the mining speed bonus to the Stonemason instead.

I agree with you. Much bigger and imo better to break it into several factors. I have still yet to learn and experience all of the classes and their effects (3.5 hours into my first world, as a commoner, with practically no outsider knowledge!), but I do like the thought of a miner class. But here I go again suggesting simplistic classes (builder, miner) 🤣 

Posted
4 hours ago, ifoz said:

I think if it were added, it'd be better as an optional setting on world creation (Vintage is a big fan of having game-changing features be optional, which is really nice).
Buffs currently aren't properly in the game, though devs do plan for a buff/debuff system in the future. Alchemy is also planned, which would go hand-in-hand with such a system.
Buffs from jewellery.. I'm a little more on the fence. This game's world doesn't really have magic (there is "magic" tech, but it's rooted in irl medieval alchemy lore), so getting buffs from jewellery probably wouldn't fit the world and lore.

Builder class is something I'm kinda against though, just because limiting creativity behind an arbitrary decision isn't the best way to go about it. Especially if I wanted to choose another class for fashion, backstory or gameplay, but then am forced to choose builder just so I personally can enjoy the game's creative aspects more. I do think it would be much better to have as an optional world setting for those who want it. :)

Anyway, this community is pretty good with discussing ideas and offering feedback rather than outright dismissing them. 😅

I agree, it would practically force (if there were such a thing) the people who prefer building at their current pace to always choose the builder class. Seems best as a world setting option.

  • Like 1
Posted
4 minutes ago, Ryan Thomas said:

Ok, I have to change my own tune a little. I remember having built just all types of crazy things in Minecraft. I had like a whole mega metropolis built, with everything from video arcades to giant libraries. Waterfalls fed into infinity pools, there was a French quarters, zoo, marina, aquarium, meditation park, one house had a tributary which turned into a lazy river. I mean, I went full out on this thing. Somewhere down the line, I forgot some of the techniques I used to use. After talking to customer service, I was able to log back into my old world, and I'll tell you what, after having spent so much time in Vintage Story, Minecraft like legit physically hurt my eyes to look at. I don't know if I was using a texture pack back then that expired or I forgot to download, but I seriously got a headache trying to look at my old map. I still can't hate on Minecraft, it's where I cut my teeth learning to build. But I'll tell ya what, I won't be going back to that game; I'll just have to find new techniques for a new city in Vintage Story. 

After spending just 3.5 hours in Vintage Story so far, I look back at Minecraft and it just looks like an arcade game to me. Of course we have the 16x16 textures compared to the 32x32 in Vintage Story (I counted the pixels on a stone block in my cave). But just looking at the little items like the meat. It's so simplistic. It's like the fruit scores in Pacman. Even the way Steve holds his tools is comical.

I still love the look of Minecraft Alpha though.

  • Haha 2
Posted
3 hours ago, Ryan Thomas said:

Ok, I have to change my own tune a little. I remember having built just all types of crazy things in Minecraft. I had like a whole mega metropolis built, with everything from video arcades to giant libraries. Waterfalls fed into infinity pools, there was a French quarters, zoo, marina, aquarium, meditation park, one house had a tributary which turned into a lazy river. I mean, I went full out on this thing. Somewhere down the line, I forgot some of the techniques I used to use. After talking to customer service, I was able to log back into my old world, and I'll tell you what, after having spent so much time in Vintage Story, Minecraft like legit physically hurt my eyes to look at. I don't know if I was using a texture pack back then that expired or I forgot to download, but I seriously got a headache trying to look at my old map. I still can't hate on Minecraft, it's where I cut my teeth learning to build. But I'll tell ya what, I won't be going back to that game; I'll just have to find new techniques for a new city in Vintage Story. 

 

3 hours ago, Rudometkin said:

After spending just 3.5 hours in Vintage Story so far, I look back at Minecraft and it just looks like an arcade game to me. Of course we have the 16x16 textures compared to the 32x32 in Vintage Story (I counted the pixels on a stone block in my cave). But just looking at the little items like the meat. It's so simplistic. It's like the fruit scores in Pacman. Even the way Steve holds his tools is comical.

Tis why I ended up making my own textures for several things 😁 That way I can keep the vanilla textures and small texture packs that I like, and tweak everything else I don't like so much.

But I do agree, Minecraft does look a bit more arcade-like than Vintage Story.

  • Like 1
Posted
7 hours ago, Rudometkin said:

After spending just 3.5 hours in Vintage Story so far, I look back at Minecraft and it just looks like an arcade game to me. Of course we have the 16x16 textures compared to the 32x32 in Vintage Story (I counted the pixels on a stone block in my cave). But just looking at the little items like the meat. It's so simplistic. It's like the fruit scores in Pacman. Even the way Steve holds his tools is comical.

I think that when Notch first made the game, this was an intended stylistic choice to harken back to RPG games of old.
Nowadays though, Microsoft has smoothed out and remade all the textures, and now it just looks like it's pixel art for the sake of being pixel art, but they never got rid of the arcade-look for the general sprites and animations. There's no actual intended style choice there now.

Overall I way prefer the look of VS. Modern Minecraft just looks janky and bland in comparison imo. 😅

  • Like 2
Posted (edited)
21 hours ago, Rudometkin said:

After spending just 3.5 hours in Vintage Story so far, I look back at Minecraft and it just looks like an arcade game to me. Of course we have the 16x16 textures compared to the 32x32 in Vintage Story (I counted the pixels on a stone block in my cave).

I've played Minecraft with a 32x32 texture pack for years. 16x16 has always been too much for me. I also truly hate the big-headed baby animals.  They are creepy.

That said, I've had hours of fun in Minecraft. I agree with whoever said it wasn't really a survival game anymore. It's an exploration and adventure game, I'd say. It's just a bunch of stuff to do all piled in to one game, but it can be great fun.

Edited by Echo Weaver
  • Like 1
  • 7 months later...
Posted (edited)
On 11/6/2024 at 8:58 PM, Maelstrom said:

We'll let you figure out how to deal with the initial baddies of wolves and bears.  😇

I'm back from a break, and I'm 29 hours into my world now.

...........

I have since learned how to deal with wolves and bears.

It turns out the left [Ctrl] key is highly effective against them...

Edited by Rudometkin
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