Flexbyte Posted November 24, 2024 Report Posted November 24, 2024 (edited) If you let your hunger go to 0, then eat one grain, that keeps you going for quite a long time after that (15 minutes or more irl time). The satiety bar has a half block of green on the right side that stays there without going down for that long while On the other hand, if you eat say a whole bunch of berries to go over 50% satiety, satiety starts going down very fast So a single stack of 10 grains of which you eat only 1 each time you hear the "aw" sound from being hungry, can make you last as long as 100s of berries eaten while keeping satiety full Is this a bug or intended? It's in any case unrealistic you could survive for days on just a few grains In addition, flax grains, and only flax grains, seem to have some bug where if you eat a single one after your satiety was 0, you don't get hunger anymore forever (until you close and restart the game) Edited November 24, 2024 by Flexbyte
LadyWYT Posted November 24, 2024 Report Posted November 24, 2024 I think it's unintended behavior that hasn't really been fixed yet. The main drawback to using this strategy is that you're depriving yourself of the health gains from nutrition. It's not a tactic that's all that useful in the mid-late game, and in the early game the health is more beneficial.
Steel General Posted November 24, 2024 Report Posted November 24, 2024 I've been doing this with booze after my nutrition bars are full. 24 L can fuel a lot of exploration, and is slightly less cheesy than carrying a stack of grain. By the time I get home, it's time for a good meal to top up nutrition. The whole scheme falls apart if you're injured, though - satiety will start falling soon after consumption.
Thorfinn Posted November 24, 2024 Report Posted November 24, 2024 Works the same for any food, not just grain. But by the time it might be useful, you have so much food, it's still not useful.
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