Reignhardt Posted December 16, 2024 Report Posted December 16, 2024 Anyone else afraid to learn to love a MOD, just to have an awesome game update and find out the MOD creator has moved on and the MOD will no longer be supported? Its the main reason I don't use MODs. Its a hangup I have and I am not really sure I want to change, until I look at the MOD list and want some. Heh...
Echo Weaver Posted December 17, 2024 Report Posted December 17, 2024 18 hours ago, Reignhardt said: Anyone else afraid to learn to love a MOD, just to have an awesome game update and find out the MOD creator has moved on and the MOD will no longer be supported? Its the main reason I don't use MODs. Its a hangup I have and I am not really sure I want to change, until I look at the MOD list and want some. Heh... This game has better support for modders than other games I've worked with. My hesitance with mods is that I might get dependent on some of my QoL ones and not have fun playing on vanilla multiplayer servers. I run with plenty of mods in single player, though, most of them small immersion tweaks to reduce the use of the crafting grid, speed up looting of bodies, etc. I say go for it and deal with the consequences when they come 1
Reignhardt Posted December 17, 2024 Author Report Posted December 17, 2024 6 hours ago, Echo Weaver said: This game has better support for modders than other games I've worked with. My hesitance with mods is that I might get dependent on some of my QoL ones and not have fun playing on vanilla multiplayer servers. I run with plenty of mods in single player, though, most of them small immersion tweaks to reduce the use of the crafting grid, speed up looting of bodies, etc. I say go for it and deal with the consequences when they come Thank you! I have been eyeballing "Better Ruins" and "ProspectTogether". These both look amazing!
Echo Weaver Posted December 18, 2024 Report Posted December 18, 2024 (edited) 22 hours ago, Reignhardt said: Thank you! I have been eyeballing "Better Ruins" and "ProspectTogether". These both look amazing! ProspectTogether is great. I've actually never played without it! I imagine it's much harder to track prospecting info. Better Ruins looks gorgeous, but the ruins in their video are huge. I feel like a lot of the vanilla ruins are more like family homes rather than enormous palaces or fortresses. I'm building out a vanilla cathedral to be my new base -- the spire is perfect for a windmill For immersion, I recommend Salty's mods. Edited December 18, 2024 by Echo Weaver 1
Micah Holmes Posted December 18, 2024 Report Posted December 18, 2024 (edited) As a mod dev my self. I like reviewing other mods for direction but I prefer to make my mods all self containing. Your fear I think is fair. I hate having to get one mod to use another because of that issue. I also fear having to get one mod to use another because other mod may be buggy or add things I don't want or like. Easy to say don't use it but some mods manipulate core game. Your fear is valid in my opinion. Also mods that piggy back run risk as you said, mod dev steps away or the mod dies. I seen a lot of older mods die. Very sad when it happens but not much you can do except ask community to rebuild it. This why in my opinion these forums are so important as users for us to support. This should be the place we all go, discuss and post this product. Edited December 18, 2024 by Micah Holmes 1
Reignhardt Posted December 18, 2024 Author Report Posted December 18, 2024 19 hours ago, Echo Weaver said: ProspectTogether is great. I've actually never played without it! I imagine it's much harder to track prospecting info. Better Ruins looks gorgeous, but the ruins in their video are huge. I feel like a lot of the vanilla ruins are more like family rather than enormous palaces or fortresses. I'm building out a vanilla cathedral to be my new base -- the spire is perfect for a windmill For immersion, I recommend Salty's mods. Thank you for your recommendation! I am looking now and Salty has many very interesting MODs! 1
Reignhardt Posted December 18, 2024 Author Report Posted December 18, 2024 1 hour ago, Micah Holmes said: As a mod dev my self. I like reviewing other mods for direction but I prefer to make my mods all self containing. Your fear I think is fair. I hate having to get one mod to use another because of that issue. I also fear having to get one mod to use another because other mod may be buggy or add things I don't want or like. Easy to say don't use it but some mods manipulate core game. Your fear is valid in my opinion. Also mods that piggy back run risk as you said, mod dev steps away or the mod dies. I seen a lot of older mods die. Very sad when it happens but not much you can do except ask community to rebuild it. This why in my opinion these forums are so important as users for us to support. This should be the place we all go, discuss and post this product. You nailed it. This is exactly how I feel and I appreciate your understanding. I think you are right; as long as we keep discussions going, this will be better for the community overall!
Echo Weaver Posted December 18, 2024 Report Posted December 18, 2024 My primary game has almost no mods that fundamentally affect mechanics. A lot are probably XML only. The vanilla Vintage Story mechanics are really solid, in my opinion. Mostly I get excited by alternative actions to crafting grid recipes. I think probably the biggest things that affect mechanics are Carry On and Jack's Composting (the latter does reduce the amount of rot needed to compost). I'm going to try out Scraps (which I think does not have a descriptive enough name ). I played on a server with the Fauna of the Stone Age mods, Expanded Foods, and A Culinary Artillery, and those seemed to work very well. I love the Fauna of the Stone Age mods, and they really do seem to be carefully calibrated to avoid lag from all the new animal species. Once the vanilla gameplay is more familiar to me, I'm sure I will want to add more intrusive mods to add new mechanics and fundamentally change the way the game feels. That's certainly been true with Minecraft. Big mods like that are much more likely to cause lag, even if they don't have significant bugs. But really, I haven't had trouble with that in either VS or Minecraft mods. 1
Spear and Fang Posted December 18, 2024 Report Posted December 18, 2024 A wise man once told me not to worry about things that were outside of my control.
Recommended Posts