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Make blocks in chunks remember their damage (cracks) value


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Posted

Currently the blocks "heal" after certain time when not actively mined. What would be neat would be for blocks to remember how damaged they were, that way you could

  • Mark your way out from a cave by slightly damaging the stone around you without fully digging it out
  • Return later to an area if your tools get too damaged and continue digging/cutting (for that, tools could be damaged as you mine stuff, not done in bulk after digging a block)
  • Have pretty ruins that don't look brand new. During world generation some blocks could spawn already damaged, which would lead to prettier (and more realistic) ruins that have cracks forming on them due to their age.
Posted

This sounds like a very bad idea to me. It would mean every misclick and every imprecise aim while doing anything would result in a partially broken block that sticks around forever, ruining the look of your base and its surroundings over time.

It would make the game require more memory and more CPU cycles to make the gameplay experience worse.

  • Like 2
Posted
5 hours ago, Streetwind said:

This sounds like a very bad idea to me. It would mean every misclick and every imprecise aim while doing anything would result in a partially broken block that sticks around forever, ruining the look of your base and its surroundings over time.

It would make the game require more memory and more CPU cycles to make the gameplay experience worse.

Agreed. I get frustrated enough just misclicking with a chisel and chiseling something that was never meant to be a chiseled block to begin with.

7 hours ago, JAGIELSKI said:

Have pretty ruins that don't look brand new. During world generation some blocks could spawn already damaged, which would lead to prettier (and more realistic) ruins that have cracks forming on them due to their age.

This is already a feature though. Surface ruins are broken down and crumbling, and use aged variants of stone blocks. Underground ruins use the same aged stone blocks, plus aged wood and mossy, corroded overlays to show they've been there unoccupied for a very, very long time. Most furnishings you'll find there are falling apart, if not outright in pieces.

The most detailed points of interests though are always going to be the story locations, which is fitting since players are expected to both spend a lot of time in these places, as well as find a lot of rare items.

 

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