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Is it possible to regenerate a Vintage Story Lore location?


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Posted

Warning: This message may contain spoilers! Proceed with caution.

Spoiler

Hi there,
I hope you're doing well! I have a question regarding the Vintage Story game, specifically about the lore locations. I'm curious to know if it's possible to regenerate these locations, like the Library, for example, so that players on a server can experience them again. Is there a way to reset or recreate these lore locations for players to explore and interact with, as if they were discovering them for the first time? with boss & with items.

Any help or insight you could provide would be greatly appreciated!

 

Spoiler

image.thumb.png.9af024f4a1d0ab690dc52e4d7c94b79a.png

 

Posted

  

 

On 4/17/2023 at 4:02 AM, Tyron said:

Feature: Added ability for players to generate the main story event from 1.18 - the Resonance Archives - at a chosen location through commands. This is for players and server owners that would like to have the main story event also in their old worlds. Instructions:
1. Find a suitable location where there are no chunks that you want to keep, in a large area around
2. Look at a block for the desired center location. Run command  /setstorystrucpos resonancearchive l[]
3. Then standing at the same center location, use either command  /wgen regen 6  to generate the terrain on even ground, which might expose parts of the structure on the world surface in some instances, or use command  /wgen regenf 7  to generate hilly terrain which will better cover the full extent of the Resonance Archives, but might create some chunk borders.

 

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Posted

 

This thread will probably help you out. Given the OP's post further down in the thread, it looks like he did indeed manage to regenerate the Resonance Archive on his server, albeit in a different location. I would assume that you can similar with the other lore locations as well, though I would also assume that you'll probably not want to go resetting things all that often as it's quite a bit of work, it seems.

As for bosses...I think the one for the Resonance Archive is supposed to respawn every so often, along with the other minor monsters, though I don't think the puzzles reset with them. I would assume that minor monsters probably respawn where appropriate in other locations as well, though I don't expect that the boss for the second chapter will respawn at all, mainly due to(major spoilers ahead):

Spoiler

You don't kill the Mad Crow; you just need to make it fly away so you can retrieve the Lens from the tower. I doubt it returns either, though players can still visit the tower and run through the parkour if they wish. The only things that really change here are the Lens, and the elevator activation(so you have a shortcut once you've reached the top).

I think anyone should be able to talk to Tobias though and hear the chapter's conclusion though, as long as someone has brought him the Lens. They may miss the first few lines of dialogue, but the core of relevant story information should still be available. Keep mind this is only speculation on my part--I've not actually tested this to see how much holds water.

 

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Posted
1 hour ago, LadyWYT said:

I would assume that you can similar with the other lore locations as well, though I would also assume that you'll probably not want to go resetting things all that often as it's quite a bit of work, it seems.

That's a good idea, and another possible solution the current unpleasantness. If Mohammed won't go to the mountain, then the mountain must come to Mohammed. Now all that's necessary is guessing the names of the next story locations.

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Posted
3 hours ago, Thorfinn said:

Now all that's necessary is guessing the names of the next story locations.

That part isn't hard to figure out. If you type /help, it'll bring up a list of available commands. One of those commands is /tpstoryloc, which will teleport the player to the desired story location. It also gives you a list of those location names, so there's no guesswork about what you need to type to go to a specific location.

Just a side note...if you are teleporting anywhere, I recommend doing so in creative or spectator mode, not survival! Granted, the player cannot die from suffocation damage(yet), to my knowledge, but I have been using teleport commands to poke around various places and it's a bit dodgy at times. Teleporting to location #4 will trap you in stone--you won't be able to move unless you are in spectator mode. Teleporting to other story locations may get you mauled by monsters. I've also crashed my game at least once when trying to teleport to a waypoint, and while I was able to reload the world just fine, I did load back in at bedrock level, for whatever reason.

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Posted

Hey, do you know anything about map management in Vintage Story?

I have a server where some parts of the map have already been discovered. I’d like to reset a specific area, like a large ocean, that has been explored and affected by destruction. My plan is to reset this area once version 1.21 is released and stable.

Is it possible to reset just that section without affecting players’ bases or land claims in other parts of the map? I want to ensure their progress is preserved, but I’m not sure how to go about it.

Any advice or suggestions would be greatly appreciated! ❤️ @LadyWYT @Thorfinn

Posted
11 minutes ago, Adnyeus said:

Hey, do you know anything about map management in Vintage Story?

I have a server where some parts of the map have already been discovered. I’d like to reset a specific area, like a large ocean, that has been explored and affected by destruction. My plan is to reset this area once version 1.21 is released and stable.

Is it possible to reset just that section without affecting players’ bases or land claims in other parts of the map? I want to ensure their progress is preserved, but I’m not sure how to go about it.

Any advice or suggestions would be greatly appreciated! ❤️ @LadyWYT @Thorfinn

Ooo, great question. Unfortunately that's beyond my area of expertise. I mostly play singleplayer, and I've not studied enough about server management to be able to make any good guesses as to how you might go about resetting specific chunks. The only thing I can really think of is that there might be a way to do it with the world edit feature?

Posted (edited)

Yes, @Adnyeus it's more or less the same as Step 3. Use mapgen 6 if you want less hilly, 7 if you want rugged. There is also a command to replace a larger area. Be aware that while the landform may well be regenerated if you are using the right mapgen, the rock layers and mineral resources will be different. Or at least they useta was.

Please do a backup first, though.  Regenerate until you get something that fits.

Edited by Thorfinn
Posted
On 12/31/2024 at 6:29 PM, Thorfinn said:

  

 

 

Okey it looks like i only have to do /wgen regenr 7
to reset chunks in 198x198 area and it reseted whole place, amazing :o simple and easy. now new player on my server can enjoy same thing

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