Jump to content

Recommended Posts

Posted

I think it’d be interesting to see Artificial Intelligence in the game that’s self learning. In the sense that an AI is put off in a closed environment and they’re built up to learn how to craft, farm, store, build, etc. once they reach a certain point that build of them is saved and released in the base game and so you can run across AI building there own home’s, dying in the wild, possibly banding together to create a functional town ecosystem, etc. They’ll progress as they learn within the game and should the player choose to restart all of there progression is wiped. Each difficulty setting is a different level of progression and maybe what the AI experiences in there own little life results in how they’ll address the human player whenever they come across them.

Posted

I know this will take a long time is years down the road as a lot of things are already in progress or planned, but I think it’d be something nice to see years down the road.

Posted

You probably could code a machine learning bot to play the game like that, but unsure of it's against the TOS (as it would be basically highly advanced botting).

Posted

It sounds neat in theory, but the last thing I want to be doing is competing with an AI for space and resources in a singleplayer world. Besides, that kind of experience is already in the game, if one plays multiplayer. No need to train any AI!

Posted
On 1/3/2025 at 8:28 PM, DBDevil said:

I think it’d be interesting to see Artificial Intelligence in the game that’s self learning. In the sense that an AI is put off in a closed environment and they’re built up to learn how to craft, farm, store, build, etc. once they reach a certain point that build of them is saved and released in the base game and so you can run across AI building there own home’s, dying in the wild, possibly banding together to create a functional town ecosystem, etc. They’ll progress as they learn within the game and should the player choose to restart all of there progression is wiped. Each difficulty setting is a different level of progression and maybe what the AI experiences in there own little life results in how they’ll address the human player whenever they come across them.

I see the idea, but, meh. I am fine without it

  • 8 months later...
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.