DBDevil Posted January 3, 2025 Report Posted January 3, 2025 I think it’d be interesting to see Artificial Intelligence in the game that’s self learning. In the sense that an AI is put off in a closed environment and they’re built up to learn how to craft, farm, store, build, etc. once they reach a certain point that build of them is saved and released in the base game and so you can run across AI building there own home’s, dying in the wild, possibly banding together to create a functional town ecosystem, etc. They’ll progress as they learn within the game and should the player choose to restart all of there progression is wiped. Each difficulty setting is a different level of progression and maybe what the AI experiences in there own little life results in how they’ll address the human player whenever they come across them.
DBDevil Posted January 3, 2025 Author Report Posted January 3, 2025 I know this will take a long time is years down the road as a lot of things are already in progress or planned, but I think it’d be something nice to see years down the road.
JAGIELSKI Posted January 4, 2025 Report Posted January 4, 2025 You probably could code a machine learning bot to play the game like that, but unsure of it's against the TOS (as it would be basically highly advanced botting).
LadyWYT Posted January 4, 2025 Report Posted January 4, 2025 It sounds neat in theory, but the last thing I want to be doing is competing with an AI for space and resources in a singleplayer world. Besides, that kind of experience is already in the game, if one plays multiplayer. No need to train any AI!
NastyFlytrap Posted January 4, 2025 Report Posted January 4, 2025 On 1/3/2025 at 8:28 PM, DBDevil said: I think it’d be interesting to see Artificial Intelligence in the game that’s self learning. In the sense that an AI is put off in a closed environment and they’re built up to learn how to craft, farm, store, build, etc. once they reach a certain point that build of them is saved and released in the base game and so you can run across AI building there own home’s, dying in the wild, possibly banding together to create a functional town ecosystem, etc. They’ll progress as they learn within the game and should the player choose to restart all of there progression is wiped. Each difficulty setting is a different level of progression and maybe what the AI experiences in there own little life results in how they’ll address the human player whenever they come across them. I see the idea, but, meh. I am fine without it
Entaris Posted September 15, 2025 Report Posted September 15, 2025 You could just program that behavior, like the animals. Not everything has to be AI, with its bloated code, terrible turnaround and massive resource load. 3
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