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Posted (edited)

 


 

https://github.com/user-attachments/assets/614be4e9-8aa2-4b80-8717-54ce0c128c68

Do you want more diverse molds while staying true to the spirit and mechanics of the game? This mod is for you!


Thank you for the 13,000+ downloads!

 

The VanillaMoreMolds project aims to add new varieties of molds to expand the arsenal of your forge, while staying true to the base game mechanics, smelting logic, and crafting style.

The mod also introduces a brand-new mechanic for certain molds, designed to stay as close as possible to what the base game could naturally offer.

 

Let's talk a bit about v2.1.0! This release came much faster than I expected.

I've started refactoring several of my C# classes to make many systems less hard-coded and more JSON-driven. This made it much easier to implement the new Heavy Mold (Rod) and will also make future additions much easier to maintain.

Technically, it's already possible to create addons, but these changes are mainly intended to let me develop more interesting updates in the future. To make addon development easier for others, I'll need to provide proper documentation, which isn't ready yet. x)

 

Your feedback has also been incredibly helpful in fixing configuration issues. Once again, if you run into any problems, please don't hesitate to let me know.

I've also added block remapping for the Heavy Mold (Ingot) and Heavy Mold (Plate), since their asset paths changed between v2.0.1 and v2.1.0. You shouldn't encounter any issues when updating, except that the sand color inside existing ingot and plate molds may change.

 

I also have a question for you all :

Right now, after using a Heavy Mold, the inprint in the sand remains and can be reused. Would you prefer it to reset after each use, so the mold becomes empty again?

What’s new in 2.1?

 

  • FEATURE :

    • Added HeayMold for metal Rod.
    • Beginning of the implementation of JSON-driven functionality.

    • Added block remapping to preserve compatibility with version 2.0.1.

    UPDATE :

    • Update modicon.png.
    • Update config version -> 3.
    • Update heavymold 3d model ( Ingot and plate ).
    • Optimized the existing C# classes.
    • Optimized heavy mold behavior.

    FIX :

    • Fix 'again' config files ( heavymolds section ).
    • Heavy molds should now have a smoother workflow.

Feature: Tool molds

Mold name: Sawblade Mold Nail and Strips Mold Arrowhead Mold Hoop Mold Plate Mold Spearhead Mold Knifeblade Mold Scythehead Mold
Molten metal required: 100 75 100 100 200 100 100 100
Drop: x1 sawblade x3 metal nails and strips x8 arrowheads x1 hoop x1 metal plate x1 spearhead x1 knifeblade x1 scythehead
Type of clay: Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red
Active by default: ✗ Disabled ✓ Enabled ✗ Disabled ✓ Enabled ✓ Enabled ✗ Disabled ✗ Disabled ✗ Disabled
Shatters on contact with water. Yes Yes Yes Yes Yes Yes Yes Yes

Feature: Heavy molds

⚠ Note for players upgrading from 1.x: The old Light, Medium, and Heavy Ingot Molds have been removed and replaced by the new Heavy Mold system introduced in 2.0. If you had large ingot molds in your world, they will no longer be valid. The new Heavy Molds offer the same mass-production purpose with a richer crafting process and two output variants (ingots or plates).

Heavy molds are large two-handed molds built in two steps : first shape the Heavy Base Mold via clayforming, fire it in a kiln, then assemble it with rope, metal nails & strips, and sticks to create the placeable Heavy Mold. Once placed, fill it with sand, then Shift + right-click with an ingot or a metal plate to choose the output variant before pouring the metal.

 

Variant: Ingot Mold Plate Mold Rod Mold
Molten metal required: 600 800 900
Drop: x6 Ingots x4 Metal plates x9 Metal rod
Base clay (clayforming): Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red
Active by default: ✓ Enabled ✓ Enabled ✓ Enabled
Shatters on contact with water. No No No

https://github.com/user-attachments/assets/59f6956a-44d1-465e-8b00-38225c27031ahttps://github.com/user-attachments/assets/393ee691-a30c-43c1-ade0-55d67b245691https://github.com/user-attachments/assets/c3808359-daba-4e72-a576-73e3c71e95d7

FAQ:

 Can I translate the mod into another language? The mod is currently available in English and French. If you want to suggest another translation, you can submit it via GitHub using the link in the “Source” tab.
 I can’t pour molten copper into the hoop mold! That is normal... copper hoops do not exist in the base game :)
Why doesn't pouring steel into the molds work?

Steel can't be poured into molds to make tools or parts like copper can. You need to follow the steelmaking process first, and then forge the item on an anvil.

Future plans:

  • Add support for existing configuration menu mods.
  • Add new translation languages.
  • Improve animations.
  • Add an in-game guide.
  • Add metal rod heavymold.
  • Optimized the existing C# classes and made them JSON-driven to support addon creation.

Incompatibility:

  • Config menu mods : the config file cannot currently be edited through in-game config menu mods. Manual editing of VintagestoryData/ModConfig/vanillamoremolds.json is required. Support is planned for a future update.
  • Save files from 1.x : Molds from version of VanillaMoreMolds 1.x will be broken starting from 2.0. It is recommended to remove all Vanilla More Molds molds from your world before updating.

Know issue:

  • The config doesn’t work as it should for the heavy molds.

Update:

07/07/2026 : 2.1.0 : New rod HeavyMold, Heavymold 3d model tweek, bug fix and more.

02/08/2026 : 2.0.1 : HotFix : Fixed config issue, and VanillaMoreMoldsModSystem.cs. Add new modicon.png.

01/07/2026 : 2.0.0 : Major overhaul of the mod, introduction of heavy molds, addition of the config system.

19/02/2025 : 1.1.2 : Community Update.

21/01/2025 : 1.1.1 : Fixed mod loading issue in 1.1.0.

18/01/2025 : 1.1.0 : Full support for 1.20.0, model tweaks, and preparation for future updates.

08/01/2025 : 1.0.0 : Mod Release.

 

https://github.com/user-attachments/assets/2bb93271-edba-4f36-b0fb-d805279a8363

 

 

 

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Edited by Zack_a_Riz
Link broken
  • Like 1
  • 2 weeks later...
Posted (edited)

I gave up on the idea of colored molds because it feels strange to have only the molds in color but not the rest of the pottery. Maybe an idea for a future mod, haha! In the meantime, I’ve focused on the balancing issue of the special molds. I’m working on a major update that will change a lot of things!
image.png.d65fb2205c91f26927a58a98f909d11a.png

We’re even talking about a complete rework, which I will of course try to make compatible for people who already have a world with the current version of the mod!

Edited by Zack_a_Riz
Posted (edited)

i did update the mod(from 1.0.0 to 1.1.0) and sadly the molds dissapear and cant be crafted anymore. idk what could cause this:
image.thumb.png.9d622dd24154ad28aeee175a431360fa.png

Edited by Noa3
  • Cookie time 1
Posted

@Noa3

Version 1.1.1 should normally fix the problem of the mod not loading anymore. By the way, excuse me, it's really my fault—it was because there was a compilation issue. So I recompiled the code correctly, normally, and the blocks you had in your single-player game, or even multiplayer, should be linked again, and you shouldn't have the issue you encountered anymore.

Have a great day :3

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