https://github.com/user-attachments/assets/614be4e9-8aa2-4b80-8717-54ce0c128c68
Do you want more diverse molds while staying true to the spirit and mechanics of the game? This mod is for you!
Thank you for the 13,000+ downloads!
The VanillaMoreMolds project aims to add new varieties of molds to expand the arsenal of your forge, while staying true to the base game mechanics, smelting logic, and crafting style.
The mod also introduces a brand-new mechanic for certain molds, designed to stay as close as possible to what the base game could naturally offer.
Let's talk a bit about v2.1.0! This release came much faster than I expected.
I've started refactoring several of my C# classes to make many systems less hard-coded and more JSON-driven. This made it much easier to implement the new Heavy Mold (Rod) and will also make future additions much easier to maintain.
Technically, it's already possible to create addons, but these changes are mainly intended to let me develop more interesting updates in the future. To make addon development easier for others, I'll need to provide proper documentation, which isn't ready yet. x)
Your feedback has also been incredibly helpful in fixing configuration issues. Once again, if you run into any problems, please don't hesitate to let me know.
I've also added block remapping for the Heavy Mold (Ingot) and Heavy Mold (Plate), since their asset paths changed between v2.0.1 and v2.1.0. You shouldn't encounter any issues when updating, except that the sand color inside existing ingot and plate molds may change.
I also have a question for you all :
Right now, after using a Heavy Mold, the inprint in the sand remains and can be reused. Would you prefer it to reset after each use, so the mold becomes empty again?
What’s new in 2.1?
FEATURE :
Added HeayMold for metal Rod.
Beginning of the implementation of JSON-driven functionality.
Added block remapping to preserve compatibility with version 2.0.1.
UPDATE :
Update modicon.png.
Update config version -> 3.
Update heavymold 3d model ( Ingot and plate ).
Optimized the existing C# classes.
Optimized heavy mold behavior.
FIX :
Fix 'again' config files ( heavymolds section ).
Heavy molds should now have a smoother workflow.
Feature: Tool molds
Mold name:
Sawblade Mold
Nail and Strips Mold
Arrowhead Mold
Hoop Mold
Plate Mold
Spearhead Mold
Knifeblade Mold
Scythehead Mold
Molten metal required:
100
75
100
100
200
100
100
100
Drop:
x1 sawblade
x3 metal nails and strips
x8 arrowheads
x1 hoop
x1 metal plate
x1 spearhead
x1 knifeblade
x1 scythehead
Type of clay:
Blue, Fire, Red
Blue, Fire, Red
Blue, Fire, Red
Blue, Fire, Red
Blue, Fire, Red
Blue, Fire, Red
Blue, Fire, Red
Blue, Fire, Red
Active by default:
✗ Disabled
✓ Enabled
✗ Disabled
✓ Enabled
✓ Enabled
✗ Disabled
✗ Disabled
✗ Disabled
Shatters on contact with water.
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Feature: Heavy molds
⚠ Note for players upgrading from 1.x: The old Light, Medium, and Heavy Ingot Molds have been removed and replaced by the new Heavy Mold system introduced in 2.0. If you had large ingot molds in your world, they will no longer be valid. The new Heavy Molds offer the same mass-production purpose with a richer crafting process and two output variants (ingots or plates).
Heavy molds are large two-handed molds built in two steps : first shape the Heavy Base Mold via clayforming, fire it in a kiln, then assemble it with rope, metal nails & strips, and sticks to create the placeable Heavy Mold. Once placed, fill it with sand, then Shift + right-click with an ingot or a metal plate to choose the output variant before pouring the metal.
Variant:
Ingot Mold
Plate Mold
Rod Mold
Molten metal required:
600
800
900
Drop:
x6 Ingots
x4 Metal plates
x9 Metal rod
Base clay (clayforming):
Blue, Fire, Red
Blue, Fire, Red
Blue, Fire, Red
Active by default:
✓ Enabled
✓ Enabled
✓ Enabled
Shatters on contact with water.
No
No
No
https://github.com/user-attachments/assets/59f6956a-44d1-465e-8b00-38225c27031ahttps://github.com/user-attachments/assets/393ee691-a30c-43c1-ade0-55d67b245691https://github.com/user-attachments/assets/c3808359-daba-4e72-a576-73e3c71e95d7
FAQ:
Can I translate the mod into another language?
The mod is currently available in English and French. If you want to suggest another translation, you can submit it via GitHub using the link in the “Source” tab.
I can’t pour molten copper into the hoop mold!
That is normal... copper hoops do not exist in the base game
Why doesn't pouring steel into the molds work?
Steel can't be poured into molds to make tools or parts like copper can. You need to follow the steelmaking process first, and then forge the item on an anvil.
Future plans:
Add support for existing configuration menu mods.
Add new translation languages.
Improve animations.
Add an in-game guide.
Add metal rod heavymold.
Optimized the existing C# classes and made them JSON-driven to support addon creation.
Incompatibility:
Config menu mods : the config file cannot currently be edited through in-game config menu mods. Manual editing of VintagestoryData/ModConfig/vanillamoremolds.json is required. Support is planned for a future update.
Save files from 1.x : Molds from version of VanillaMoreMolds 1.x will be broken starting from 2.0. It is recommended to remove all Vanilla More Molds molds from your world before updating.
Know issue:
The config doesn’t work as it should for the heavy molds.
Update:
07/07/2026 : 2.1.0 : New rod HeavyMold, Heavymold 3d model tweek, bug fix and more.
02/08/2026 : 2.0.1 : HotFix : Fixed config issue, and VanillaMoreMoldsModSystem.cs. Add new modicon.png.
01/07/2026 : 2.0.0 : Major overhaul of the mod, introduction of heavy molds, addition of the config system.
19/02/2025 : 1.1.2 : Community Update.
21/01/2025 : 1.1.1 : Fixed mod loading issue in 1.1.0.
18/01/2025 : 1.1.0 : Full support for 1.20.0, model tweaks, and preparation for future updates.
08/01/2025 : 1.0.0 : Mod Release.
https://github.com/user-attachments/assets/2bb93271-edba-4f36-b0fb-d805279a8363