Zack_a_Riz Posted January 8, 2025 Report Posted January 8, 2025 (edited) https://mods.vintagestory.at/vanillamoremolds Do you want more diverse molds while staying true to the spirit and mechanics of the game? This mod is for you! Indeed, the Vanilla More Molds project aims to add new varieties of molds to expand the arsenal of your forge, all while staying true to the base game (mechanics, smelting logic, crafting). The mod also seeks to give Fire Clay additional value by allowing the creation of advanced ingot molds for mass production Feature : Tools mold Mold name : Sawblade Mold Nail and Strips Mold Arrowhead Mold Hoop Mold Plate Mold Spearhead Mold Knifeblade Mold Scytheblade Mold Molten metal required : 100 75 100 100 200 100 100 100 Drop : x1 sawblade x3 metalnailsandstrips x8 arrowhead x1 hoop x1 metalplate x1 spearhead x1 knifeblade x1 scythehead Type of clay : Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Blue, Fire, Red Feature : Large ingot mold Mold name : Lite Ingot Mold Medium Ingot Mold Heavy Ingot Mold Molten metal required : 600 800 1000 Ingot drop : x6 Ingot x8 Ingot x10 Ingot Type of clay : Fire Fire Fire FAQ : Will you add new tool molds? - In theory, I could, but adding extra tool molds would break the use of the forge, so it's not planned. However, adding more utilitarian molds, like large ingot molds for example, is planned! Can I translate the mod into another language? - The mod is currently available in English and French, but if you have any other suggestions, I’d be happy to hear them. You can submit your translations via GitHub ( link in the 'Source' tab ). Is there a config file? - No, not yet. And if there ever is one, it would be for features that wouldn’t break the vanilla aspect of the game. ... Future plan : Reinforced mold (protect from bad weather) Special storage rack for ingot molds More uses of fireclay Compatibility with others mods Keep the mod up to date :3 I’m open to suggestions, as long as they stay within the theme of the mod. Incompatibility : No news, good news Mods link : https://mods.vintagestory.at/vanillamoremolds Edited January 19, 2025 by Zack_a_Riz Link broken 1
Zack_a_Riz Posted January 9, 2025 Author Report Posted January 9, 2025 (edited) The next update should be fun Edited January 19, 2025 by Zack_a_Riz
Zack_a_Riz Posted January 17, 2025 Author Report Posted January 17, 2025 (edited) I gave up on the idea of colored molds because it feels strange to have only the molds in color but not the rest of the pottery. Maybe an idea for a future mod, haha! In the meantime, I’ve focused on the balancing issue of the special molds. I’m working on a major update that will change a lot of things! We’re even talking about a complete rework, which I will of course try to make compatible for people who already have a world with the current version of the mod! Edited January 17, 2025 by Zack_a_Riz
Zack_a_Riz Posted January 19, 2025 Author Report Posted January 19, 2025 Release 1.1.0 Update for 1.20.0 of the game Feature : Update modinfo.json Tweak : Changing the 3d model of platemold.json Fix : --- Upcoming : Version 1.2.0 is coming soon with a lot of changes to the special molds https://mods.vintagestory.at/vanillamoremolds
Noa3 Posted January 21, 2025 Report Posted January 21, 2025 (edited) i did update the mod(from 1.0.0 to 1.1.0) and sadly the molds dissapear and cant be crafted anymore. idk what could cause this: Edited January 21, 2025 by Noa3 1
Zack_a_Riz Posted January 21, 2025 Author Report Posted January 21, 2025 God, i'm gona check that ! 1
Zack_a_Riz Posted January 21, 2025 Author Report Posted January 21, 2025 @Noa3 I just released version 1.1.1 which fixed the problem of the mods not wanting to work, thank you again for warning me without you it could have stayed like that for a long time https://mods.vintagestory.at/show/mod/17286#tab-files 1
Zack_a_Riz Posted January 21, 2025 Author Report Posted January 21, 2025 @Noa3 Version 1.1.1 should normally fix the problem of the mod not loading anymore. By the way, excuse me, it's really my fault—it was because there was a compilation issue. So I recompiled the code correctly, normally, and the blocks you had in your single-player game, or even multiplayer, should be linked again, and you shouldn't have the issue you encountered anymore. Have a great day :3
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