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Fix missing textures with the 1.20 update


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Posted

I took my 1.19 world and updated it to 1.20
It did the same thing as always with a new major version that needs a texture remap, gave me a prompt, told me to wait while it remapped, and then send a message saying "Texture remap successful, restart your world". Since doing that, I have done a lot in the world with no issues. Ran back to The Resonate Archives, talked to my Treasure Hunter friend, and then made the long trek to the Lazaret (On foot). I've closed and opened the game multiple times since 1.20.0 was released. However, as I get to the spot on my map, the above structures nearby have missing textures for the blocks.

I haven't looked into a single 1.20 spoiler, so everything up to this point for me has been blind (side note, I have already encountered the two new mobs 😬 Scary!). I'm assuming that, since I can't dig these up nor dig around/under them (You can see I tried with those two in the background), these should be a door of some sort for me to enter inside. What are these blocks supposed to be, and how do I fix them?

Things I have tried:
- Updating to 1.20.1
- /fixmapping applyall
- ALT+2
- ALT+1
- Disabling mods, and trying the above three again

Mods installed: Auto Map Markers, Better Firepits, BlackSmithName, ChiselTools, Flour Bags, Shelfish, TemporalStormMusic, these are all updated to their latest versions as of the time of writing this post.

 

2025-01-19_19-19-18.png

  • Solution
Posted (edited)

Hmmmm, if it's not a mod issue, then it's probably a bug with the story structure, unfortunately. Those are supposed to be iron bar gratings covering the openings, which are primarily cosmetic. You should hopefully still be able to enter the structure and complete the mission there.

Edit: In case you need a hint on how to get inside...

Spoiler

There's a long narrow gash in the landscape nearby. If you enter it, it will lead down into the structure itself.

 

Edited by LadyWYT
Posted
4 hours ago, LadyWYT said:

Hmmmm, if it's not a mod issue, then it's probably a bug with the story structure, unfortunately. Those are supposed to be iron bar gratings covering the openings, which are primarily cosmetic. You should hopefully still be able to enter the structure and complete the mission there.

That's good to know :) I was afraid that those were a sort of door block. I should be fine then, however if someone knows how to fix this then I would like to know 👀 AS long as there isn't anything missing inside 😬

4 hours ago, LadyWYT said:

Edit: In case you need a hint on how to get inside...

Sadly I did need that hint 😔 I assumed that everything in that image is all that there was above the ground. I wouldn't have entered that ravine otherwise; it was steep, full of trees, and with soil instability on, looking down into it could have been danger.

Unfortunately, the entire entrance is full of missing blocks. I'll try reinstalling the game; it's a lot of work I don't really like doing, but hopefully that fixes things up :( I'll also delete those two main directories at the same time, make sure they're gone and out of the way 👍

2025-01-20_03-30-38.png

Posted

Did a full reinstall, deleting both the game folder and the data folder (But saving SAVES and MAP). However, this didn't fix my texture issue; I'm still missing all those textures.

I saved the MAP folder as I assumed it was for my world map, and I didn't want to lose that. If that's a texture map folder let me know, and I'll delete it 👍

Posted
3 hours ago, Never Jhonsen said:

Did a full reinstall, deleting both the game folder and the data folder (But saving SAVES and MAP). However, this didn't fix my texture issue; I'm still missing all those textures.

I saved the MAP folder as I assumed it was for my world map, and I didn't want to lose that. If that's a texture map folder let me know, and I'll delete it 👍

It must be a mod issue; I recently did the same thing without mods and there was no problem.

 
Posted

Glancing at the mods listed above, they're not all up-to-date with the current version(1.20.1), but as to which one would be causing the problem I'm not sure. Sometimes older mods will still function on a newer update, depending on what the update included, but it's not always a guarantee. Best to either wait for the mods to update to the current version before continuing to play that world file, and stick to vanilla and mods that are up-to-date with the current stable version.

If you have a lot of builds on the old world that you want to keep playing with on a fresh file, you should be able to turn them into blueprints with the World Edit tool, and use World Edit to place them wherever you'd like in a new world. I'm not too familiar with World Edit so I can't offer much for pointers here, but the Vintage Story team recently released a tutorial video on the tool, which you can find using this link:

One other note on starting a new world--if you'd like to use the same seed, you should be able to copy the seed of your old world using the Edit button on the right side of the world selection screen.

Posted
1 hour ago, LadyWYT said:

Glancing at the mods listed above, they're not all up-to-date with the current version(1.20.1), but as to which one would be causing the problem I'm not sure. Sometimes older mods will still function on a newer update, depending on what the update included, but it's not always a guarantee. Best to either wait for the mods to update to the current version before continuing to play that world file, and stick to vanilla and mods that are up-to-date with the current stable version.

I don't think it's a mod issue in the slightest; none of these would effect any land generation. With the exception of QP's Chisel Tools and Shelfish, they're all visual-related mods. I keep my modlist this simple just for that reason, as the last thing I'd want is to lose a world because a landform mod got abandoned before a new update.

This is a world created in 1.18.0. I did have a few small issues with my previous Main World in 1.17 that I had originally created in 1.13 (A world I'd still be using if it wasn't for The Resonate Archives needing a new world at the time 😔). I didn't want to start a new world as I LIKE keeping old ones going as long as possible, but after exploring The Lazaret and all the clutter being missing, as well as a lot of invisible blocks throughout the area, I may just have to make a temporary world just to explore Chapter 2.

I did pop into Creative and did some Pick-Blocking. All the clutter blocks got renamed to "Clutter:-", which would be why they're not loading textures.

I think this is an issue of the world generating the new landmarks incorrectly. If I can delete The Lazarth's chunks and regenerate it, I think that'll fix it. I don't know anything about chunk deleting in this game however, it's all a new thing for me.

 

Posted
3 minutes ago, Never Jhonsen said:

If I can delete The Lazarth's chunks and regenerate it, I think that'll fix it. I don't know anything about chunk deleting in this game however, it's all a new thing for me.

you should be able to run the /wgen regen command to regenerate the broken areas.

Posted
37 minutes ago, Never Jhonsen said:

I don't think it's a mod issue in the slightest; none of these would effect any land generation. With the exception of QP's Chisel Tools and Shelfish, they're all visual-related mods. I keep my modlist this simple just for that reason, as the last thing I'd want is to lose a world because a landform mod got abandoned before a new update.

This is a world created in 1.18.0. I did have a few small issues with my previous Main World in 1.17 that I had originally created in 1.13 (A world I'd still be using if it wasn't for The Resonate Archives needing a new world at the time 😔). I didn't want to start a new world as I LIKE keeping old ones going as long as possible, but after exploring The Lazaret and all the clutter being missing, as well as a lot of invisible blocks throughout the area, I may just have to make a temporary world just to explore Chapter 2.

I did pop into Creative and did some Pick-Blocking. All the clutter blocks got renamed to "Clutter:-", which would be why they're not loading textures.

I think this is an issue of the world generating the new landmarks incorrectly. If I can delete The Lazarth's chunks and regenerate it, I think that'll fix it. I don't know anything about chunk deleting in this game however, it's all a new thing for me.

 

Hmmmm...I downloaded all the mods and tested on the latest stable version, didn't run into any issues. So yeah, I think you're right in that it's probably not a mod(unless I missed something). I would make a copy of your world and try @traugdor's suggestion to see if that fixes the issue. I'd also go report the issue over on the Github bug tracker, in case it's a lurking bug with updating older worlds to 1.20.

Posted
2 hours ago, traugdor said:

you should be able to run the /wgen regen command to regenerate the broken areas.

I tried this out :) I did "/wgen regen 8" and at first, it did fail with the error down below

image.png.14dda7eadea4dc85a735c56c9184090e.png

After quitting the session, disabling that one mod, and relogging, I ran the command again, it it worked with no issues, AND fixed the world gen problems!

1 hour ago, LadyWYT said:

 I'd also go report the issue over on the Github bug tracker, in case it's a lurking bug with updating older worlds to 1.20.

I would LOVE to throw an issue onto the bug tracker (:< (:< I gotta scan through first, make sure there isn't already a similar one, but I'll throw this issue up on there, as well as mention it to the mod author of that music one. It's a cute song, and I like it, but alas it might have been causing issues in the background that no one would have predicted 😔

Thanks to both of you for helping me work through this 💙💜🐲

 

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