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v1.20.4-rc.1/2/3/4 - Lore Update: The Journey


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Posted

Oh, does it load everything in the folder, regardless of whether it's enabled? I guess it might, for Mod Manager, but I'd think it should only need the modinfo.json for that, not the actual mod. Yeah, that directory has all the versions of 1.20 PS, EF, Bricklayers (don't know if that's well enough known to call it BL), etc., plus about 100 other mods I downloaded just to see how the mod was written. If I have to break that out, I will, but I'm not thrilled.

Yes, you are right. It should be unloading the mods properly.

Posted

No, it loads all the enabled mods, but only when you actually create / load a world. And then it loads them again if you load / create a world after that, doubling the ram usage, and then again and again until you restart the whole game. Frustrating enough having to wait 5 minutes to enter a world...

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Posted
On 2/8/2025 at 12:47 PM, Tyron said:
  • Tweak: Interactions with a tamed Elk, such as mounting/unmounting and attaching/removing attachments, is now only possible for the Elk's owner. (As a reminder, attach a medallion to an Elk's brow to claim ownership)

Please let this be an option somehow. Playing only with a few friends, it wouldn't make sense that we can no longer grab stuff from each other's elks. Locking or restricting interaction should be an option or switch.

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Posted
2 hours ago, Thomas Jefferson said:

Please let this be an option somehow. Playing only with a few friends, it wouldn't make sense that we can no longer grab stuff from each other's elks. Locking or restricting interaction should be an option or switch.

Absolutely agreed! This would be a major detriment for players on my server, not a feature.

Also, welcome to the forums TJ. I'm a big fan of your writings. 😅

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